/
level_sound_event.go
432 lines (426 loc) · 11.2 KB
/
level_sound_event.go
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package packet
import (
"github.com/go-gl/mathgl/mgl32"
"github.com/sandertv/gophertunnel/minecraft/protocol"
)
//noinspection SpellCheckingInspection
const (
SoundEventItemUseOn = iota
SoundEventHit
SoundEventStep
SoundEventFly
SoundEventJump
SoundEventBreak
SoundEventPlace
SoundEventHeavyStep
SoundEventGallop
SoundEventFall
SoundEventAmbient
SoundEventAmbientBaby
SoundEventAmbientInWater
SoundEventBreathe
SoundEventDeath
SoundEventDeathInWater
SoundEventDeathToZombie
SoundEventHurt
SoundEventHurtInWater
SoundEventMad
SoundEventBoost
SoundEventBow
SoundEventSquishBig
SoundEventSquishSmall
SoundEventFallBig
SoundEventFallSmall
SoundEventSplash
SoundEventFizz
SoundEventFlap
SoundEventSwim
SoundEventDrink
SoundEventEat
SoundEventTakeoff
SoundEventShake
SoundEventPlop
SoundEventLand
SoundEventSaddle
SoundEventArmor
SoundEventMobArmorStandPlace
SoundEventAddChest
SoundEventThrow
SoundEventAttack
SoundEventAttackNoDamage
SoundEventAttackStrong
SoundEventWarn
SoundEventShear
SoundEventMilk
SoundEventThunder
SoundEventExplode
SoundEventFire
SoundEventIgnite
SoundEventFuse
SoundEventStare
SoundEventSpawn
SoundEventShoot
SoundEventBreakBlock
SoundEventLaunch
SoundEventBlast
SoundEventLargeBlast
SoundEventTwinkle
SoundEventRemedy
SoundEventInfect
SoundEventLevelUp
SoundEventBowHit
SoundEventBulletHit
SoundEventExtinguishFire
SoundEventItemFizz
SoundEventChestOpen
SoundEventChestClosed
SoundEventShulkerBoxOpen
SoundEventShulkerBoxClosed
SoundEventEnderChestOpen
SoundEventEnderChestClosed
SoundEventPowerOn
SoundEventPowerOff
SoundEventAttach
SoundEventDetach
SoundEventDeny
SoundEventTripod
SoundEventPop
SoundEventDropSlot
SoundEventNote
SoundEventThorns
SoundEventPistonIn
SoundEventPistonOut
SoundEventPortal
SoundEventWater
SoundEventLavaPop
SoundEventLava
SoundEventBurp
SoundEventBucketFillWater
SoundEventBucketFillLava
SoundEventBucketEmptyWater
SoundEventBucketEmptyLava
SoundEventArmorEquipChain
SoundEventArmorEquipDiamond
SoundEventArmorEquipGeneric
SoundEventArmorEquipGold
SoundEventArmorEquipIron
SoundEventArmorEquipLeather
SoundEventArmorEquipElytra
SoundEventRecord13
SoundEventRecordCat
SoundEventRecordBlocks
SoundEventRecordChirp
SoundEventRecordFar
SoundEventRecordMall
SoundEventRecordMellohi
SoundEventRecordStal
SoundEventRecordStrad
SoundEventRecordWard
SoundEventRecord11
SoundEventRecordWait
_
SoundEventFlop
SoundEventElderGuardianCurse
SoundEventMobWarning
SoundEventMobWarningBaby
SoundEventTeleport
SoundEventShulkerOpen
SoundEventShulkerClose
SoundEventHaggle
SoundEventHaggleYes
SoundEventHaggleNo
SoundEventHaggleIdle
SoundEventChorusGrow
SoundEventChorusDeath
SoundEventGlass
SoundEventPotionBrewed
SoundEventCastSpell
SoundEventPrepareAttack
SoundEventPrepareSummon
SoundEventPrepareWololo
SoundEventFang
SoundEventCharge
SoundEventCameraTakePicture
SoundEventLeashKnotPlace
SoundEventLeashKnotBreak
SoundEventGrowl
SoundEventWhine
SoundEventPant
SoundEventPurr
SoundEventPurreow
SoundEventDeathMinVolume
SoundEventDeathMidVolume
_
SoundEventImitateCaveSpider
SoundEventImitateCreeper
SoundEventImitateElderGuardian
SoundEventImitateEnderDragon
SoundEventImitateEnderman
_
SoundEventImitateEvocationIllager
SoundEventImitateGhast
SoundEventImitateHusk
SoundEventImitateIllusionIllager
SoundEventImitateMagmaCube
SoundEventImitatePolarBear
SoundEventImitateShulker
SoundEventImitateSilverfish
SoundEventImitateSkeleton
SoundEventImitateSlime
SoundEventImitateSpider
SoundEventImitateStray
SoundEventImitateVex
SoundEventImitateVindicationIllager
SoundEventImitateWitch
SoundEventImitateWither
SoundEventImitateWitherSkeleton
SoundEventImitateWolf
SoundEventImitateZombie
SoundEventImitateZombiePigman
SoundEventImitateZombieVillager
SoundEventBlockEndPortalFrameFill
SoundEventBlockEndPortalSpawn
SoundEventRandomAnvilUse
SoundEventBottleDragonBreath
SoundEventPortalTravel
SoundEventItemTridentHit
SoundEventItemTridentReturn
SoundEventItemTridentRiptide1
SoundEventItemTridentRiptide2
SoundEventItemTridentRiptide3
SoundEventItemTridentThrow
SoundEventItemTridentThunder
SoundEventItemTridentHitGround
SoundEventDefault
SoundEventBlockFletchingTableUse
SoundEventElemConstructOpen
SoundEventIceBombHit
SoundEventBalloonPop
SoundEventLtReactionIceBomb
SoundEventLtReactionBleach
SoundEventLtReactionEPaste
SoundEventLtReactionEPaste2
SoundEventLtReactionFertilizer
SoundEventLtReactionFireball
SoundEventLtReactionMgsalt
SoundEventLtReactionMiscfire
SoundEventLtReactionFire
SoundEventLtReactionMiscexplosion
SoundEventLtReactionMiscmystical
SoundEventLtReactionMiscmystical2
SoundEventLtReactionProduct
SoundEventSparklerUse
SoundEventGlowstickUse
SoundEventSparklerActive
SoundEventConvertToDrowned
SoundEventBucketFillFish
SoundEventBucketEmptyFish
SoundEventBubbleUp
SoundEventBubbleDown
SoundEventBubblePop
SoundEventBubbleUpInside
SoundEventBubbleDownInside
SoundEventHurtBaby
SoundEventDeathBaby
SoundEventStepBaby
SoundEventBabySpawn
SoundEventBorn
SoundEventBlockTurtleEggBreak
SoundEventBlockTurtleEggCrack
SoundEventBlockTurtleEggHatch
SoundEventTurtleLayEgg
SoundEventBlockTurtleEggAttack
SoundEventBeaconActivate
SoundEventBeaconAmbient
SoundEventBeaconDeactivate
SoundEventBeaconPower
SoundEventConduitActivate
SoundEventConduitAmbient
SoundEventConduitAttack
SoundEventConduitDeactivate
SoundEventConduitShort
SoundEventSwoop
SoundEventBlockBambooSaplingPlace
SoundEventPreSneeze
SoundEventSneeze
SoundEventAmbientTame
SoundEventScared
SoundEventBlockScaffoldingClimb
SoundEventCrossbowLoadingStart
SoundEventCrossbowLoadingMiddle
SoundEventCrossbowLoadingEnd
SoundEventCrossbowShoot
SoundEventCrossbowQuickChargeStart
SoundEventCrossbowQuickChargeMiddle
SoundEventCrossbowQuickChargeEnd
SoundEventAmbientAggressive
SoundEventAmbientWorried
SoundEventCantBreed
SoundEventItemShieldBlock
SoundEventItemBookPut
SoundEventBlockGrindstoneUse
SoundEventBlockBellHit
SoundEventBlockCampfireCrackle
SoundEventRoar
SoundEventStun
SoundEventBlockSweetBerryBushHurt
SoundEventBlockSweetBerryBushPick
SoundEventUICartographyTableTakeResult
SoundEventUIStoneCutterTakeResult
SoundEventBlockComposterEmpty
SoundEventBlockComposterFill
SoundEventBlockComposterFillSuccess
SoundEventBlockComposterReady
SoundEventBlockBarrelOpen
SoundEventBlockBarrelClose
SoundEventRaidHorn
SoundEventBlockLoomUse
SoundEventAmbientRaid
SoundEventUICartographyTableUse
SoundEventUIStoneCutterUse
SoundEventUILoomUse
SoundEventSmokerUse
SoundEventBlastFurnaceUse
SoundEventSmithingTableUse
SoundEventScreech
SoundEventSleep
SoundEventFurnaceUse
SoundEventMooshroomConvert
SoundEventMilkSuspiciously
SoundEventCelebrate
SoundEventJumpPrevent
SoundEventAmbientPollinate
SoundEventBeeHiveDrip
SoundEventBeeHiveEnter
SoundEventBeeHiveExit
SoundEventBeeHiveWork
SoundEventBeeHiveShear
SoundEventHoneyBottleDrink
SoundEventAmbientCave
SoundEventRetreat
SoundEventConvertToZombified
SoundEventAdmire
SoundEventStepLava
SoundEventTempt
SoundEventPanic
SoundEventAngry
SoundEventAmbientWarpedForest
SoundEventAmbientSoulsandValley
SoundEventAmbientNetherWastes
SoundEventAmbientBasaltDeltas
SoundEventAmbientCrimsonForest
SoundEventRespawnAnchorCharge
SoundEventRespawnAnchorDeplete
SoundEventRespawnAnchorSetSpawn
SoundEventRespawnAnchorAmbient
SoundEventSoulEscapeQuiet
SoundEventSoulEscapeLoud
SoundEventRecordPigstep
SoundEventLinkCompassToLodestone
SoundEventBlockSmithingTableUse
SoundEventEquipNetherite
