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The engine may crash because the vector cleanup is not synced #20

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ScrappyCocco opened this issue Sep 2, 2019 · 0 comments
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@ScrappyCocco
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There's a part of code that's not done right:
cleanup_meshes() is called in two different parts of the code: one in a thread and one into another thread, this probably can lead to errors and crashes.
The cleanup of the meshes vector must be checked and fixed to be safe with other parts of code that use this vector.

@ScrappyCocco ScrappyCocco added the bug Something isn't working label Sep 2, 2019
@ScrappyCocco ScrappyCocco self-assigned this Sep 2, 2019
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