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torchtoggle.cs
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torchtoggle.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class torchtoggle : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnCollisionStay(Collision collision)
{
Debug.Log("Collided");
if(Input.GetKey(KeyCode.Return))
{
GameObject pl = this.gameObject.transform.GetChild(0).gameObject;
GameObject fl = this.gameObject.transform.GetChild(1).gameObject;
if(pl.activeSelf==true)
{
pl.SetActive(false);
}
else
{
pl.SetActive(true);
}
if (fl.activeSelf == true)
{
fl.SetActive(false);
}
else
{
fl.SetActive(true);
}
}
}
}