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[Net, Local] networks to every client #2169

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DrewBritt opened this issue Aug 13, 2022 · 1 comment
Closed

[Net, Local] networks to every client #2169

DrewBritt opened this issue Aug 13, 2022 · 1 comment
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bug Something isn't working networking

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@DrewBritt
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Describe the bug

Using [Net, Local] on a property, whether it be a primitive type or a networkable object, networks the property to every client regardless of the Owner.

To Reproduce

  1. Download repro
  2. Launch game
  3. Load a second client into the game, whether that be through bot_add or sv_lan + a second instance
  4. Observe that both your host instance and your secondary instance both print the [Net, Local] property of each other.

Expected behavior

Properties with [Net, Local] should not be networked to clients who don't "own" the entity.

Media/Files

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Additional context

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@DrewBritt DrewBritt added the bug Something isn't working label Aug 13, 2022
@DrewBritt DrewBritt closed this as not planned Won't fix, can't repro, duplicate, stale Dec 7, 2023
@DrewBritt
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No longer relevant with scene system.

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Labels
bug Something isn't working networking
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