/
player.py
250 lines (203 loc) · 6.83 KB
/
player.py
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from datetime import timedelta, datetime
from sqlalchemy.orm import joinedload
from sqlalchemy.sql import func, or_
from standardweb import db
from standardweb.lib import api, cache
from standardweb.lib import helpers as h
from standardweb.models import (
AuditLog,
DeathCount,
KillCount,
MaterialType,
OreDiscoveryCount,
Player,
PlayerStats,
Server,
Title,
VeteranStatus
)
def extract_face(image, size):
try:
pix = image.load()
for x in xrange(8, 16):
for y in xrange(8, 16):
# apply head accessory for non-transparent pixels
if pix[x + 32, y][3] > 0:
pix[x, y] = pix[x + 32, y]
except:
pass
return image.crop((8, 8, 16, 16)).resize((size, size))
def filter_players(query, page_size=None, page=None):
if page_size is None:
page_size = 20
if page is None:
page = 0
results = Player.query.filter(
or_(
Player.username.ilike('%%%s%%' % query),
Player.nickname.ilike('%%%s%%' % query)
)
).options(
joinedload(Player.user)
).order_by(
func.ifnull(Player.nickname, Player.username)
).limit(
page_size
).offset(
page * page_size
)
return list(results)
def get_combat_data(player, server):
pvp_kills = []
pvp_deaths = []
other_kills = []
other_deaths = []
pvp_kill_count = 0
pvp_death_count = 0
other_kill_count = 0
other_death_count = 0
deaths = DeathCount.query.filter_by(server=server, victim_id=player.id) \
.options(joinedload('killer')).options(joinedload('death_type'))
for death in deaths:
if death.killer:
pvp_deaths.append({
'player': death.killer,
'count': death.count
})
pvp_death_count += death.count
else:
other_deaths.append({
'type': death.death_type.displayname,
'count': death.count
})
other_death_count += death.count
kills = KillCount.query.filter_by(server=server, killer_id=player.id) \
.options(joinedload('kill_type'))
for kill in kills:
other_kills.append({
'type': kill.kill_type.displayname,
'count': kill.count
})
other_kill_count += kill.count
kills = DeathCount.query.filter_by(server=server, killer_id=player.id) \
.options(joinedload('victim')).options(joinedload('death_type'))
for kill in kills:
pvp_kills.append({
'player': kill.victim,
'count': kill.count
})
pvp_kill_count += kill.count
pvp_kills = sorted(pvp_kills, key=lambda k: (-k['count'], k['player'].displayname.lower()))
pvp_deaths = sorted(pvp_deaths, key=lambda k: (-k['count'], k['player'].displayname.lower()))
other_deaths = sorted(other_deaths, key=lambda k: (-k['count'], k['type']))
other_kills = sorted(other_kills, key=lambda k: (-k['count'], k['type']))
return {
'pvp_kill_count': pvp_kill_count,
'pvp_death_count': pvp_death_count,
'pvp_kills': pvp_kills,
'pvp_deaths': pvp_deaths,
'other_kill_count': other_kill_count,
'other_death_count': other_death_count,
'other_deaths': other_deaths,
'other_kills': other_kills
}
@cache.CachedResult('player', time=30)
def get_data_on_server(player, server):
"""
Returns a dict of all the data for a particular player which
consists of their global gameplay stats and the stats for the
given server.
"""
first_ever_seen = db.session.query(
func.min(PlayerStats.first_seen)
).join(Server).filter(
PlayerStats.player_id == player.id,
Server.type == 'survival'
).scalar()
if not first_ever_seen:
return None
last_seen = db.session.query(
func.max(PlayerStats.last_seen)
).join(Server).filter(
PlayerStats.player_id == player.id,
Server.type == 'survival'
).scalar()
total_time = get_total_player_time(player.id)
ore_discoveries = OreDiscoveryCount.query.options(
joinedload(OreDiscoveryCount.material_type)
).filter_by(
player=player,
server=server
)
ore_counts = {type: 0 for type in MaterialType.ORES}
for ore in ore_discoveries:
ore_counts[ore.material_type.type] += ore.count
ore_counts = [(ore.displayname, ore_counts[ore.type]) for ore in MaterialType.get_ores()]
stats = PlayerStats.query.filter_by(
server=server,
player=player
).first()
server_stats = None
if stats:
server_stats = {
'rank': stats.rank,
'time_spent': h.elapsed_time_string(stats.time_spent),
'pvp_logs': stats.pvp_logs,
'group': stats.group,
'is_leader': stats.is_leader,
'is_moderator': stats.is_moderator,
'ore_counts': ore_counts
}
online_now = datetime.utcnow() - last_seen < timedelta(minutes=1)
return {
'first_ever_seen': first_ever_seen,
'last_seen': last_seen,
'online_now': online_now,
'total_time': h.elapsed_time_string(total_time),
'combat_stats': get_combat_data(player, server),
'server_stats': server_stats
}
@cache.CachedResult('total_player_time', time=300)
def get_total_player_time(player_id):
return db.session.query(
func.sum(PlayerStats.time_spent)
).join(Server).filter(
PlayerStats.player_id == player_id,
Server.type == 'survival'
).scalar()
def apply_veteran_titles(player, allow_commit=True):
update = False
veteran_statuses = VeteranStatus.query.options(
joinedload(VeteranStatus.server)
).filter_by(player=player)
for veteran_status in veteran_statuses:
rank = veteran_status.rank
server = veteran_status.server
if rank <= 10:
veteran_group = 'Top 10 Veteran'
elif rank <= 40:
veteran_group = 'Top 40 Veteran'
else:
veteran_group = 'Veteran'
title_name = '%s %s' % (server.abbreviation, veteran_group)
title = Title.query.filter_by(name=title_name).first()
if title and title not in player.titles:
player.titles.append(title)
update = True
if update:
player.save(commit=allow_commit)
def ban_player(player, reason=None, with_ip=False, by_user_id=None, source=None, commit=True, **kwargs):
reason = reason or 'The Ban Hammer has spoken!'
api.ban_player(player, reason, with_ip)
AuditLog.create(
AuditLog.PLAYER_BAN,
player_id=player.id,
username=player.username,
by_user_id=by_user_id,
reason=reason,
source=source,
commit=False,
**kwargs
)
player.banned = True
player.save(commit=commit)