SoundEventAmbientLoopWarpedForest
SoundEventAmbientLoopSoulsandValley
SoundEventAmbientLoopNetherWastes
SoundEventAmbientLoopBasaltDeltas
SoundEventAmbientLoopCrimsonForest
SoundEventAmbientAdditionWarpedForest
SoundEventAmbientAdditionSoulsandValley
SoundEventAmbientAdditionNetherWastes
SoundEventAmbientAdditionBasaltDeltas
SoundEventAmbientAdditionCrimsonForest
SoundEventSculkSensorPowerOn
SoundEventSculkSensorPowerOff
SoundEventBucketFillPowderSnow
SoundEventBucketEmptyPowderSnow
SoundEventPointedDripstoneCauldronDripWater
SoundEventPointedDripstoneCauldronDripLava
SoundEventPointedDripstoneDripWater
SoundEventPointedDripstoneDripLava
SoundEventCaveVinesPickBerries
SoundEventBigDripleafTiltDown
SoundEventBigDripleafTiltUp
_
_
_
_
SoundEventCopperWaxOn
SoundEventCopperWaxOff
SoundEventScrape
SoundEventPlayerHurtDrown
SoundEventPlayerHurtOnFire
SoundEventPlayerHurtFreeze
SoundEventUseSpyglass
SoundEventStopUsingSpyglass
SoundEventAmetheystBlockChime
SoundEventAmbientScreamer
SoundEventHurtScreamer
SoundEventDeathScreamer
SoundEventMilkScreamer
SoundEventJumpToBlock
SoundEventPreRam
SoundEventPreRamScreamer
SoundEventRamImpact
SoundEventRamImpactScreamer
SoundEventSquidInkSquirt
SoundEventGlowSquidInkSquirt
SoundEventConvertToStray
SoundEventCakeAddCandle
SoundEventExtinguishCandle
SoundEventAmbientCandle
SoundEventBlockClick
SoundEventBlockClickFail
SoundEventSculkShriekerShriek
SoundEventWardenNearbyClose
SoundEventWardenNearbyCloser
SoundEventWardenNearbyClosest
SoundEventWardenSlightlyAngry
SoundEventUndefined
)
// LevelSoundEvent is sent by the server to make any kind of built-in sound heard to a player. It is sent to,
// for example, play a stepping sound or a shear sound. The packet is also sent by the client, in which case
// it could be forwarded by the server to the other players online. If possible, the packets from the client
// should be ignored however, and the server should play them on its own accord.
type LevelSoundEvent struct {
// SoundType is the type of the sound to play. It is one of the constants above. Some of the sound types
// require additional data, which is set in the EventData field.
SoundType uint32
// Position is the position of the sound event. The player will be able to hear the direction of the sound
// based on what position is sent here.
Position mgl32.Vec3
// ExtraData is a packed integer that some sound types use to provide extra data. An example of this is
// the note sound, which is composed of a pitch and an instrument type.
ExtraData int32
// EntityType is the string entity type of the entity that emitted the sound, for example
// 'minecraft:skeleton'. Some sound types use this entity type for additional data.
EntityType string
// BabyMob specifies if the sound should be that of a baby mob. It is most notably used for parrot
// imitations, which will change based on if this field is set to true or not.
BabyMob bool
// DisableRelativeVolume specifies if the sound should be played relatively or not. If set to true, the
// sound will have full volume, regardless of where the Position is, whereas if set to false, the sound's
// volume will be based on the distance to Position.
DisableRelativeVolume bool
}
// ID ...
func (*LevelSoundEvent) ID() uint32 {
return IDLevelSoundEvent
}
// Marshal ...
func (pk *LevelSoundEvent) Marshal(w *protocol.Writer) {
w.Varuint32(&pk.SoundType)
w.Vec3(&pk.Position)
w.Varint32(&pk.ExtraData)
w.String(&pk.EntityType)
w.Bool(&pk.BabyMob)
w.Bool(&pk.DisableRelativeVolume)
}
// Unmarshal ...
func (pk *LevelSoundEvent) Unmarshal(r *protocol.Reader) {
r.Varuint32(&pk.SoundType)
r.Vec3(&pk.Position)
r.Varint32(&pk.ExtraData)
r.String(&pk.EntityType)
r.Bool(&pk.BabyMob)
r.Bool(&pk.DisableRelativeVolume)
}