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Users will only need to initialize host shareable or vertex input structs on the Rust side. This can replace the existing check if the type is an output of a shader stage. This allows users to avoid potential derive errors on structs used only to store data internally in a shader.
The text was updated successfully, but these errors were encountered:
Users will only need to initialize host shareable or vertex input structs on the Rust side. This can replace the existing check if the type is an output of a shader stage. This allows users to avoid potential derive errors on structs used only to store data internally in a shader.
The text was updated successfully, but these errors were encountered: