/
SmokeScreenUI.cs
112 lines (92 loc) · 3.91 KB
/
SmokeScreenUI.cs
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/*
* Copyright (c) 2014, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SmokeScreen
{
using UnityEngine;
[KSPAddon(KSPAddon.Startup.Flight, false)]
class SmokeScreenUI : MonoBehaviour
{
private const string icon = "SmokeScreen/SmokeScreen";
private IButton button;
private bool showUI = false;
private Rect winPos = new Rect(450, 50, 400, 100);
private int winID = 512099;
private SmokeScreenUI()
{
if (!ToolbarManager.ToolbarAvailable)
{
return;
}
button = ToolbarManager.Instance.add("SmokeScreen", "main");
button.TexturePath = icon;
button.ToolTip = "SmokeScreen";
button.OnClick += (e) =>
{
this.showUI = !this.showUI;
};
}
private void OnDestroy()
{
button.Destroy();
}
private void OnGUI()
{
if (showUI)
{
winPos = GUILayout.Window(winID, winPos, windowGUI, "SmokeScreen", GUILayout.MinWidth(300));
}
}
private void windowGUI(int ID)
{
GUILayout.BeginVertical();
SmokeScreenConfig.Instance.globalCollideDisable = GUILayout.Toggle(SmokeScreenConfig.Instance.globalCollideDisable, "Globally disable Collide");
SmokeScreenConfig.Instance.globalPhysicalDisable = GUILayout.Toggle(SmokeScreenConfig.Instance.globalPhysicalDisable, "Globally disable Physical");
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.Label("maximumActiveParticles", GUILayout.ExpandWidth(true));
int.TryParse(
GUILayout.TextField(SmokeScreenConfig.Instance.maximumActiveParticles.ToString(), GUILayout.ExpandWidth(true), GUILayout.Width(100)),
out SmokeScreenConfig.Instance.maximumActiveParticles);
GUILayout.EndHorizontal();
GUILayout.Label("activeParticles : " + SmokeScreenConfig.activeParticles);
GUILayout.Space(10);
GUILayout.Label("Open ModelMultiParticlePersistFX UI :");
foreach (var mmFX in ModelMultiParticlePersistFX.List)
{
mmFX.showUI = GUILayout.Toggle(
mmFX.showUI,
mmFX.hostPart.name + " " + mmFX.effectName + " " + mmFX.instanceName);
}
GUILayout.EndVertical();
GUI.DragWindow();
}
}
}