/
LogMessage.cs
50 lines (43 loc) · 1.53 KB
/
LogMessage.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
using System;
using UnityEngine;
namespace ModuleManager.Logging
{
public class LogMessage : ILogMessage
{
private const string DATETIME_FORMAT_STRING = "yyyy-MM-dd HH:mm:ss.fff";
public LogType LogType { get; }
public string Message { get; }
public LogMessage(LogType logType, string message)
{
LogType = logType;
Message = message ?? throw new ArgumentNullException(nameof(message));
}
public LogMessage(ILogMessage logMessage, string newMessage)
{
if (logMessage == null) throw new ArgumentNullException(nameof(logMessage));
LogType = logMessage.LogType;
Message = newMessage ?? throw new ArgumentNullException(nameof(newMessage));
}
public string ToLogString()
{
string prefix;
if (LogType == LogType.Log)
prefix = "LOG";
else if (LogType == LogType.Warning)
prefix = "WRN";
else if (LogType == LogType.Error)
prefix = "ERR";
else if (LogType == LogType.Assert)
prefix = "AST";
else if (LogType == LogType.Exception)
prefix = "EXC";
else
prefix = "???";
return $"[{prefix} {DateTime.Now.ToString(DATETIME_FORMAT_STRING)}] {Message}";
}
public override string ToString()
{
return $"[{GetType().FullName} LogType={LogType} Message={Message}]";
}
}
}