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ray_interior_color atomic not working properly #120
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I've marked this as a feature request. I think it's reasonable to support this, but want to spec out the expected behavior before implementing. I assume you expect that a sphere with color That would yield the following support table for
Different contexts for the
|
Yes, exactly. |
Thank you @speleo3 i tried the new feature and looks really nice! Would it be possible to scale (darken a bit) interior color when atomic coloring is set? This is to better discriminate internal from the external parts. I tried to scale interior color by 0.8 factor in the below image. I also found strange artifacts when rendering spheres together with cartoons as you can see |
@giagitom you can control the brightness to some extent with the Side note: I thought we now match lighting properly in ray tracing and shader rendering, but it appears not to be the case for these two settings. Not sure if there is much we can do about the artifacts. |
Thanks @speleo3 . Do you know what is the cause of artifacts? Because it is not only related to cartoons only. If i apply any representation other than spheres to the scene it breaks color sorting for some reason. |
@speleo3 any news on the artifacts cause? I am wondering if you know why this is happening |
We don't know yet, sorry :-( |
Hi,
when I
set ray_interior_color, atomic
and render the scene i get a uniform coloring instead.The text was updated successfully, but these errors were encountered: