/
fft-matrix.js
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/
fft-matrix.js
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var bits = require('bit-twiddle')
function fft(dir, nrows, ncols, buffer, x_ptr, y_ptr, scratch_ptr) {
dir |= 0
nrows |= 0
ncols |= 0
x_ptr |= 0
y_ptr |= 0
if(bits.isPow2(ncols)) {
fftRadix2(dir, nrows, ncols, buffer, x_ptr, y_ptr)
} else {
fftBluestein(dir, nrows, ncols, buffer, x_ptr, y_ptr, scratch_ptr)
}
}
module.exports = fft
function scratchMemory(n) {
if(bits.isPow2(n)) {
return 0
}
return 2 * n + 4 * bits.nextPow2(2*n + 1)
}
module.exports.scratchMemory = scratchMemory
//Radix 2 FFT Adapted from Paul Bourke's C Implementation
function fftRadix2(dir, nrows, ncols, buffer, x_ptr, y_ptr) {
dir |= 0
nrows |= 0
ncols |= 0
x_ptr |= 0
y_ptr |= 0
var nn,i,i1,j,k,i2,l,l1,l2
var c1,c2,t,t1,t2,u1,u2,z,row,a,b,c,d,k1,k2,k3
// Calculate the number of points
nn = ncols
m = bits.log2(nn)
for(row=0; row<nrows; ++row) {
// Do the bit reversal
i2 = nn >> 1;
j = 0;
for(i=0;i<nn-1;i++) {
if(i < j) {
t = buffer[x_ptr+i]
buffer[x_ptr+i] = buffer[x_ptr+j]
buffer[x_ptr+j] = t
t = buffer[y_ptr+i]
buffer[y_ptr+i] = buffer[y_ptr+j]
buffer[y_ptr+j] = t
}
k = i2
while(k <= j) {
j -= k
k >>= 1
}
j += k
}
// Compute the FFT
c1 = -1.0
c2 = 0.0
l2 = 1
for(l=0;l<m;l++) {
l1 = l2
l2 <<= 1
u1 = 1.0
u2 = 0.0
for(j=0;j<l1;j++) {
for(i=j;i<nn;i+=l2) {
i1 = i + l1
a = buffer[x_ptr+i1]
b = buffer[y_ptr+i1]
c = buffer[x_ptr+i]
d = buffer[y_ptr+i]
k1 = u1 * (a + b)
k2 = a * (u2 - u1)
k3 = b * (u1 + u2)
t1 = k1 - k3
t2 = k1 + k2
buffer[x_ptr+i1] = c - t1
buffer[y_ptr+i1] = d - t2
buffer[x_ptr+i] += t1
buffer[y_ptr+i] += t2
}
k1 = c1 * (u1 + u2)
k2 = u1 * (c2 - c1)
k3 = u2 * (c1 + c2)
u1 = k1 - k3
u2 = k1 + k2
}
c2 = Math.sqrt((1.0 - c1) / 2.0)
if(dir < 0) {
c2 = -c2
}
c1 = Math.sqrt((1.0 + c1) / 2.0)
}
// Scaling for inverse transform
if(dir < 0) {
var scale_f = 1.0 / nn
for(i=0;i<nn;i++) {
buffer[x_ptr+i] *= scale_f
buffer[y_ptr+i] *= scale_f
}
}
// Advance pointers
x_ptr += ncols
y_ptr += ncols
}
}
// Use Bluestein algorithm for npot FFTs
// Scratch memory required: 2 * ncols + 4 * bits.nextPow2(2*ncols + 1)
function fftBluestein(dir, nrows, ncols, buffer, x_ptr, y_ptr, scratch_ptr) {
dir |= 0
nrows |= 0
ncols |= 0
x_ptr |= 0
y_ptr |= 0
scratch_ptr |= 0
// Initialize tables
var m = bits.nextPow2(2 * ncols + 1)
, cos_ptr = scratch_ptr
, sin_ptr = cos_ptr + ncols
, xs_ptr = sin_ptr + ncols
, ys_ptr = xs_ptr + m
, cft_ptr = ys_ptr + m
, sft_ptr = cft_ptr + m
, w = -dir * Math.PI / ncols
, row, a, b, c, d, k1, k2, k3
, i
for(i=0; i<ncols; ++i) {
a = w * ((i * i) % (ncols * 2))
c = Math.cos(a)
d = Math.sin(a)
buffer[cft_ptr+(m-i)] = buffer[cft_ptr+i] = buffer[cos_ptr+i] = c
buffer[sft_ptr+(m-i)] = buffer[sft_ptr+i] = buffer[sin_ptr+i] = d
}
for(i=ncols; i<=m-ncols; ++i) {
buffer[cft_ptr+i] = 0.0
}
for(i=ncols; i<=m-ncols; ++i) {
buffer[sft_ptr+i] = 0.0
}
fftRadix2(1, 1, m, buffer, cft_ptr, sft_ptr)
//Compute scale factor
if(dir < 0) {
w = 1.0 / ncols
} else {
w = 1.0
}
//Handle direction
for(row=0; row<nrows; ++row) {
// Copy row into scratch memory, multiply weights
for(i=0; i<ncols; ++i) {
a = buffer[x_ptr+i]
b = buffer[y_ptr+i]
c = buffer[cos_ptr+i]
d = -buffer[sin_ptr+i]
k1 = c * (a + b)
k2 = a * (d - c)
k3 = b * (c + d)
buffer[xs_ptr+i] = k1 - k3
buffer[ys_ptr+i] = k1 + k2
}
//Zero out the rest
for(i=ncols; i<m; ++i) {
buffer[xs_ptr+i] = 0.0
}
for(i=ncols; i<m; ++i) {
buffer[ys_ptr+i] = 0.0
}
// FFT buffer
fftRadix2(1, 1, m, buffer, xs_ptr, ys_ptr)
// Apply multiplier
for(i=0; i<m; ++i) {
a = buffer[xs_ptr+i]
b = buffer[ys_ptr+i]
c = buffer[cft_ptr+i]
d = buffer[sft_ptr+i]
k1 = c * (a + b)
k2 = a * (d - c)
k3 = b * (c + d)
buffer[xs_ptr+i] = k1 - k3
buffer[ys_ptr+i] = k1 + k2
}
// Inverse FFT buffer
fftRadix2(-1, 1, m, buffer, xs_ptr, ys_ptr)
// Copy result back into x/y
for(i=0; i<ncols; ++i) {
a = buffer[xs_ptr+i]
b = buffer[ys_ptr+i]
c = buffer[cos_ptr+i]
d = -buffer[sin_ptr+i]
k1 = c * (a + b)
k2 = a * (d - c)
k3 = b * (c + d)
buffer[x_ptr+i] = w * (k1 - k3)
buffer[y_ptr+i] = w * (k1 + k2)
}
x_ptr += ncols
y_ptr += ncols
}
}