forked from gocraft/work
-
Notifications
You must be signed in to change notification settings - Fork 3
/
dead_pool_reaper.go
451 lines (362 loc) · 11.5 KB
/
dead_pool_reaper.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
package work
import (
crand "crypto/rand"
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"log/slog"
"math/rand"
"strings"
"time"
"github.com/gomodule/redigo/redis"
)
const (
deadTime = 10 * time.Second // 2 x heartbeat
defaultReapPeriod = 5 * time.Minute
reapJitterSecs = 30
requeueKeysPerJob = 4
)
// ReapResult is a set of data that reaper works with.
type ReapResult struct {
// Err is any errors during the reaper cycle.
Err error
// NoPoolHeartBeatJobs is a collection of job names that have been adjusted
// due to outdated worker pool heartbeats.
NoPoolHeartBeatJobs []string
// UnknownPoolJobs is a set of job names that have been adjusted because the
// worker pools working on them are not part of the overall set of worker pools.
UnknownPoolJobs []string
// DanglingLockJobs is a set of job names that have been adjusted due to
// inconsistency in their "lock" and "lock_info" keys.
DanglingLockJobs []string
}
// ReaperHook can be used to monitor the reaper's actions.
type ReaperHook func() (afterHook func(ReapResult))
type deadPoolReaper struct {
namespace string
pool Pool
deadTime time.Duration
reapPeriod time.Duration
curJobTypes []string
stopChan chan struct{}
doneStoppingChan chan struct{}
hook ReaperHook
logger StructuredLogger
}
func newDeadPoolReaper(
namespace string,
pool Pool,
curJobTypes []string,
reapPeriod time.Duration,
hook ReaperHook,
logger StructuredLogger,
) *deadPoolReaper {
if reapPeriod == 0 {
reapPeriod = defaultReapPeriod
}
return &deadPoolReaper{
namespace: namespace,
pool: pool,
deadTime: deadTime,
reapPeriod: reapPeriod,
curJobTypes: curJobTypes,
stopChan: make(chan struct{}),
doneStoppingChan: make(chan struct{}),
hook: hook,
logger: logger,
}
}
func (r *deadPoolReaper) start() {
go r.loop()
}
func (r *deadPoolReaper) stop() {
r.stopChan <- struct{}{}
<-r.doneStoppingChan
}
func (r *deadPoolReaper) loop() {
r.logger.Info("Reaper started", slog.Duration("period", r.reapPeriod))
// Reap immediately after we provide some time for initialization
timer := time.NewTimer(r.deadTime)
defer timer.Stop()
for {
select {
case <-r.stopChan:
r.doneStoppingChan <- struct{}{}
return
case <-timer.C:
// Schedule next occurrence periodically with jitter
timer.Reset(r.reapPeriod + time.Duration(rand.Intn(reapJitterSecs))*time.Second)
if err := r.reap(); err != nil {
r.logger.Error("dead_pool_reaper.reap", errAttr(err))
}
}
}
}
func (r *deadPoolReaper) reap() (err error) {
lockValue, err := genValue()
if err != nil {
return err
}
r.logger.Info("Reaper: trying to acquire lock...")
acquired, err := r.acquireLock(lockValue)
if err != nil {
return fmt.Errorf("acquiring lock: %w", err)
}
// Another reaper is already running
if !acquired {
r.logger.Info("Reaper: locked by another process")
return nil
}
r.logger.Info("Reaper: lock is acquired")
defer func() {
err = r.releaseLock(lockValue)
}()
reapResult := ReapResult{}
if r.hook != nil {
finish := r.hook()
if finish != nil {
defer func() { finish(reapResult) }()
}
}
deadPools, rErr := r.reapDeadPools()
if jobs := deadPools.getAllJobs(); len(jobs) != 0 {
r.logger.Info("Reaper: dead pools", slog.Any("dead", deadPools))
reapResult.NoPoolHeartBeatJobs = jobs
}
unknownPools, cErr := r.clearUnknownPools()
if jobs := unknownPools.getAllJobs(); len(jobs) != 0 {
r.logger.Info("Reaper: unknown pools", slog.Any("unknown", unknownPools))
reapResult.UnknownPoolJobs = jobs
}
// TODO: consider refactoring requeueInProgressJobs and cleanStaleLockInfo
// and removing removeDanglingLocks. There was a block where lock is 1 and
// lock_info is 0.
jobs, dErr := r.removeDanglingLocks()
if len(jobs) != 0 {
r.logger.Info("Reaper: dangling locks", slog.Any("dangling", jobs))
reapResult.DanglingLockJobs = jobs
}
reapResult.Err = errors.Join(err, rErr, cErr, dErr)
return reapResult.Err
}
// reapDeadPools collects the IDs of expired heartbeat pools and releases the
// associated resources.
func (r *deadPoolReaper) reapDeadPools() (poolsJobs, error) {
deadPools, err := r.findDeadPools()
if err != nil {
return nil, err
}
conn := r.pool.Get()
defer conn.Close()
// Cleanup all dead pools
for deadPoolID, jobTypes := range deadPools {
lockJobTypes := jobTypes
// if we found jobs from the heartbeat, requeue them and remove the heartbeat
if len(jobTypes) > 0 {
if err = r.requeueInProgressJobs(deadPoolID, jobTypes); err != nil {
return deadPools, err
}
if _, err = conn.Do("DEL", redisKeyHeartbeat(r.namespace, deadPoolID)); err != nil {
return deadPools, err
}
} else {
// try to clean up locks for the current set of jobs if heartbeat was not found
lockJobTypes = r.curJobTypes
deadPools[deadPoolID] = r.curJobTypes
}
// Cleanup any stale lock info
if err = r.cleanStaleLockInfo(deadPoolID, lockJobTypes); err != nil {
return deadPools, err
}
// Remove dead pool from worker pools set
if _, err = conn.Do("SREM", redisKeyWorkerPools(r.namespace), deadPoolID); err != nil {
return deadPools, err
}
}
return deadPools, nil
}
// clearUnknownPools enumerates the lock_info keys, collects pool IDs that are
// not in the worker_pools set, and releases associated locks.
func (r *deadPoolReaper) clearUnknownPools() (poolsJobs, error) {
unknownPools, err := r.getUnknownPools()
if err != nil {
return nil, err
}
for poolID, jobTypes := range unknownPools {
if err = r.requeueInProgressJobs(poolID, jobTypes); err != nil {
return unknownPools, err
}
if err = r.cleanStaleLockInfo(poolID, jobTypes); err != nil {
return unknownPools, err
}
}
return unknownPools, nil
}
func (r *deadPoolReaper) cleanStaleLockInfo(poolID string, jobTypes []string) error {
numKeys := len(jobTypes) * 2
redisReapLocksScript := redis.NewScript(numKeys, redisLuaReapStaleLocks)
var scriptArgs = make([]interface{}, 0, numKeys+1) // +1 for argv[1]
for _, jobType := range jobTypes {
scriptArgs = append(scriptArgs, redisKeyJobsLock(r.namespace, jobType), redisKeyJobsLockInfo(r.namespace, jobType))
}
scriptArgs = append(scriptArgs, poolID) // ARGV[1]
conn := r.pool.Get()
defer conn.Close()
if _, err := redisReapLocksScript.Do(conn, scriptArgs...); err != nil {
return err
}
negativeLocks, err := redis.Strings(redisReapLocksScript.Do(conn, scriptArgs...))
if err != nil {
return err
}
if len(negativeLocks) > 0 {
r.logger.Info("Reaper: negative locks", slog.Any("keys", negativeLocks))
}
return nil
}
func (r *deadPoolReaper) requeueInProgressJobs(poolID string, jobTypes []string) error {
numKeys := len(jobTypes) * requeueKeysPerJob
redisRequeueScript := redis.NewScript(numKeys, redisLuaReenqueueJob)
var scriptArgs = make([]interface{}, 0, numKeys+1)
for _, jobType := range jobTypes {
// pops from in progress, push into job queue and decrement the queue lock
scriptArgs = append(scriptArgs, redisKeyJobsInProgress(r.namespace, poolID, jobType), redisKeyJobs(r.namespace, jobType), redisKeyJobsLock(r.namespace, jobType), redisKeyJobsLockInfo(r.namespace, jobType)) // KEYS[1-4 * N]
}
scriptArgs = append(scriptArgs, poolID) // ARGV[1]
conn := r.pool.Get()
defer conn.Close()
// Keep moving jobs until all queues are empty
for {
values, err := redis.Values(redisRequeueScript.Do(conn, scriptArgs...))
if err == redis.ErrNil {
return nil
} else if err != nil {
return err
}
if len(values) != 3 {
return fmt.Errorf("need 3 elements back")
}
}
}
// findDeadPools returns staled pools IDs and associated jobs.
