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Simple Game

Simple framework for turn-based games played to points.

Support this project by donating on Gratipay.

Getting Started

Simple Game supports any number of players. Games are played to a number of points, optionally requiring a player to win by at least two points.

API

new Player(options)

Creates a new Player instance.

  • options (Object; optional): The options for initializing the player.
    • The options are completely arbitrary, to be used as a key/value store for any data you may want to track about the player.
var player = new Player({
	name: "Scott"
});

Player#addPoint()

Adds a point to the player's score.

player.addPoint();

Player#addPoints(points)

Adds points to the player's score.

  • points (Number): The number of points to add.
player.addPoints(25);

Player#removePoint()

Removes a point from the player's score.

player.removePoint();

Player#removePoints(points)

Removes points from the player's score.

  • points (Number): The number of points to remove.
player.removePoints(10);

Player#getScore()

Gets the player's score.

var score = player.getScore();

Player#getOption()

Gets an option for the player.

var name = player.getOption("name");

Player#setOption(option, value)

Sets an option for the player.

player.setOption("name", "Dylan");

Player#reset()

Resets the player's score to zero.

player.reset();

Player events

  • score: Emitted when a player's score changes. The score is passed as data.
  • reset: Emitted when a player's score is reset.

new Game(options)

Creates a new Game instance.

  • options (Object; optional): The options for initializing the game.
    • maxPoints (Number; optional; default: 15): The score needed to win the game.
    • winBy2 (Boolean; optional; default: true): Whether a player needs to win by at least two points.
var dominoes = new Game({
	maxPoints: 100,
	winBy2: false
});

Game#addPlayer(player)

Adds a player to the game.

  • player (Player): The player to add to the game.
game.addPlayer(new Player());

Game#getPlayers()

Gets the list of players, in turn order.

var players = game.getPlayers();

Game#orderedPlayers()

Gets the list of players, in order by score.

var players = game.orderedPlayers();

Game#reset()

Resets the game, setting all players' scores to zero.

game.reset();

Game events

  • end: Emitted when a player has won the game. The list of players, in order by score, is passed as data.
  • reset: Emitted when the game is reset.

License

Copyright Scott González. Released under the terms of the MIT license.


Support this project by donating on Gratipay.

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