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LineIntersectionScalar.cpp
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LineIntersectionScalar.cpp
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/*
Scan Tailor - Interactive post-processing tool for scanned pages.
Copyright (C) Joseph Artsimovich <joseph.artsimovich@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LineIntersectionScalar.h"
#include <limits>
#include <math.h>
bool
lineIntersectionScalar(QLineF const& line1, QLineF const& line2, double& s1, double& s2)
{
QPointF const p1(line1.p1());
QPointF const p2(line2.p1());
QPointF const v1(line1.p2() - line1.p1());
QPointF const v2(line2.p2() - line2.p1());
// p1 + s1 * v1 = p2 + s2 * v2
// which gives us a system of equations:
// s1 * v1.x - s2 * v2.x = p2.x - p1.x
// s1 * v1.y - s2 * v2.y = p2.y - p1.y
// In matrix form:
// [v1 -v2]*x = p2 - p1
// Taking A = [v1 -v2], b = p2 - p1, and solving it by Cramer's rule:
// s1 = |b -v2|/|A|
// s2 = |v1 b|/|A|
double const det_A = v2.x() * v1.y() - v1.x() * v2.y();
if (fabs(det_A) < std::numeric_limits<double>::epsilon()) {
return false;
}
double const r_det_A = 1.0 / det_A;
QPointF const b(p2 - p1);
s1 = (v2.x() * b.y() - b.x() * v2.y()) * r_det_A;
s2 = (v1.x() * b.y() - b.x() * v1.y()) * r_det_A;
return true;
}
bool
lineIntersectionScalar(QLineF const& line1, QLineF const& line2, double& s1)
{
QPointF const p1(line1.p1());
QPointF const p2(line2.p1());
QPointF const v1(line1.p2() - line1.p1());
QPointF const v2(line2.p2() - line2.p1());
// p1 + s1 * v1 = p2 + s2 * v2
// which gives us a system of equations:
// s1 * v1.x - s2 * v2.x = p2.x - p1.x
// s1 * v1.y - s2 * v2.y = p2.y - p1.y
// In matrix form:
// [v1 -v2]*x = p2 - p1
// Taking A = [v1 -v2], b = p2 - p1, and solving it by Cramer's rule:
// s1 = |b -v2|/|A|
// s2 = |v1 b|/|A|
double const det_A = v2.x() * v1.y() - v1.x() * v2.y();
if (fabs(det_A) < std::numeric_limits<double>::epsilon()) {
return false;
}
QPointF const b(p2 - p1);
s1 = (v2.x()*b.y() - b.x() * v2.y()) / det_A;
return true;
}