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I'll get the usual fluffery out of the way first. Xidi has been amazing and have used it on numerous things like Splinter Cell: Conviction and Dead or Alive 5: Last Round. It's been an absolute godsend! Thank you for your efforts. :)
Now onto the slimy part where I ask something from ya after buttering you up some. Can you add a mapper which treats the D-Pad / POV hat of the Xinput controller as buttons 13-16 instead of an axes or POV?
I've been re-enabling gamepad support in the original SC and SC:PT for PC - which never had them but Xidi makes it possible to restore it. However, there is no way to bind the D-Pad / POV hat. Using Xinput Plus, if I use the DirectInput Output function and advise it to bind the D-Pad / POV as button 13-16, I can make the game do what I need. But Xinput Plus isn't nearly as elegant solution as Xidi and was only employed to "test" my theory about POV as buttons 13-16.
Thanks for your time. :)
PS: You got a donation area? Happy to shoot you a beer for your efforts and as thanks for enabling my fave fighting game, DOA5:LR to live on! :D
The text was updated successfully, but these errors were encountered:
I am not much of a beer drinker but thank you for the offer 🙂
Glad to hear that it was easy enough to modify the code to get this working. The longer-term solution to avoid needing to change the code at all is supporting custom mappings in text file configurations (#4).
Hi mate,
I'll get the usual fluffery out of the way first. Xidi has been amazing and have used it on numerous things like Splinter Cell: Conviction and Dead or Alive 5: Last Round. It's been an absolute godsend! Thank you for your efforts. :)
Now onto the slimy part where I ask something from ya after buttering you up some. Can you add a mapper which treats the D-Pad / POV hat of the Xinput controller as buttons 13-16 instead of an axes or POV?
I've been re-enabling gamepad support in the original SC and SC:PT for PC - which never had them but Xidi makes it possible to restore it. However, there is no way to bind the D-Pad / POV hat. Using Xinput Plus, if I use the DirectInput Output function and advise it to bind the D-Pad / POV as button 13-16, I can make the game do what I need. But Xinput Plus isn't nearly as elegant solution as Xidi and was only employed to "test" my theory about POV as buttons 13-16.
Thanks for your time. :)
PS: You got a donation area? Happy to shoot you a beer for your efforts and as thanks for enabling my fave fighting game, DOA5:LR to live on! :D
The text was updated successfully, but these errors were encountered: