Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

using "region of interest" increases the next number of visits every time #483

Closed
Trevoke opened this issue Oct 23, 2021 · 2 comments
Closed

Comments

@Trevoke
Copy link

Trevoke commented Oct 23, 2021

I am exploring a classical pro game. Here is what happened:

  1. I set a region of interest around some of the suggested moves to get more work done in there, and got up to about 6k visits there
  2. I set a region of interest around two intersections and it researched 14k variations before stopping (I hit space twice in relatively rapid succession)
  3. I set a region of interest around a single unused intersection (three occupied intersections and one free one) and it put 18k visit into this one free intersection

I would have expected each "region exploration" to hold its own visit count, separate from the main board visit count. As-is, if I want to explore this board position in any way shape or form, whether it's two intersections or the whole board, I need to do over 22k visits, which I might not want to do.

@sanderland
Copy link
Owner

Yeah this is a side-effect of old versions requiring a visit count and 'pondering' being implemented as increasing counts. Probably it would be best to change pondering to have infinite visits + terminate on move change.

@sanderland
Copy link
Owner

Should be fixed with a significant rewrite in 136c461

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants