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SDel causes runtimes due to setting atom.locs #79

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sawu-tg opened this issue Aug 1, 2015 · 4 comments
Open

SDel causes runtimes due to setting atom.locs #79

sawu-tg opened this issue Aug 1, 2015 · 4 comments

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@sawu-tg
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sawu-tg commented Aug 1, 2015

Not sure how to fix.

I've attempted to add locs to the blacklist of variables to not set, but it causes smooth movement to break.

@DaedalusGame
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are you iterating through all variables and manually setting them null you monster?

@RemieRichards
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@DaedalusGame yes he is.

@DaedalusGame
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we can't have nice things

@sawu-tg
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sawu-tg commented Aug 7, 2015

@DaedalusGame @RemieRichards HUEHUHEUHEUHEUHEUHEUHUEHUE.

It works (mostly...) and it prevents a bunch of lag from failed GCs. It's good enough for now until a better system is figured out. That being said, I've still no clue on how to fix the atom.locs thing.

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