/
PersistentKSPParticleEmitter.cs
117 lines (88 loc) · 3.77 KB
/
PersistentKSPParticleEmitter.cs
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/*
* Copyright (c) 2014, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using UnityEngine;
// TODO : handle the relation with PersistentEmitterManager inside the class
public class PersistentKSPParticleEmitter
{
public GameObject go;
public KSPParticleEmitter pe;
public bool fixedEmit = false;
public float timer = 0;
public double fraction = 0;
public readonly float minEmissionBase;
public readonly float maxEmissionBase;
public readonly float minEnergyBase;
public readonly float maxEnergyBase;
public readonly float minSizeBase;
public readonly float maxSizeBase;
public readonly float scale1DBase;
public readonly Vector2 scale2DBase;
public readonly Vector3 scale3DBase;
public readonly Vector3 localVelocityBase;
public readonly Vector3 worldVelocityBase;
public readonly Vector3 forceBase;
public PersistentKSPParticleEmitter(
GameObject go,
KSPParticleEmitter pe,
KSPParticleEmitter templateKspParticleEmitter)
{
this.go = go;
this.pe = pe;
scale1DBase = templateKspParticleEmitter.shape1D;
scale2DBase = templateKspParticleEmitter.shape2D;
scale3DBase = templateKspParticleEmitter.shape3D;
minEmissionBase = (float)templateKspParticleEmitter.minEmission;
maxEmissionBase = (float)templateKspParticleEmitter.maxEmission;
minEnergyBase = templateKspParticleEmitter.minEnergy;
maxEnergyBase = templateKspParticleEmitter.maxEnergy;
minSizeBase = (float)templateKspParticleEmitter.minSize;
maxSizeBase = (float)templateKspParticleEmitter.maxSize;
localVelocityBase = templateKspParticleEmitter.localVelocity;
worldVelocityBase = templateKspParticleEmitter.worldVelocity;
forceBase = templateKspParticleEmitter.force;
PersistentEmitterManager.Add(this);
}
// Detach the emitter from its parent gaemobject and stop its emmission in timer seconds
public void Detach(float timer)
{
this.timer = Time.fixedTime + timer;
if (go != null && go.transform.parent != null)
{
// detach from the parent so the emmitter(and its particle) don't get removed instantly
go.transform.parent = null;
}
}
public void EmissionStop()
{
fixedEmit = false;
pe.emit = false;
}
private void Print(string s)
{
MonoBehaviour.print(this.GetType().Name + " : " + s);
}
}