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Code Review comment 8 #23

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JaredBrian opened this issue Aug 8, 2022 · 0 comments
Open

Code Review comment 8 #23

JaredBrian opened this issue Aug 8, 2022 · 0 comments

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@JaredBrian
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This is how ZS did it, but in 3.0.4 I changed it to just check for 03, 05, 07, and the DW ones as that's how it would appear in-game if you were to make area 03 not a large area anymore for example, so you might want to do the same.

if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
static_graphics_[7] = 89;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
static_graphics_[7] = 89;
} else {
static_graphics_[7] = 91;
}

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