forked from gen2brain/raylib-go
/
main.go
52 lines (35 loc) · 1.39 KB
/
main.go
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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
camera := rl.Camera{}
camera.Position = rl.NewVector3(0.0, 10.0, 10.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawCube(rl.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, rl.Red)
rl.DrawCubeWires(rl.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, rl.Gold)
rl.DrawCubeWires(rl.NewVector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, rl.Maroon)
rl.DrawSphere(rl.NewVector3(-1.0, 0.0, -2.0), 1.0, rl.Green)
rl.DrawSphereWires(rl.NewVector3(1.0, 0.0, 2.0), 2.0, 16, 16, rl.Lime)
rl.DrawCylinder(rl.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, rl.SkyBlue)
rl.DrawCylinderWires(rl.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, rl.DarkBlue)
rl.DrawCylinderWires(rl.NewVector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, rl.Brown)
rl.DrawCylinder(rl.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, rl.Gold)
rl.DrawCylinderWires(rl.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, rl.Pink)
rl.DrawGrid(10, 1.0) // Draw a grid
rl.EndMode3D()
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
rl.CloseWindow()
}