/
events.go
419 lines (369 loc) · 9.97 KB
/
events.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
package protocol
// EventData represents an object that holds data specific to an event.
// The data it holds depends on the type.
type EventData interface {
// Marshal encodes/decodes a serialised event data object.
Marshal(r IO)
}
// AchievementAwardedEventData is the event data sent for achievements.
type AchievementAwardedEventData struct {
// AchievementID is the ID for the achievement.
AchievementID int32
}
// Marshal ...
func (a *AchievementAwardedEventData) Marshal(r IO) {
r.Varint32(&a.AchievementID)
}
// EntityInteractEventData is the event data sent for entity interactions.
type EntityInteractEventData struct {
// InteractionType ...
InteractionType int32
// InteractionEntityType ...
InteractionEntityType int32
// EntityVariant ...
EntityVariant int32
// EntityColour ...
EntityColour uint8
}
// Marshal ...
func (e *EntityInteractEventData) Marshal(r IO) {
r.Varint32(&e.InteractionType)
r.Varint32(&e.InteractionEntityType)
r.Varint32(&e.EntityVariant)
r.Uint8(&e.EntityColour)
}
// PortalBuiltEventData is the event data sent when a portal is built.
type PortalBuiltEventData struct {
// DimensionID ...
DimensionID int32
}
// Marshal ...
func (p *PortalBuiltEventData) Marshal(r IO) {
r.Varint32(&p.DimensionID)
}
// PortalUsedEventData is the event data sent when a portal is used.
type PortalUsedEventData struct {
// FromDimensionID ...
FromDimensionID int32
// ToDimensionID ...
ToDimensionID int32
}
// Marshal ...
func (p *PortalUsedEventData) Marshal(r IO) {
r.Varint32(&p.FromDimensionID)
r.Varint32(&p.ToDimensionID)
}
// MobKilledEventData is the event data sent when a mob is killed.
type MobKilledEventData struct {
// KillerEntityUniqueID ...
KillerEntityUniqueID int64
// VictimEntityUniqueID ...
VictimEntityUniqueID int64
// KillerEntityType ...
KillerEntityType int32
// EntityDamageCause ...
EntityDamageCause int32
// VillagerTradeTier ...
VillagerTradeTier int32
// VillagerDisplayName ...
VillagerDisplayName string
}
// Marshal ...
func (m *MobKilledEventData) Marshal(r IO) {
r.Varint64(&m.KillerEntityUniqueID)
r.Varint64(&m.VictimEntityUniqueID)
r.Varint32(&m.KillerEntityType)
r.Varint32(&m.EntityDamageCause)
r.Varint32(&m.VillagerTradeTier)
r.String(&m.VillagerDisplayName)
}
// CauldronUsedEventData is the event data sent when a cauldron is used.
type CauldronUsedEventData struct {
// PotionID ...
PotionID int32
// Colour ...
Colour int32
// FillLevel ...
FillLevel int32
}
// Marshal ...
func (c *CauldronUsedEventData) Marshal(r IO) {
r.Varint32(&c.PotionID)
r.Varint32(&c.Colour)
r.Varint32(&c.FillLevel)
}
// PlayerDiedEventData is the event data sent when a player dies.
type PlayerDiedEventData struct {
// AttackerEntityID ...
AttackerEntityID int32
// AttackerVariant ...
AttackerVariant int32
// EntityDamageCause ...
EntityDamageCause int32
// InRaid ...
InRaid bool
}
// Marshal ...
func (p *PlayerDiedEventData) Marshal(r IO) {
r.Varint32(&p.AttackerEntityID)
r.Varint32(&p.AttackerVariant)
r.Varint32(&p.EntityDamageCause)
r.Bool(&p.InRaid)
}
// BossKilledEventData is the event data sent when a boss dies.
type BossKilledEventData struct {
// BossEntityUniqueID ...
BossEntityUniqueID int64
// PlayerPartySize ...
PlayerPartySize int32
// InteractionEntityType ...
