You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
These artifacts are positioned consistently across multiple executions of the application. I took a screenshot of the program immediately after startup multiple times, and the images are all the same as above.
If I resize the application window, the artifacts change aspect ratio to match:
If I run the turn_based example project and load a fireball or if I load the transparency project, then the artifacts blink briefly before going away. The artifacts do not return if I load other projects, but they do return if I shut down game_loader and start it back up.
Removing this line from api.cpp eliminates the artifacts:
if (Graphics->Settings.UseLightingBloom) { GaussianBlurTexture(&Graphics->Gaussian, &Graphics->Lighting.BloomTex, &Graphics->Lighting.BloomTextureFBO); }
I tinkered with this line in Lighting.fragmentshader, removing one term at a time and testing, and each time the artifacts remained:
Shawnecy reported some sparkling black boxes on linux. We investigated for an hour or two but didn't get to the bottom of them. What we found out:
The text was updated successfully, but these errors were encountered: