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For developing any serious game with three.js or cannon.js we are going to be required to load models.
From my research so far it seems that with cannon.js we can only use three.js json models.
Converting a simple 1mb .blend file results in a 29mb .json model.
This file size is impractical for any online game.
I have opened a issue for three.js
Blender to json export file size #6455 mrdoob/three.js#6455
Not sure what the response will be but if the cannon folks can support the .obj or .dae that would help taking three.js and cannon.js forward.
The text was updated successfully, but these errors were encountered:
For developing any serious game with three.js or cannon.js we are going to be required to load models.
From my research so far it seems that with cannon.js we can only use three.js json models.
Converting a simple 1mb .blend file results in a 29mb .json model.
This file size is impractical for any online game.
I have opened a issue for three.js
Blender to json export file size #6455
mrdoob/three.js#6455
Not sure what the response will be but if the cannon folks can support the .obj or .dae that would help taking three.js and cannon.js forward.
The text was updated successfully, but these errors were encountered: