/
boss_argent_challenge.cpp
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/
boss_argent_challenge.cpp
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: argent_challenge
SD%Complete: 90
SDComment: Achievement NYI.
SDCategory: Crusader Coliseum, Trial of the Champion
EndScriptData */
#include "precompiled.h"
#include "trial_of_the_champion.h"
enum
{
FACTION_CHAMPION_FRIENDLY = 35,
};
/*######
## argent_companion_common
######*/
struct argent_champion_commonAI : public ScriptedAI
{
argent_champion_commonAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = (instance_trial_of_the_champion*)pCreature->GetInstanceData();
m_bIsRegularMode = pCreature->GetMap()->IsRegularDifficulty();
m_bDefeated = false;
Reset();
}
instance_trial_of_the_champion* m_pInstance;
bool m_bIsRegularMode;
bool m_bDefeated;
void Reset() override { }
void Aggro(Unit* /*pWho*/) override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_ARGENT_CHAMPION, IN_PROGRESS);
}
void JustReachedHome() override
{
if (m_pInstance && m_pInstance->GetData(TYPE_ARGENT_CHAMPION) != DONE)
m_pInstance->SetData(TYPE_ARGENT_CHAMPION, FAIL);
}
void DamageTaken(Unit* /*pDealer*/, uint32& uiDamage) override
{
if (uiDamage >= m_creature->GetHealth())
{
uiDamage = 0;
if (m_bDefeated)
return;
if (m_pInstance)
m_pInstance->SetData(TYPE_ARGENT_CHAMPION, DONE);
m_creature->SetFactionTemporary(FACTION_CHAMPION_FRIENDLY, TEMPFACTION_NONE);
EnterEvadeMode();
// Handle event completion
DoHandleEventEnd();
m_bDefeated = true;
}
}
// Function that handles personalized event completion
virtual void DoHandleEventEnd() {}
};
enum
{
SAY_EADRIC_AGGRO = -1650052,
SAY_EADRIC_HAMMER = -1650053,
SAY_EADRIC_KILL_1 = -1650054,
SAY_EADRIC_KILL_2 = -1650055,
SAY_EADRIC_DEFEAT = -1650056,
EMOTE_EADRIC_RADIANCE = -1650057,
EMOTE_EADRIC_HAMMER = -1650058,
SPELL_KILL_CREDIT_EADRIC = 68575,
SPELL_EADRIC_ACHIEVEMENT = 68197,
SPELL_HAMMER_OF_JUSTICE = 66863,
SPELL_HAMMER_OF_RIGHTEOUS = 66867,
SPELL_RADIANCE = 66935,
SPELL_VENGEANCE = 66865,
};
/*######
## boss_eadric
######*/
struct boss_eadricAI : public argent_champion_commonAI
{
boss_eadricAI(Creature* pCreature) : argent_champion_commonAI(pCreature) { Reset(); }
uint32 m_uiHammerTimer;
uint32 m_uiRadianceTimer;
void Reset() override
{
argent_champion_commonAI::Reset();
m_uiHammerTimer = urand(30000, 35000);
m_uiRadianceTimer = urand(10000, 15000);
}
void Aggro(Unit* pWho) override
{
DoScriptText(SAY_EADRIC_AGGRO, m_creature);
DoCastSpellIfCan(m_creature, SPELL_VENGEANCE, CAST_TRIGGERED);
argent_champion_commonAI::Aggro(pWho);
}
void KilledUnit(Unit* /*pVictim*/) override
{
DoScriptText(urand(0, 1) ? SAY_EADRIC_KILL_1 : SAY_EADRIC_KILL_2, m_creature);
}
void DoHandleEventEnd()
{
DoScriptText(SAY_EADRIC_DEFEAT, m_creature);
DoCastSpellIfCan(m_creature, SPELL_EADRIC_ACHIEVEMENT, CAST_TRIGGERED);
m_creature->CastSpell(m_creature, SPELL_KILL_CREDIT_EADRIC, true);
}
void UpdateAI(const uint32 uiDiff) override
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
if (m_uiHammerTimer < uiDiff)
{
if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
{
if (DoCastSpellIfCan(pTarget, SPELL_HAMMER_OF_RIGHTEOUS) == CAST_OK)
{
DoCastSpellIfCan(m_creature, SPELL_HAMMER_OF_JUSTICE, CAST_TRIGGERED);
DoScriptText(EMOTE_EADRIC_HAMMER, m_creature, pTarget);
m_uiHammerTimer = 35000;
}
}
}
else
m_uiHammerTimer -= uiDiff;
if (m_uiRadianceTimer < uiDiff)
{
if (DoCastSpellIfCan(m_creature, SPELL_RADIANCE) == CAST_OK)
{
DoScriptText(EMOTE_EADRIC_RADIANCE, m_creature);
m_uiRadianceTimer = urand(30000, 35000);
}
}
else
m_uiRadianceTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_eadric(Creature* pCreature)
{
return new boss_eadricAI(pCreature);
}
enum
{
SAY_PALETRESS_AGGRO = -1650059,
SAY_PALETRESS_MEMORY = -1650060,
SAY_PALETRESS_MEMORY_DIES = -1650061,
SAY_PALETRESS_KILL_1 = -1650062,
SAY_PALETRESS_KILL_2 = -1650063,
SAY_PALETRESS_DEFEAT = -1650064,
SPELL_KILL_CREDIT_PALETRESS = 68574,
SPELL_CONFESSOR_ACHIEVEMENT = 68206,
SPELL_CONFESS = 66547,
SPELL_CONFESS_AURA = 66680,
SPELL_SUMMON_MEMORY = 66545,
SPELL_REFLECTIVE_SHIELD = 66515,
SPELL_HOLY_FIRE = 66538,
SPELL_HOLY_NOVA = 66546,
SPELL_HOLY_SMITE = 66536,
SPELL_RENEW = 66537,
SPELL_MEMORY_SPAWN_EFFECT = 66675,
SPELL_SHADOWFORM = 41408,
};
/*######
## boss_paletress
######*/
struct boss_paletressAI : public argent_champion_commonAI
{
boss_paletressAI(Creature* pCreature) : argent_champion_commonAI(pCreature) { Reset(); }
uint32 m_uiHolySmiteTimer;
uint32 m_uiHolyFireTimer;
uint32 m_uiHolyNovaTimer;
uint32 m_uiRenewTimer;
bool m_bSummonedMemory;
void Reset() override
{
argent_champion_commonAI::Reset();
m_uiHolySmiteTimer = 0;
m_uiHolyFireTimer = urand(7000, 12000);
m_uiHolyNovaTimer = urand(20000, 25000);
m_uiRenewTimer = urand(5000, 9000);
m_bSummonedMemory = false;
}
void Aggro(Unit* pWho) override
{
DoScriptText(SAY_PALETRESS_AGGRO, m_creature);
argent_champion_commonAI::Aggro(pWho);
}
void KilledUnit(Unit* /*pVictim*/) override
{
DoScriptText(urand(0, 1) ? SAY_PALETRESS_KILL_1 : SAY_PALETRESS_KILL_2, m_creature);
}
void DoHandleEventEnd()
{
DoScriptText(SAY_PALETRESS_DEFEAT, m_creature);
DoCastSpellIfCan(m_creature, SPELL_CONFESSOR_ACHIEVEMENT, CAST_TRIGGERED);
m_creature->CastSpell(m_creature, SPELL_KILL_CREDIT_PALETRESS, true);
}
void JustSummoned(Creature* pSummoned) override
{
pSummoned->CastSpell(pSummoned, SPELL_SHADOWFORM, true);
pSummoned->CastSpell(pSummoned, SPELL_MEMORY_SPAWN_EFFECT, true);
}
void SummonedCreatureJustDied(Creature* /*pSummoned*/) override
{
DoScriptText(SAY_PALETRESS_MEMORY_DIES, m_creature);
m_creature->RemoveAurasDueToSpell(SPELL_REFLECTIVE_SHIELD);
}
void UpdateAI(const uint32 uiDiff) override
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
if (!m_bSummonedMemory && m_creature->GetHealthPercent() <= 25.0f)
{
DoScriptText(SAY_PALETRESS_MEMORY, m_creature);
DoCastSpellIfCan(m_creature, SPELL_CONFESS, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_CONFESS_AURA, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_SUMMON_MEMORY, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_REFLECTIVE_SHIELD, CAST_TRIGGERED);
m_bSummonedMemory = true;
}
if (m_uiHolySmiteTimer < uiDiff)
{
if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
{
if (DoCastSpellIfCan(pTarget, SPELL_HOLY_SMITE))
m_uiHolySmiteTimer = urand(1000, 2000);
}
}
else
m_uiHolySmiteTimer -= uiDiff;
if (m_uiHolyFireTimer < uiDiff)
{
if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
{
if (DoCastSpellIfCan(pTarget, SPELL_HOLY_FIRE))
m_uiHolyFireTimer = 25000;
}
}
else
m_uiHolyFireTimer -= uiDiff;
if (m_uiHolyNovaTimer < uiDiff)
{
if (DoCastSpellIfCan(m_creature, SPELL_HOLY_NOVA))
m_uiHolyNovaTimer = urand(30000, 40000);
}
else
m_uiHolyNovaTimer -= uiDiff;
if (m_uiRenewTimer < uiDiff)
{
if (Unit* pTarget = DoSelectLowestHpFriendly(60.0f))
{
if (DoCastSpellIfCan(pTarget, SPELL_RENEW) == CAST_OK)
m_uiRenewTimer = 20000;
}
}
else
m_uiRenewTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_paletress(Creature* pCreature)
{
return new boss_paletressAI(pCreature);
}
void AddSC_boss_argent_challenge()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "boss_eadric";
pNewScript->GetAI = &GetAI_boss_eadric;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "boss_paletress";
pNewScript->GetAI = &GetAI_boss_paletress;
pNewScript->RegisterSelf();
}