/
mmc5.go
639 lines (573 loc) · 13.4 KB
/
mmc5.go
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package nes
import (
"fmt"
)
type Mmc5 struct {
RomBanks [][]Word
VromBanks [][]Word
ExtendedRam [0x400]Word
PrgBankCount int
ChrRomCount int
Battery bool
Data []byte
PrgSwitchMode Word
ChrSwitchMode Word
ExtendedRamMode Word
ChrUpperBits Word
FillModeTile Word
FillModeColor Word
SelectedPrgRamChip Word
IrqLatch int
IrqCounter int
IrqEnabled bool
IrqStatus Word
PrgUpperHighBank int
PrgUpperLowBank int
PrgLowerHighBank int
PrgLowerLowBank int
Chr000Bank int
Chr400Bank int
Chr800Bank int
ChrC00Bank int
Chr1000Bank int
Chr1400Bank int
Chr1800Bank int
Chr1C00Bank int
SpriteSwapFunc [8]func()
BgSwapFunc [4]func()
}
func NewMmc5(r *Nrom) *Mmc5 {
m := &Mmc5{
RomBanks: r.RomBanks,
VromBanks: r.VromBanks,
PrgBankCount: r.PrgBankCount,
ChrRomCount: r.ChrRomCount,
Battery: r.Battery,
Data: r.Data,
}
m.PrgSwitchMode = 0x3
m.Load()
return m
}
func (m *Mmc5) Load() {
// 2x the banks since we're storing 8k per bank
// instead of 16k
fmt.Printf(" Emulated PRG banks: %d\n", 2*m.PrgBankCount)
m.RomBanks = make([][]Word, 2*m.PrgBankCount)
for i := 0; i < 2*m.PrgBankCount; i++ {
// Move 8kb chunk to 8kb bank
bank := make([]Word, 0x2000)
for x := 0; x < 0x2000; x++ {
bank[x] = Word(m.Data[(0x2000*i)+x])
}
m.RomBanks[i] = bank
}
// Everything after PRG-ROM
chrRom := m.Data[0x2000*len(m.RomBanks):]
// CHR is stored in 1k banks
if m.ChrRomCount > 0 {
m.VromBanks = make([][]Word, m.ChrRomCount*8)
} else {
m.VromBanks = make([][]Word, 2)
}
for i := 0; i < cap(m.VromBanks); i++ {
// Move 16kb chunk to 16kb bank
m.VromBanks[i] = make([]Word, 0x0400)
// If the game doesn't have CHR banks we
// just need to allocate VRAM
for x := 0; x < 0x0400; x++ {
var val Word
if m.ChrRomCount == 0 {
val = 0
} else {
val = Word(chrRom[(0x0400*i)+x])
}
m.VromBanks[i][x] = val
}
}
// The PRG banks are 8192 bytes in size, half the size of an
// iNES PRG bank. If your emulator or copier handles PRG data
// in 16384 byte chunks, you can think of the lower bit as
// selecting the first or second half of the bank
//
// http://forums.nesdev.com/viewtopic.php?p=38182#p38182
// Write hardwired PRG banks (0xC000 and 0xE000)
// Second to last bank
m.PrgUpperHighBank = (((len(m.RomBanks) - 1) * 2) + 1) >> 1
m.PrgUpperLowBank = m.PrgUpperHighBank - 1
// Last bank
// Write swappable PRG banks (0x8000 and 0xA000)
m.PrgLowerLowBank = 0
m.PrgLowerHighBank = 1
}
func (m *Mmc5) Write(v Word, a int) {
switch a {
case 0x5100:
// PRG Switching mode
m.PrgSwitchMode = v & 0x3
case 0x5101:
// CHR Switching mode
m.ChrSwitchMode = v & 0x3
case 0x5102:
// PRG RAM protect 1
case 0x5103:
// PRG RAM protect 2
case 0x5104:
// Extended RAM mode
fmt.Printf("Extended RAM mode: 0x%X\n", v&0x3)
m.ExtendedRamMode = v & 0x3
case 0x5105:
// Nametable mapping
m.SetNametableMapping(v)
case 0x5106:
// Fill-mode tile
m.FillModeTile = v
case 0x5107:
// Fill-mode tile
m.FillModeColor = v & 0x3
case 0x5113:
// PRG-RAM bank
m.SelectedPrgRamChip = ((v >> 2) & 0x1)
// TODO: Bank the RAM
case 0x5114:
// PRG bank 0
if m.PrgSwitchMode != 3 {
return
}
// TODO: (v >> 7) & 0x1 is the RAM/ROM toggle bit
m.PrgLowerLowBank = int(v) & 0x7F
case 0x5115:
// PRG bank 1
// TODO: (v >> 7) & 0x1 is the RAM/ROM toggle bit
bank := int(v) & 0x7F
switch m.PrgSwitchMode {
case 1:
// TODO: This was >> 1
bank &= 0xFE
m.PrgLowerLowBank = bank
m.PrgLowerHighBank = bank + 1
case 2:
// TODO: This was >> 1
bank &= 0xFE
m.PrgLowerLowBank = bank
m.PrgLowerHighBank = bank + 1
case 3:
m.PrgLowerHighBank = bank
}
case 0x5116:
// PRG bank 2
// TODO: (v >> 7) & 0x1 is the RAM/ROM toggle bit
bank := (int(v) & 0x7F) % len(m.RomBanks)
switch m.PrgSwitchMode {
case 2:
m.PrgUpperLowBank = bank
case 3:
m.PrgUpperLowBank = bank
}
case 0x5117:
// PRG bank 3
bank := (int(v) & 0x7F) % len(m.RomBanks)
switch m.PrgSwitchMode {
case 0:
// TODO: This was >> 1
bank >>= 2
m.PrgLowerLowBank = bank
m.PrgLowerHighBank = bank + 1
m.PrgUpperLowBank = bank + 2
m.PrgUpperHighBank = bank + 3
case 1:
// TODO: This was >> 1
bank >>= 1
m.PrgUpperLowBank = bank
m.PrgUpperHighBank = bank + 1
case 2:
m.PrgUpperHighBank = bank
case 3:
m.PrgUpperHighBank = bank
}
// TODO: Registers $5120-$5127 apply to sprite graphics
// and $5128-$512B for background graphics, but ONLY when
// 8x16 sprites are enabled.
case 0x5120:
// Sprite CHR bank 0
if m.ChrSwitchMode != 3 {
m.SpriteSwapFunc[0] = func() {}
return
}
m.SpriteSwapFunc[0] = func() {
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
m.Chr000Bank = bank
}
case 0x5121:
// Sprite CHR bank 1
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 2:
m.SpriteSwapFunc[1] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
}
case 3:
m.SpriteSwapFunc[1] = func() {
m.Chr400Bank = bank
}
}
case 0x5122:
// Sprite CHR bank 2
if m.ChrSwitchMode != 3 {
m.SpriteSwapFunc[2] = func() {}
return
}
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
m.SpriteSwapFunc[2] = func() {
m.Chr800Bank = bank
}
case 0x5123:
// Sprite CHR bank 3
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 1:
m.SpriteSwapFunc[3] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
m.Chr800Bank = bank + 2
m.ChrC00Bank = bank + 3
}
case 2:
m.SpriteSwapFunc[3] = func() {
m.Chr800Bank = bank
m.ChrC00Bank = bank + 1
}
case 3:
m.SpriteSwapFunc[3] = func() {
m.ChrC00Bank = bank
}
}
case 0x5124:
// Sprite CHR bank 4
if m.ChrSwitchMode != 3 {
m.SpriteSwapFunc[4] = func() {}
return
}
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
m.SpriteSwapFunc[4] = func() {
m.Chr1000Bank = bank
}
case 0x5125:
// Sprite CHR bank 5
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 2:
m.SpriteSwapFunc[5] = func() {
m.Chr1000Bank = bank
m.Chr1400Bank = bank + 1
}
case 3:
m.SpriteSwapFunc[5] = func() {
m.Chr1400Bank = bank
}
}
case 0x5126:
// Sprite CHR bank 6
if m.ChrSwitchMode != 3 {
m.SpriteSwapFunc[6] = func() {}
return
}
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
m.SpriteSwapFunc[6] = func() {
m.Chr1800Bank = bank
}
case 0x5127:
// Sprite CHR bank 7
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 0:
m.SpriteSwapFunc[7] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
m.Chr800Bank = bank + 2
m.ChrC00Bank = bank + 3
m.Chr1000Bank = bank + 4
m.Chr1400Bank = bank + 5
m.Chr1800Bank = bank + 6
m.Chr1C00Bank = bank + 7
}
case 1:
m.SpriteSwapFunc[7] = func() {
m.Chr1000Bank = bank
m.Chr1400Bank = bank + 1
m.Chr1800Bank = bank + 2
m.Chr1C00Bank = bank + 3
}
case 2:
m.SpriteSwapFunc[7] = func() {
m.Chr1800Bank = bank
m.Chr1C00Bank = bank + 1
}
case 3:
m.SpriteSwapFunc[7] = func() {
m.Chr1C00Bank = bank
}
}
case 0x5128:
// Background CHR bank 0
if m.ChrSwitchMode != 3 {
m.BgSwapFunc[0] = func() {}
return
}
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
m.BgSwapFunc[0] = func() {
m.Chr000Bank = bank
m.Chr1000Bank = bank
}
case 0x5129:
// Background CHR bank 1
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 2:
m.BgSwapFunc[1] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
m.Chr1000Bank = bank
m.Chr1400Bank = bank + 1
}
case 3:
m.BgSwapFunc[1] = func() {
m.Chr400Bank = bank
m.Chr1400Bank = bank
}
}
case 0x512A:
// Background CHR bank 2
if m.ChrSwitchMode != 3 {
m.BgSwapFunc[2] = func() {}
return
}
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
if m.ExtendedRamMode == 0x0 {
m.BgSwapFunc[2] = func() {
m.Chr800Bank = bank
}
} else {
m.BgSwapFunc[2] = func() {
m.Chr1800Bank = bank
}
}
case 0x512B:
// Background CHR bank 3
bank := (int(m.ChrUpperBits)<<8 | int(v)) % len(m.VromBanks)
switch m.ChrSwitchMode {
case 0:
m.BgSwapFunc[3] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
m.Chr800Bank = bank + 2
m.ChrC00Bank = bank + 3
m.Chr1000Bank = bank + 4
m.Chr1400Bank = bank + 5
m.Chr1800Bank = bank + 6
m.Chr1C00Bank = bank + 7
}
case 1:
if m.ExtendedRamMode == 0x0 {
m.BgSwapFunc[3] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
m.Chr800Bank = bank + 2
m.ChrC00Bank = bank + 3
}
} else {
m.BgSwapFunc[3] = func() {
m.Chr1000Bank = bank
m.Chr1400Bank = bank + 1
m.Chr1800Bank = bank + 2
m.Chr1C00Bank = bank + 3
}
}
case 2:
if m.ExtendedRamMode == 0x0 {
m.BgSwapFunc[3] = func() {
m.Chr000Bank = bank
m.Chr400Bank = bank + 1
}
} else {
m.BgSwapFunc[3] = func() {
m.Chr1000Bank = bank
m.Chr1400Bank = bank + 1
}
}
case 3:
if m.ExtendedRamMode == 0x0 {
m.BgSwapFunc[3] = func() {
m.Chr400Bank = bank
}
} else {
m.BgSwapFunc[3] = func() {
m.Chr1400Bank = bank
}
}
}
case 0x5130:
// Upper CHR bank bits
fmt.Printf("Upper bits: 0x%X\n", v&0x3)
m.ChrUpperBits = v & 0x3
case 0x5203:
// IRQ Counter
m.IrqLatch = int(v)
m.IrqCounter = 0
case 0x5204:
m.IrqEnabled = (v&0x80 == 0x80)
default:
// fmt.Printf("Unhandled write to: 0x%X -> 0x%X\n", a, v)
}
if a >= 0x5C00 && a <= 0x5FFF {
if m.ExtendedRamMode != 0x3 {
Ram[a] = v
m.ExtendedRam[a-0x5C00] = v
}
}
}
func (m *Mmc5) WriteVram(v Word, a int) {
switch {
case a >= 0x1C00:
m.VromBanks[m.Chr1C00Bank][a&0x3FF] = v
case a >= 0x1800:
m.VromBanks[m.Chr1800Bank][a&0x3FF] = v
case a >= 0x1400:
m.VromBanks[m.Chr1400Bank][a&0x3FF] = v
case a >= 0x1000:
m.VromBanks[m.Chr1000Bank][a&0x3FF] = v
case a >= 0x0C00:
m.VromBanks[m.ChrC00Bank][a&0x3FF] = v
case a >= 0x0800:
m.VromBanks[m.Chr800Bank][a&0x3FF] = v
case a >= 0x0400:
m.VromBanks[m.Chr400Bank][a&0x3FF] = v
default:
m.VromBanks[m.Chr000Bank][a&0x3FF] = v
}
}
func (m *Mmc5) ReadVram(a int) Word {
switch {
case a >= 0x1C00:
return m.VromBanks[m.Chr1C00Bank][a&0x3FF]
case a >= 0x1800:
return m.VromBanks[m.Chr1800Bank][a&0x3FF]
case a >= 0x1400:
return m.VromBanks[m.Chr1400Bank][a&0x3FF]
case a >= 0x1000:
return m.VromBanks[m.Chr1000Bank][a&0x3FF]
case a >= 0x0C00:
return m.VromBanks[m.ChrC00Bank][a&0x3FF]
case a >= 0x0800:
return m.VromBanks[m.Chr800Bank][a&0x3FF]
case a >= 0x0400:
return m.VromBanks[m.Chr400Bank][a&0x3FF]
default:
return m.VromBanks[m.Chr000Bank][a&0x3FF]
}
}
func (m *Mmc5) ReadTile(a int) []Word {
switch {
case a >= 0x1C00:
return m.VromBanks[m.Chr1C00Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x1800:
return m.VromBanks[m.Chr1800Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x1400:
return m.VromBanks[m.Chr1400Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x1000:
return m.VromBanks[m.Chr1000Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x0C00:
return m.VromBanks[m.ChrC00Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x0800:
return m.VromBanks[m.Chr800Bank][a&0x3FF : a&0x3FF+16]
case a >= 0x0400:
return m.VromBanks[m.Chr400Bank][a&0x3FF : a&0x3FF+16]
default:
return m.VromBanks[m.Chr000Bank][a&0x3FF : a&0x3FF+16]
}
}
func (m *Mmc5) Read(a int) Word {
switch {
case a >= 0xE000:
return m.RomBanks[m.PrgUpperHighBank][a&0x1FFF]
case a >= 0xC000:
return m.RomBanks[m.PrgUpperLowBank][a&0x1FFF]
case a >= 0xA000:
return m.RomBanks[m.PrgLowerHighBank][a&0x1FFF]
case a >= 0x8000:
return m.RomBanks[m.PrgLowerLowBank][a&0x1FFF]
case a >= 0x5000:
switch {
case a == 0x5204:
return m.ReadIrqStatus()
case a >= 0x5C00 && a <= 0x5FFF:
if m.ExtendedRamMode == 0x2 || m.ExtendedRamMode == 0x3 {
return m.ExtendedRam[a-0x5C00]
}
return Ram[a]
}
}
return 0
}
func (m *Mmc5) BatteryBacked() bool {
return m.Battery
}
func (m *Mmc5) SetNametableMapping(v Word) {
var i Word
for i = 0; i < 4; i++ {
bits := (v >> (i * 2)) & 0x3
switch bits {
case 0:
ppu.Nametables.LogicalTables[i] = &ppu.Nametables.Nametable0
case 1:
ppu.Nametables.LogicalTables[i] = &ppu.Nametables.Nametable1
case 2:
if m.ExtendedRamMode <= 0x1 {
ppu.Nametables.LogicalTables[i] = &m.ExtendedRam
} else {
var fillmode [0x400]Word
ppu.Nametables.LogicalTables[i] = &fillmode
}
case 3:
var fillmode [0x400]Word
ppu.Nametables.LogicalTables[i] = &fillmode
}
}
}
func (m *Mmc5) SwapSpriteVram() {
for _, s := range m.SpriteSwapFunc {
s()
}
}
func (m *Mmc5) SwapBgVram() {
for _, bg := range m.BgSwapFunc {
bg()
}
}
func (m *Mmc5) ReadIrqStatus() Word {
result := m.IrqStatus
m.IrqStatus &= 0x7F
cpu.RequestInterrupt(InterruptNone)
return result
}
func (m *Mmc5) NotifyScanline() {
if ppu.Scanline < 240 && ppu.Scanline > -1 {
if m.IrqStatus&0x40 == 0x40 {
// If In-Frame flag is set
m.IrqCounter++
if m.IrqCounter == m.IrqLatch {
m.IrqStatus |= 0x80
if m.IrqEnabled {
cpu.RequestInterrupt(InterruptIrq)
}
}
} else {
m.IrqStatus = 0x40
m.IrqCounter = 0
cpu.RequestInterrupt(InterruptNone)
}
} else {
m.IrqStatus &= 0xBF
}
}