InteractionEntityType int32
}
// Marshal ...
func (b *BossKilledEventData) Marshal(r IO) {
r.Varint64(&b.BossEntityUniqueID)
r.Varint32(&b.PlayerPartySize)
r.Varint32(&b.InteractionEntityType)
}
// AgentCommandEventData is an event used in Education Edition.
type AgentCommandEventData struct {
// AgentResult ...
AgentResult int32
// DataValue ...
DataValue int32
// Command ...
Command string
// DataKey ...
DataKey string
// Output ...
Output string
}
// Marshal ...
func (a *AgentCommandEventData) Marshal(r IO) {
r.Varint32(&a.AgentResult)
r.Varint32(&a.DataValue)
r.String(&a.Command)
r.String(&a.DataKey)
r.String(&a.Output)
}
// PatternRemovedEventData is the event data sent when a pattern is removed. This is now deprecated.
type PatternRemovedEventData struct {
// ItemID ...
ItemID int32
// AuxValue ...
AuxValue int32
// PatternsSize ...
PatternsSize int32
// PatternIndex ...
PatternIndex int32
// PatternColour ...
PatternColour int32
}
// Marshal ...
func (p *PatternRemovedEventData) Marshal(r IO) {
r.Varint32(&p.ItemID)
r.Varint32(&p.AuxValue)
r.Varint32(&p.PatternsSize)
r.Varint32(&p.PatternIndex)
r.Varint32(&p.PatternColour)
}
// SlashCommandExecutedEventData is the event data sent when a slash command is executed.
type SlashCommandExecutedEventData struct {
// CommandName ...
CommandName string
// SuccessCount ...
SuccessCount int32
// MessageCount indicates the amount of OutputMessages present.
MessageCount int32
// OutputMessages is a list of messages joint with ;.
OutputMessages string
}
// Marshal ...
func (s *SlashCommandExecutedEventData) Marshal(r IO) {
r.Varint32(&s.SuccessCount)
r.Varint32(&s.MessageCount)
r.String(&s.CommandName)
r.String(&s.OutputMessages)
}
// FishBucketedEventData is the event data sent when a fish is bucketed.
type FishBucketedEventData struct {
// Pattern ...
Pattern int32
// Preset ...
Preset int32
// BucketedEntityType ...
BucketedEntityType int32
// Release ...
Release bool
}
// Marshal ...
func (f *FishBucketedEventData) Marshal(r IO) {
r.Varint32(&f.Pattern)
r.Varint32(&f.Preset)
r.Varint32(&f.BucketedEntityType)
r.Bool(&f.Release)
}
// MobBornEventData is the event data sent when a mob is born.
type MobBornEventData struct {
// EntityType ...
EntityType int32
// Variant ...
Variant int32
// Colour ...
Colour uint8
}
// Marshal ...
func (m *MobBornEventData) Marshal(r IO) {
r.Varint32(&m.EntityType)
r.Varint32(&m.Variant)
r.Uint8(&m.Colour)
}
// PetDiedEventData is the event data sent when a pet dies. This is now deprecated.
type PetDiedEventData struct {
// KilledByOwner ...
KilledByOwner bool
// KillerEntityUniqueID ...
KillerEntityUniqueID int64
// PetEntityUniqueID ...
PetEntityUniqueID int64
// EntityDamageCause ...
EntityDamageCause int32
// PetEntityType ...
PetEntityType int32
}
// Marshal ...
func (p *PetDiedEventData) Marshal(r IO) {
r.Bool(&p.KilledByOwner)
r.Varint64(&p.KillerEntityUniqueID)
r.Varint64(&p.PetEntityUniqueID)
r.Varint32(&p.EntityDamageCause)
r.Varint32(&p.PetEntityType)
}
// CauldronInteractEventData is the event data sent when a cauldron is interacted with.
type CauldronInteractEventData struct {
// BlockInteractionType ...
BlockInteractionType int32
// ItemID ...
ItemID int32
}
// Marshal ...
func (c *CauldronInteractEventData) Marshal(r IO) {
r.Varint32(&c.BlockInteractionType)
r.Varint32(&c.ItemID)
}
// ComposterInteractEventData is the event data sent when a composter is interacted with.
type ComposterInteractEventData struct {
// BlockInteractionType ...
BlockInteractionType int32
// ItemID ...
ItemID int32
}
// Marshal ...
func (c *ComposterInteractEventData) Marshal(r IO) {
r.Varint32(&c.BlockInteractionType)
r.Varint32(&c.ItemID)
}
// BellUsedEventData is the event data sent when a bell is used.
type BellUsedEventData struct {
// ItemID ...
ItemID int32
}
// Marshal ...
func (b *BellUsedEventData) Marshal(r IO) {
r.Varint32(&b.ItemID)
}
// EntityDefinitionTriggerEventData is an event used for an unknown purpose.
type EntityDefinitionTriggerEventData struct {
// EventName ...
EventName string
}
// Marshal ...
func (e *EntityDefinitionTriggerEventData) Marshal(r IO) {
r.String(&e.EventName)
}
// RaidUpdateEventData is an event used to update a raids progress client side.
type RaidUpdateEventData struct {
// CurrentRaidWave ...
CurrentRaidWave int32
// TotalRaidWaves ...
TotalRaidWaves int32
// WonRaid ...
WonRaid bool
}
// Marshal ...
func (ra *RaidUpdateEventData) Marshal(r IO) {
r.Varint32(&ra.CurrentRaidWave)
r.Varint32(&ra.TotalRaidWaves)
r.Bool(&ra.WonRaid)
}
// MovementAnomalyEventData is an event used for updating the other party on movement data.
type MovementAnomalyEventData struct {
// EventType ...
EventType uint8
// CheatingScore ...
CheatingScore float32
// AveragePositionDelta ...
AveragePositionDelta float32
// TotalPositionDelta ...
TotalPositionDelta float32
// MinPositionDelta ...
MinPositionDelta float32
// MaxPositionDelta ...
MaxPositionDelta float32
}
// Marshal ...
func (m *MovementAnomalyEventData) Marshal(r IO) {
r.Uint8(&m.EventType)
r.Float32(&m.CheatingScore)
r.Float32(&m.AveragePositionDelta)
r.Float32(&m.TotalPositionDelta)
r.Float32(&m.MinPositionDelta)
r.Float32(&m.MaxPositionDelta)
}
// MovementCorrectedEventData is an event sent by the server to correct movement client side.
type MovementCorrectedEventData struct {
// PositionDelta ...
PositionDelta float32
// CheatingScore ...
CheatingScore float32
// ScoreThreshold ...
ScoreThreshold float32
// DistanceThreshold ...
DistanceThreshold float32
// DurationThreshold ...
DurationThreshold int32
}
// Marshal ...
func (m *MovementCorrectedEventData) Marshal(r IO) {
r.Float32(&m.PositionDelta)
r.Float32(&m.CheatingScore)
r.Float32(&m.ScoreThreshold)
r.Float32(&m.DistanceThreshold)
r.Varint32(&m.DurationThreshold)
}
// ExtractHoneyEventData is an event with no purpose.
type ExtractHoneyEventData struct{}
// Marshal ...
func (*ExtractHoneyEventData) Marshal(IO) {}
const (
WaxNotOxidised = uint16(0xa609)
WaxExposed = uint16(0xa809)
WaxWeathered = uint16(0xaa09)
WaxOxidised = uint16(0xac09)
UnWaxNotOxidised = uint16(0xae09)
UnWaxExposed = uint16(0xb009)
UnWaxWeathered = uint16(0xb209)
UnWaxOxidised = uint16(0xfa0a)
)
// WaxedOrUnwaxedCopperEventData is an event sent by the server when a copper block is waxed or unwaxed.
type WaxedOrUnwaxedCopperEventData struct {
Type uint16
}
// Marshal ...
func (w *WaxedOrUnwaxedCopperEventData) Marshal(r IO) {
r.Uint16(&w.Type)
}
// SneakCloseToSculkSensorEventData is an event sent by the server when a player sneaks close to an sculk block.
type SneakCloseToSculkSensorEventData struct{}
// Marshal ...
func (u *SneakCloseToSculkSensorEventData) Marshal(r IO) {}