You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am exploring a classical pro game. Here is what happened:
I set a region of interest around some of the suggested moves to get more work done in there, and got up to about 6k visits there
I set a region of interest around two intersections and it researched 14k variations before stopping (I hit space twice in relatively rapid succession)
I set a region of interest around a single unused intersection (three occupied intersections and one free one) and it put 18k visit into this one free intersection
I would have expected each "region exploration" to hold its own visit count, separate from the main board visit count. As-is, if I want to explore this board position in any way shape or form, whether it's two intersections or the whole board, I need to do over 22k visits, which I might not want to do.
The text was updated successfully, but these errors were encountered:
Yeah this is a side-effect of old versions requiring a visit count and 'pondering' being implemented as increasing counts. Probably it would be best to change pondering to have infinite visits + terminate on move change.
I am exploring a classical pro game. Here is what happened:
I would have expected each "region exploration" to hold its own visit count, separate from the main board visit count. As-is, if I want to explore this board position in any way shape or form, whether it's two intersections or the whole board, I need to do over 22k visits, which I might not want to do.
The text was updated successfully, but these errors were encountered: