/
MultiInputCurve.cs
174 lines (146 loc) · 4.93 KB
/
MultiInputCurve.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
[Serializable]
public class MultiInputCurve
{
public string name;
public FXCurve[] curves = new FXCurve[inputsCount];
public FXCurve[] logCurves = new FXCurve[inputsCount];
public float[] minKey = new float[inputsCount];
public float[] maxKey = new float[inputsCount];
public float minVal;
public float maxVal;
bool additive;
public enum Inputs
{
power = 0,
density = 1,
mach = 2,
parttemp = 3,
externaltemp = 4
}
public static readonly int inputsCount = Enum.GetValues(typeof(Inputs)).Length;
public MultiInputCurve(string name, bool additive = false)
{
print("Constructor");
this.name = name;
this.additive = additive;
}
private void Reset()
{
print("Reset");
for (int i = 0; i < inputsCount; i++)
{
string key = Enum.GetName(typeof(Inputs), i);
print("Resetting " + key);
curves[i] = new FXCurve(key, additive ? 0f : 1f);
minVal = maxVal = additive ? 0f : 1f;
}
}
public void Load(ConfigNode node)
{
Reset();
// For backward compat load the power curve as the one with the same name
// it will get overwritten if a power is defined in the subnode
curves[(int)Inputs.power].Load(name, node);
curves[(int)Inputs.power].valueName = "power";
print("Load of " + name);
if (node.HasNode(name))
{
print("Load HasNode " + name);
for (int i = 0; i < inputsCount; i++)
{
string key = Enum.GetName(typeof(Inputs), i);
print("Loading " + key);
curves[i].Load(key, node.GetNode(name));
print("Loaded " + curves[i].valueName);
string logKey = "log" + key;
if (node.GetNode(name).HasValue(logKey))
{
logCurves[i] = new FXCurve(logKey, additive ? 0f : 1f);
logCurves[i].Load(logKey, node.GetNode(name));
}
}
}
UpdateMinMax();
}
private void UpdateMinMax()
{
for (int i = 0; i < inputsCount; i++)
{
float minValue = additive ? 0f : 1f;
float maxValue = additive ? 0f : 1f;
if (!curves[i].evalSingle)
{
//print("UpdateMinMax i=" + i + " " + curves[i].fCurve.length);
for (int j = 0; j < curves[i].fCurve.length; j++)
{
float key = curves[i].fCurve.keys[j].time;
float val = curves[i].fCurve.keys[j].value;
minKey[i] = Mathf.Min(minKey[i], key);
maxKey[i] = Mathf.Max(maxKey[i], key);
minValue = Mathf.Min(minValue, val);
maxValue = Mathf.Max(maxValue, val);
}
}
if ( logCurves[i] != null && !logCurves[i].evalSingle)
{
//print("UpdateMinMax i=" + i + " " + logCurves[i].fCurve.length);
for (int j = 0; j < logCurves[i].fCurve.length; j++)
{
float key = logCurves[i].fCurve.keys[j].time;
float val = logCurves[i].fCurve.keys[j].value;
minKey[i] = Mathf.Min(minKey[i], key);
maxKey[i] = Mathf.Max(maxKey[i], key);
minValue = Mathf.Min(minValue, val);
maxValue = Mathf.Max(maxValue, val);
}
}
if (additive)
{
minVal += minValue;
}
else
{
maxVal *= maxValue;
}
}
}
public float Value(float[] inputs)
{
float result = additive ? 0f : 1f;
for (int i = 0; i < inputsCount; i++)
{
float input = inputs[i];
result = additive ? result + curves[i].Value(input) : result * curves[i].Value(input);
if (logCurves[i] != null)
{
result = additive ? result + logCurves[i].Value(Mathf.Log(input)) : result * logCurves[i].Value(Mathf.Log(input));
}
}
return result;
}
public void Save(ConfigNode node)
{
ConfigNode subNode = new ConfigNode(name);
for (int i = 0; i < inputsCount; i++)
{
print("Saving curve " + curves[i].valueName);
curves[i].Save(subNode);
if (logCurves[i] != null)
{
print("Saving curve " + logCurves[i].valueName);
logCurves[i].Save(subNode);
}
}
node.AddNode(subNode);
}
private static void print(String s)
{
MonoBehaviour.print("[MultiInputCurve] " + s);
}
}