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PersistentKSPParticleEmitter.cs
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PersistentKSPParticleEmitter.cs
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/*
* Author: Sébastien GAGGINI AKA Sarbian, France
* License: Attribution 4.0 International (CC BY 4.0): http://creativecommons.org/licenses/by/4.0/
*
* Thanks to Nothke for all the feature ideas, testing and feedback
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
// TODO : handle the relation with PersistentEmitterManager inside the class
public class PersistentKSPParticleEmitter
{
public GameObject go;
public KSPParticleEmitter pe;
public bool fixedEmit = false;
public float timer = 0;
public readonly float minEmissionBase;
public readonly float maxEmissionBase;
public readonly float minEnergyBase;
public readonly float maxEnergyBase;
public readonly float minSizeBase;
public readonly float maxSizeBase;
public readonly float scale1DBase;
public readonly Vector2 scale2DBase;
public readonly Vector3 scale3DBase;
readonly public Vector3 localVelocityBase;
public PersistentKSPParticleEmitter(GameObject go, KSPParticleEmitter pe, KSPParticleEmitter templateKspParticleEmitter)
{
this.go = go;
this.pe = pe;
scale1DBase = templateKspParticleEmitter.shape1D;
scale2DBase = templateKspParticleEmitter.shape2D;
scale3DBase = templateKspParticleEmitter.shape3D;
minEmissionBase = (float)templateKspParticleEmitter.minEmission;
maxEmissionBase = (float)templateKspParticleEmitter.maxEmission;
minEnergyBase = templateKspParticleEmitter.minEnergy;
maxEnergyBase = templateKspParticleEmitter.maxEnergy;
minSizeBase = (float)templateKspParticleEmitter.minSize;
maxSizeBase = (float)templateKspParticleEmitter.maxSize;
localVelocityBase = templateKspParticleEmitter.localVelocity;
PersistentEmitterManager.Add(this);
}
// Detach the emitter from its parent gaemobject and stop its emmission in timer seconds
public void Detach(float timer)
{
this.timer = Time.fixedTime + timer;
if (go != null && go.transform.parent != null)
{
// detach from the parent so the emmitter(and its particle) don't get removed instantly
go.transform.parent = null;
}
}
public void EmissionStop()
{
fixedEmit = false;
pe.emit = false;
}
}