/
ActionBuild.cpp
63 lines (49 loc) · 1.24 KB
/
ActionBuild.cpp
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#include "ActionBuild.h"
#include <genie/dat/Unit.h>
namespace act {
ActionBuild::ActionBuild(Unit::Ptr builder, Unit::Ptr building) : IAction(Type::Build),
m_unit(builder),
m_targetBuilding(building),
m_prevTime(0)
{
}
ActionBuild::~ActionBuild()
{
Unit::Ptr building = m_targetBuilding.lock();
if (building && m_prevTime) {
building->constructors--;
}
}
bool ActionBuild::update(Time time)
{
Unit::Ptr unit = m_unit.lock();
if (!unit) {
return true;
}
Unit::Ptr building = m_targetBuilding.lock();
if (!building) {
unit->removeAction(this);
return true;
}
if (!m_prevTime) {
m_prevTime = time;
building->constructors++;
return false;
}
if (building->creationProgress() >= 1.) {
DBG << "building already finished";
unit->removeAction(this);
return true;
}
float progress = 3. / (building->constructors + 2.);
progress *= (time - m_prevTime) * 0.0015;
m_prevTime = time;
building->increaseCreationProgress(progress);
if (building->creationProgress() >= 1.) {
DBG << "building finished";
unit->removeAction(this);
return true;
}
return false;
}
}//namespace act