func (r *deadPoolReaper) findDeadPools() (poolsJobs, error) {
conn := r.pool.Get()
defer conn.Close()
workerPoolsKey := redisKeyWorkerPools(r.namespace)
workerPoolIDs, err := redis.Strings(conn.Do("SMEMBERS", workerPoolsKey))
if err != nil {
return nil, err
}
deadPools := make(poolsJobs, len(workerPoolIDs))
for _, workerPoolID := range workerPoolIDs {
heartbeatKey := redisKeyHeartbeat(r.namespace, workerPoolID)
heartbeatAt, err := redis.Int64(conn.Do("HGET", heartbeatKey, "heartbeat_at"))
if err == redis.ErrNil {
// heartbeat expired, save dead pool and use cur set of jobs from reaper
deadPools[workerPoolID] = nil
continue
}
if err != nil {
return nil, err
}
// Check that last heartbeat was long enough ago to consider the pool dead
if time.Unix(heartbeatAt, 0).Add(r.deadTime).After(time.Now()) {
continue
}
jobTypesList, err := redis.String(conn.Do("HGET", heartbeatKey, "job_names"))
if err == redis.ErrNil {
continue
}
if err != nil {
return nil, err
}
deadPools[workerPoolID] = strings.Split(jobTypesList, ",")
}
return deadPools, nil
}
// getUnknownPools returns the IDs of the unknown pools and associated job types
// found in the lock_info keys.
func (r *deadPoolReaper) getUnknownPools() (poolsJobs, error) {
scriptArgs := make([]interface{}, 0, len(r.curJobTypes)+2) // +2 for keys count and pools key
scriptArgs = append(scriptArgs, len(r.curJobTypes)+1) // +1 for pools key
scriptArgs = append(scriptArgs, redisKeyWorkerPools(r.namespace))
for _, j := range r.curJobTypes {
scriptArgs = append(scriptArgs, redisKeyJobsLockInfo(r.namespace, j))
}
conn := r.pool.Get()
defer conn.Close()
data, err := redis.Bytes(redisGetUnknownPoolsScript.Do(conn, scriptArgs...))
if err != nil {
return nil, err
}
var pools poolsJobs
if err := json.Unmarshal(data, &pools); err != nil {
return nil, err
}
// convert lock_info keys to job types
for pool, keys := range pools {
jobs := make([]string, 0, len(keys))
for _, k := range keys {
jobs = append(jobs, redisJobNameFromLockInfoKey(r.namespace, k))
}
pools[pool] = jobs
}
return pools, nil
}
// removeDanglingLocks adjusts the lock keys according to the lock_info numbers.
// TODO: it's better to find where the inconsistency comes from.
func (r *deadPoolReaper) removeDanglingLocks() ([]string, error) {
keysCount := len(r.curJobTypes) * 2 // lock and lock_info keys
scriptArgs := make([]interface{}, 0, keysCount+1) // +1 for keys count arg
scriptArgs = append(scriptArgs, keysCount)
for _, j := range r.curJobTypes {
scriptArgs = append(scriptArgs, redisKeyJobsLock(r.namespace, j))
scriptArgs = append(scriptArgs, redisKeyJobsLockInfo(r.namespace, j))
}
conn := r.pool.Get()
defer conn.Close()
keys, err := redis.Strings(redisRemoveDanglingLocksScript.Do(conn, scriptArgs...))
if err != nil {
return nil, err
}
// convert lock keys to job types
for i, k := range keys {
keys[i] = redisJobNameFromLockKey(r.namespace, k)
}
return keys, nil
}
// acquireLock acquires lock with a value and an expiration time for reap period.
func (r *deadPoolReaper) acquireLock(value string) (bool, error) {
conn := r.pool.Get()
defer conn.Close()
reply, err := conn.Do(
"SET", redisKeyReaperLock(r.namespace), value, "NX", "EX", int64(r.reapPeriod/time.Second))
if err != nil {
return false, err
}
return reply != nil, nil
}
// releaseLock releases lock with a value.
func (r *deadPoolReaper) releaseLock(value string) error {
conn := r.pool.Get()
defer conn.Close()
_, err := redisReleaseLockScript.Do(conn, redisKeyReaperLock(r.namespace), value)
return err
}
func genValue() (string, error) {
b := make([]byte, 16)
_, err := crand.Read(b)
if err != nil {
return "", err
}
return base64.StdEncoding.EncodeToString(b), nil
}
type poolsJobs map[string][]string
func (p poolsJobs) getAllJobs() []string {
r := make([]string, 0, len(p))
for _, jobs := range p {
r = append(r, jobs...)
}
return r
}