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I just noticed that spawnCreep (as opposed to createCreep) does not automatically assign a name to created creeps anymore.
I think this is an unneccessary complication for new players, which should not use a deprecated method like createCreep, should they?
Was there a particular reason to leave that behaviour out? The pull request does not at all mention this change, I discovered it by chance after seeing that my spawning code does not work after changing to the new method signature.
edit: In case you want to keep the behaviour as is, the documentation of return values should be updated. Currently it only points at an errorneous creep body, but not at a missing name.
The text was updated successfully, but these errors were encountered:
I agree with this. Even though there's a limited number of names, and problems with scalability, I feel like new players will prefer to create a naming function later. They won't really care for their creeps' names right at the beginning.
Please create new issues only for bug reports and other technical issues. Your discussion is more appropriate to the original PR thread or forum post thread.
I just noticed that
spawnCreep
(as opposed tocreateCreep
) does not automatically assign a name to created creeps anymore.I think this is an unneccessary complication for new players, which should not use a deprecated method like
createCreep
, should they?Was there a particular reason to leave that behaviour out? The pull request does not at all mention this change, I discovered it by chance after seeing that my spawning code does not work after changing to the new method signature.
edit: In case you want to keep the behaviour as is, the documentation of return values should be updated. Currently it only points at an errorneous creep body, but not at a missing name.
The text was updated successfully, but these errors were encountered: