/
Lighting.scala
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/
Lighting.scala
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/*
* Copyright (c) 2011-2014, ScalaFX Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the ScalaFX Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package scalafx.scene.effect
import javafx.scene.{effect => jfxse}
import scala.language.implicitConversions
import scalafx.Includes._
import scalafx.beans.property.{DoubleProperty, ObjectProperty}
import scalafx.delegate.SFXDelegate
object Lighting {
implicit def sfxLighting2jfx(l: Lighting): jfxse.Lighting = if (l != null) l.delegate else null
}
class Lighting(override val delegate: jfxse.Lighting = new jfxse.Lighting) extends Effect(delegate) with SFXDelegate[jfxse.Lighting] {
/**
* Creates a new instance of Lighting with the specified light.
*/
def this(light: Light) = this(new jfxse.Lighting(light))
/**
* The optional bump map input.
*/
def bumpInput: ObjectProperty[jfxse.Effect] = delegate.bumpInputProperty
def bumpInput_=(v: Effect) {
bumpInput() = v
}
/**
* The content input for this Effect.
*/
def contentInput: ObjectProperty[jfxse.Effect] = delegate.contentInputProperty
def contentInput_=(v: Effect) {
contentInput() = v
}
/**
* The diffuse constant.
*/
def diffuseConstant: DoubleProperty = delegate.diffuseConstantProperty
def diffuseConstant_=(v: Double) {
diffuseConstant() = v
}
/**
* The light source for this Lighting effect.
*/
def light: ObjectProperty[jfxse.Light] = delegate.lightProperty
def light_=(v: Light) {
light() = v
}
/**
* The specular constant.
*/
def specularConstant: DoubleProperty = delegate.specularConstantProperty
def specularConstant_=(v: Double) {
specularConstant() = v
}
/**
* The specular exponent.
*/
def specularExponent: DoubleProperty = delegate.specularExponentProperty
def specularExponent_=(v: Double) {
specularExponent() = v
}
/**
* The surface scale factor.
*/
def surfaceScale: DoubleProperty = delegate.surfaceScaleProperty
def surfaceScale_=(v: Double) {
surfaceScale() = v
}
}