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OnPlayerShootDynamicObject is not called from the last version (i think).
public OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z) { if(!IsValidDynamicObject(objectid)) return 1; SendClientMessage(playerid, -1, "OnPlayerShootDynamicObject"); return 1; } The message is not show.
The text was updated successfully, but these errors were encountered:
public OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z) { SendClientMessage(playerid, -1, "OnPlayerShootDynamicObject"); return 1; }
Maybe you were in fact shooting an invalid dynamic object, try without the check.
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OnPlayerShootDynamicObject is not called from the last version (i think).
public OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z)
{
if(!IsValidDynamicObject(objectid))
return 1;
SendClientMessage(playerid, -1, "OnPlayerShootDynamicObject");
return 1;
}
The message is not show.
The text was updated successfully, but these errors were encountered: