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I need to create a convex hull of a high poly 3D object in my scene. I can access its vertices, but its type is UnityEngine.Vector3[]. ConvexHull3.Generate() requires an input of type Vertex3[] in my case. I can convert each Vector3 in my vertex array to Vertex3, but that would take too much time to achieve in real time. Considering both Vertex3 and Vector3 are essentially the same thing, supporting Vector3 in ConvexHull3 would be ideal.
The text was updated successfully, but these errors were encountered:
I need to create a convex hull of a high poly 3D object in my scene. I can access its vertices, but its type is UnityEngine.Vector3[]. ConvexHull3.Generate() requires an input of type Vertex3[] in my case. I can convert each Vector3 in my vertex array to Vertex3, but that would take too much time to achieve in real time. Considering both Vertex3 and Vector3 are essentially the same thing, supporting Vector3 in ConvexHull3 would be ideal.
The text was updated successfully, but these errors were encountered: