/
talk.cpp
2134 lines (1775 loc) · 59.3 KB
/
talk.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/talk.h"
#include "sherlock/sherlock.h"
#include "sherlock/screen.h"
namespace Sherlock {
#define SPEAKER_REMOVE 0x80
const byte SCALPEL_OPCODES[] = {
128, // OP_SWITCH_SPEAKER
129, // OP_RUN_CANIMATION
130, // OP_ASSIGN_PORTRAIT_LOCATION
131, // OP_PAUSE
132, // OP_REMOVE_PORTRAIT
133, // OP_CLEAR_WINDOW
134, // OP_ADJUST_OBJ_SEQUENCE
135, // OP_WALK_TO_COORDS
136, // OP_PAUSE_WITHOUT_CONTROL
137, // OP_BANISH_WINDOW
138, // OP_SUMMON_WINDOW
139, // OP_SET_FLAG
140, // OP_SFX_COMMAND
141, // OP_TOGGLE_OBJECT
142, // OP_STEALTH_MODE_ACTIVE
143, // OP_IF_STATEMENT
144, // OP_ELSE_STATEMENT
145, // OP_END_IF_STATEMENT
146, // OP_STEALTH_MODE_DEACTIVATE
147, // OP_TURN_HOLMES_OFF
148, // OP_TURN_HOLMES_ON
149, // OP_GOTO_SCENE
150, // OP_PLAY_PROLOGUE
151, // OP_ADD_ITEM_TO_INVENTORY
152, // OP_SET_OBJECT
153, // OP_CALL_TALK_FILE
143, // OP_MOVE_MOUSE
155, // OP_DISPLAY_INFO_LINE
156, // OP_CLEAR_INFO_LINE
157, // OP_WALK_TO_CANIMATION
158, // OP_REMOVE_ITEM_FROM_INVENTORY
159, // OP_ENABLE_END_KEY
160, // OP_DISABLE_END_KEY
161, // OP_CARRIAGE_RETURN
0, // OP_MOUSE_ON_OFF
0, // OP_SET_WALK_CONTROL
0, // OP_SET_TALK_SEQUENCE
0, // OP_PLAY_SONG
0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
0, // OP_SET_NPC_PATH_DEST
0, // OP_NEXT_SONG
0, // OP_SET_NPC_PATH_PAUSE
0, // OP_PASSWORD
0, // OP_SET_SCENE_ENTRY_FLAG
0, // OP_WALK_NPC_TO_CANIM
0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
0, // OP_SET_NPC_TALK_FILE
0, // OP_TURN_NPC_OFF
0, // OP_TURN_NPC_ON
0, // OP_NPC_DESC_ON_OFF
0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
0, // OP_ENABLE_TALK_INTERRUPTS
0, // OP_DISABLE_TALK_INTERRUPTS
0, // OP_SET_NPC_INFO_LINE
0, // OP_SET_NPC_POSITION
0, // OP_NPC_PATH_LABEL
0, // OP_PATH_GOTO_LABEL
0, // OP_PATH_IF_FLAG_GOTO_LABEL
0, // OP_NPC_WALK_GRAPHICS
0, // OP_NPC_VERB
0, // OP_NPC_VERB_CANIM
0, // OP_NPC_VERB_SCRIPT
0, // OP_RESTORE_PEOPLE_SEQUENCE
0, // OP_NPC_VERB_TARGET
0 // OP_TURN_SOUNDS_OFF
};
const byte TATTOO_OPCODES[] = {
170, // OP_SWITCH_SPEAKER
171, // OP_RUN_CANIMATION
0, // OP_ASSIGN_PORTRAIT_LOCATION
173, // OP_PAUSE
0, // OP_REMOVE_PORTRAIT
0, // OP_CLEAR_WINDOW
176, // OP_ADJUST_OBJ_SEQUENCE
177, // OP_WALK_TO_COORDS
178, // OP_PAUSE_WITHOUT_CONTROL
179, // OP_BANISH_WINDOW
0, // OP_SUMMON_WINDOW
181, // OP_SET_FLAG
0, // OP_SFX_COMMAND
183, // OP_TOGGLE_OBJECT
184, // OP_STEALTH_MODE_ACTIVE
0, // OP_IF_STATEMENT
0, // OP_ELSE_STATEMENT
0, // OP_END_IF_STATEMENT
188, // OP_STEALTH_MODE_DEACTIVATE
189, // OP_TURN_HOLMES_OFF
190, // OP_TURN_HOLMES_ON
191, // OP_GOTO_SCENE
0, // OP_PLAY_PROLOGUE
193, // OP_ADD_ITEM_TO_INVENTORY
194, // OP_SET_OBJECT
172, // OP_CALL_TALK_FILE
0, // OP_MOVE_MOUSE
0, // OP_DISPLAY_INFO_LINE
0, // OP_CLEAR_INFO_LINE
199, // OP_WALK_TO_CANIMATION
200, // OP_REMOVE_ITEM_FROM_INVENTORY
201, // OP_ENABLE_END_KEY
202, // OP_DISABLE_END_KEY
0, // OP_CARRIAGE_RETURN
174, // OP_MOUSE_ON_OFF
175, // OP_SET_WALK_CONTROL
180, // OP_SET_TALK_SEQUENCE
182, // OP_PLAY_SONG
187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
192, // OP_SET_NPC_PATH_DEST
195, // OP_NEXT_SONG
196, // OP_SET_NPC_PATH_PAUSE
197, // OP_PASSWORD
198, // OP_SET_SCENE_ENTRY_FLAG
185, // OP_WALK_NPC_TO_CANIM
204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
205, // OP_SET_NPC_TALK_FILE
206, // OP_TURN_NPC_OFF
207, // OP_TURN_NPC_ON
208, // OP_NPC_DESC_ON_OFF
209, // OP_NPC_PATH_PAUSE_TAKING_NOTES
210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
211, // OP_ENABLE_TALK_INTERRUPTS
212, // OP_DISABLE_TALK_INTERRUPTS
213, // OP_SET_NPC_INFO_LINE
214, // OP_SET_NPC_POSITION
215, // OP_NPC_PATH_LABEL
216, // OP_PATH_GOTO_LABEL
217, // OP_PATH_IF_FLAG_GOTO_LABEL
218, // OP_NPC_WALK_GRAPHICS
220, // OP_NPC_VERB
221, // OP_NPC_VERB_CANIM
222, // OP_NPC_VERB_SCRIPT
224, // OP_RESTORE_PEOPLE_SEQUENCE
226, // OP_NPC_VERB_TARGET
227 // OP_TURN_SOUNDS_OFF
};
/*----------------------------------------------------------------*/
SequenceEntry::SequenceEntry() {
_objNum = 0;
_frameNumber = 0;
_seqTo = 0;
}
/*----------------------------------------------------------------*/
void Statement::synchronize(Common::SeekableReadStream &s) {
int length;
length = s.readUint16LE();
for (int idx = 0; idx < length - 1; ++idx)
_statement += (char)s.readByte();
s.readByte(); // Null ending
length = s.readUint16LE();
for (int idx = 0; idx < length - 1; ++idx)
_reply += (char)s.readByte();
s.readByte(); // Null ending
length = s.readUint16LE();
for (int idx = 0; idx < length - 1; ++idx)
_linkFile += (char)s.readByte();
s.readByte(); // Null ending
length = s.readUint16LE();
for (int idx = 0; idx < length - 1; ++idx)
_voiceFile += (char)s.readByte();
s.readByte(); // Null ending
_required.resize(s.readByte());
_modified.resize(s.readByte());
// Read in flag required/modified data
for (uint idx = 0; idx < _required.size(); ++idx)
_required[idx] = s.readSint16LE();
for (uint idx = 0; idx < _modified.size(); ++idx)
_modified[idx] = s.readSint16LE();
_portraitSide = s.readByte();
_quotient = s.readUint16LE();
}
/*----------------------------------------------------------------*/
TalkHistoryEntry::TalkHistoryEntry() {
Common::fill(&_data[0], &_data[16], false);
}
/*----------------------------------------------------------------*/
TalkSequences::TalkSequences(const byte *data) {
Common::copy(data, data + MAX_TALK_SEQUENCES, _data);
}
void TalkSequences::clear() {
Common::fill(&_data[0], &_data[MAX_TALK_SEQUENCES], 0);
}
/*----------------------------------------------------------------*/
Talk *Talk::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_SerratedScalpel)
return new ScalpelTalk(vm);
else
return new TattooTalk(vm);
}
Talk::Talk(SherlockEngine *vm) : _vm(vm) {
_talkCounter = 0;
_talkToAbort = false;
_speaker = 0;
_talkIndex = 0;
_talkTo = 0;
_scriptSelect = 0;
_converseNum = -1;
_talkStealth = 0;
_talkToFlag = -1;
_moreTalkDown = _moreTalkUp = false;
_scriptMoreFlag = 0;
_scriptSaveIndex = -1;
_opcodes = IS_SERRATED_SCALPEL ? SCALPEL_OPCODES : TATTOO_OPCODES;
_charCount = 0;
_line = 0;
_yp = 0;
_wait = 0;
_pauseFlag = false;
_seqCount = 0;
_scriptStart = _scriptEnd = nullptr;
}
void Talk::talkTo(const Common::String &filename) {
Events &events = *_vm->_events;
Inventory &inv = *_vm->_inventory;
Journal &journal = *_vm->_journal;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
Common::Rect savedBounds = screen.getDisplayBounds();
bool abortFlag = false;
if (filename.empty())
// No filename passed, so exit
return;
// If there any canimations currently running, or a portrait is being cleared,
// save the filename for later executing when the canimation is done
if (scene._canimShapes.size() > 0 || people._clearingThePortrait) {
// Make sure we're not in the middle of a script
if (!_scriptMoreFlag) {
_scriptName = filename;
_scriptSaveIndex = 0;
// Flag the selection, since we don't yet know which statement yet
_scriptSelect = 100;
_scriptMoreFlag = 3;
}
return;
}
// Save the ui mode temporarily and switch to talk mode
MenuMode savedMode = ui._menuMode;
ui._menuMode = TALK_MODE;
// Turn on the Exit option
ui._endKeyActive = true;
if (people[AL]._walkCount || people._walkTo.size() > 0) {
// Only interrupt if an action if trying to do an action, and not just
// if the player is walking around the scene
if (people._allowWalkAbort)
abortFlag = true;
people.gotoStand(people._player);
}
if (_talkToAbort)
return;
freeTalkVars();
// If any sequences have changed in the prior talk file, restore them
if (_savedSequences.size() > 0) {
for (uint idx = 0; idx < _savedSequences.size(); ++idx) {
SequenceEntry &ss = _savedSequences[idx];
for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2)
scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2];
// Reset the object's frame to the beginning of the sequence
scene._bgShapes[ss._objNum]._frameNumber = 0;
}
}
while (!_sequenceStack.empty())
pullSequence();
if (IS_SERRATED_SCALPEL) {
// Restore any pressed button
if (!ui._windowOpen && savedMode != STD_MODE)
((ScalpelUserInterface *)_vm->_ui)->restoreButton((int)(savedMode - 1));
}
// Clear the ui counter so that anything displayed on the info line
// before the window was opened isn't cleared
ui._menuCounter = 0;
// Close any previous window before starting the talk
if (ui._windowOpen) {
switch (savedMode) {
case LOOK_MODE:
events.setCursor(ARROW);
if (ui._invLookFlag) {
screen.resetDisplayBounds();
ui.drawInterface(2);
}
ui.banishWindow();
ui._windowBounds.top = CONTROLS_Y1;
ui._temp = ui._oldTemp = ui._lookHelp = 0;
ui._menuMode = STD_MODE;
events._pressed = events._released = events._oldButtons = 0;
ui._invLookFlag = false;
break;
case TALK_MODE:
if (_speaker < SPEAKER_REMOVE)
people.clearTalking();
if (_talkCounter)
return;
// If we were in inventory mode looking at an object, restore the
// back buffers before closing the window, so we get the ui restored
// rather than the inventory again
if (ui._invLookFlag) {
screen.resetDisplayBounds();
ui.drawInterface(2);
ui._invLookFlag = ui._lookScriptFlag = false;
}
ui.banishWindow();
ui._windowBounds.top = CONTROLS_Y1;
abortFlag = true;
break;
case INV_MODE:
case USE_MODE:
case GIVE_MODE:
inv.freeInv();
if (ui._invLookFlag) {
screen.resetDisplayBounds();
ui.drawInterface(2);
ui._invLookFlag = ui._lookScriptFlag = false;
}
ui._infoFlag = true;
ui.clearInfo();
ui.banishWindow(false);
ui._key = -1;
break;
case FILES_MODE:
ui.banishWindow(true);
ui._windowBounds.top = CONTROLS_Y1;
abortFlag = true;
break;
case SETUP_MODE:
ui.banishWindow(true);
ui._windowBounds.top = CONTROLS_Y1;
ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false;
ui._menuMode = STD_MODE;
events._pressed = events._released = events._oldButtons = 0;
abortFlag = true;
break;
default:
break;
}
}
screen.resetDisplayBounds();
events._pressed = events._released = false;
loadTalkFile(filename);
ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1;
// Find the first statement that has the correct flags
int select = -1;
for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) {
if (_statements[idx]._talkMap == 0)
select = _talkIndex = idx;
}
// If there's a pending automatic selection to be made, then use it
if (_scriptMoreFlag && _scriptSelect != 100)
select = _scriptSelect;
if (select == -1)
error("Couldn't find statement to display");
// Add the statement into the journal and talk history
if (_talkTo != -1 && !_talkHistory[_converseNum][select])
journal.record(_converseNum, select, true);
_talkHistory[_converseNum][select] = true;
// Check if the talk file is meant to be a non-seen comment
if (filename.size() < 8 || filename[7] != '*') {
// Should we start in stealth mode?
if (_statements[select]._statement.hasPrefix("^")) {
_talkStealth = 2;
} else {
// Not in stealth mode, so bring up the ui window
_talkStealth = 0;
++_talkToFlag;
events.setCursor(WAIT);
ui._windowBounds.top = CONTROLS_Y;
ui._infoFlag = true;
ui.clearInfo();
}
// Handle replies until there's no further linked file,
// or the link file isn't a reply first cnversation
while (!_vm->shouldQuit()) {
clearSequences();
_scriptSelect = select;
_speaker = _talkTo;
Statement &statement = _statements[select];
doScript(_statements[select]._reply);
if (_talkToAbort)
return;
if (!_talkStealth)
ui.clearWindow();
if (statement._modified.size() > 0) {
for (uint idx = 0; idx < statement._modified.size(); ++idx)
_vm->setFlags(statement._modified[idx]);
setTalkMap();
}
// Check for a linked file
if (!statement._linkFile.empty() && !_scriptMoreFlag) {
Common::String linkFilename = statement._linkFile;
freeTalkVars();
loadTalkFile(linkFilename);
// Scan for the first valid statement in the newly loaded file
select = -1;
for (uint idx = 0; idx < _statements.size(); ++idx) {
if (_statements[idx]._talkMap == 0) {
select = idx;
break;
}
}
if (_talkToFlag == 1)
pullSequence();
// Set the stealth mode for the new talk file
Statement &newStatement = _statements[select];
_talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0;
// If the new conversion is a reply first, then we don't need
// to display any choices, since the reply needs to be shown
if (!newStatement._statement.hasPrefix("*") &&
!newStatement._statement.hasPrefix("^")) {
clearSequences();
pushSequence(_talkTo);
setStillSeq(_talkTo);
_talkIndex = select;
ui._selector = ui._oldSelector = -1;
if (!ui._windowOpen) {
// Draw the talk interface on the back buffer
drawInterface();
displayTalk(false);
} else {
displayTalk(true);
}
byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
// If the window is already open, simply draw. Otherwise, do it
// to the back buffer and then summon the window
if (ui._windowOpen) {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, "Exit");
} else {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, "Exit");
if (!ui._slideWindows) {
screen.slamRect(Common::Rect(0, CONTROLS_Y,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
} else {
ui.summonWindow();
}
ui._windowOpen = true;
}
// Break out of loop now that we're waiting for player input
events.setCursor(ARROW);
break;
} else {
// Add the statement into the journal and talk history
if (_talkTo != -1 && !_talkHistory[_converseNum][select])
journal.record(_converseNum, select, true);
_talkHistory[_converseNum][select] = true;
}
ui._key = ui._oldKey = COMMANDS[TALK_MODE - 1];
ui._temp = ui._oldTemp = 0;
ui._menuMode = TALK_MODE;
_talkToFlag = 2;
} else {
freeTalkVars();
if (!ui._lookScriptFlag) {
ui.banishWindow();
ui._windowBounds.top = CONTROLS_Y1;
ui._menuMode = STD_MODE;
}
break;
}
}
}
_talkStealth = 0;
events._pressed = events._released = events._oldButtons = 0;
events.clearKeyboard();
if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT)
screen.resetDisplayBounds();
else
screen.setDisplayBounds(savedBounds);
_talkToAbort = abortFlag;
// If a script was added to the script stack, restore state so that the
// previous script can continue
popStack();
if (_vm->getGameID() == GType_SerratedScalpel && filename == "Tube59c") {
// WORKAROUND: Original game bug causes the results of testing the powdery substance
// to disappear too quickly. Introduce a delay to allow it to be properly displayed
ui._menuCounter = 30;
}
events.setCursor(ARROW);
}
void Talk::talk(int objNum) {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
Object &obj = scene._bgShapes[objNum];
ui._windowBounds.top = CONTROLS_Y;
ui._infoFlag = true;
_speaker = SPEAKER_REMOVE;
loadTalkFile(scene._bgShapes[objNum]._name);
// Find the first statement with the correct flags
int select = -1;
for (uint idx = 0; idx < _statements.size(); ++idx) {
if (_statements[idx]._talkMap == 0) {
select = idx;
break;
}
}
if (select == -1)
error("No entry matched all required flags");
// See if the statement is a stealth mode reply
Statement &statement = _statements[select];
if (statement._statement.hasPrefix("^")) {
clearSequences();
// Start talk in stealth mode
_talkStealth = 2;
talkTo(obj._name);
} else if (statement._statement.hasPrefix("*")) {
// Character being spoken to will speak first
clearSequences();
pushSequence(_talkTo);
setStillSeq(_talkTo);
events.setCursor(WAIT);
if (obj._lookPosition.y != 0)
// Need to walk to character first
people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100),
obj._lookFacing);
events.setCursor(ARROW);
if (!_talkToAbort)
talkTo(obj._name);
} else {
// Holmes will be speaking first
clearSequences();
pushSequence(_talkTo);
setStillSeq(_talkTo);
_talkToFlag = false;
events.setCursor(WAIT);
if (obj._lookPosition.y != 0)
// Walk over to person to talk to
people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100),
obj._lookFacing);
events.setCursor(ARROW);
if (!_talkToAbort) {
// See if walking over triggered a conversation
if (_talkToFlag) {
if (_talkToFlag == 1) {
events.setCursor(ARROW);
// _sequenceStack._count = 1;
pullSequence();
}
} else {
drawInterface();
events._pressed = events._released = false;
_talkIndex = select;
displayTalk(false);
ui._selector = ui._oldSelector = -1;
if (!ui._slideWindows) {
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
SHERLOCK_SCREEN_HEIGHT));
} else {
ui.summonWindow();
}
ui._windowOpen = true;
}
_talkToFlag = -1;
}
}
}
void Talk::freeTalkVars() {
_statements.clear();
}
void Talk::loadTalkFile(const Common::String &filename) {
People &people = *_vm->_people;
Resources &res = *_vm->_res;
Sound &sound = *_vm->_sound;
// Save a copy of the talk filename
_scriptName = filename;
// Check for an existing person being talked to
_talkTo = -1;
for (int idx = 0; idx < (int)people._characters.size(); ++idx) {
if (!scumm_strnicmp(filename.c_str(), people._characters[idx]._portrait, 4)) {
_talkTo = idx;
break;
}
}
const char *chP = strchr(filename.c_str(), '.');
Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" :
Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk";
// Open the talk file for reading
Common::SeekableReadStream *talkStream = res.load(talkFile);
_converseNum = res.resourceIndex();
talkStream->skip(2); // Skip talk file version num
_statements.resize(talkStream->readByte());
for (uint idx = 0; idx < _statements.size(); ++idx)
_statements[idx].synchronize(*talkStream);
delete talkStream;
if (!sound._voices)
stripVoiceCommands();
setTalkMap();
}
void Talk::stripVoiceCommands() {
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
Statement &statement = _statements[sIdx];
// Scan for an sound effect byte, which indicates to play a sound
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
// Replace instruction character with a space, and delete the
// rest of the name following it
statement._reply = Common::String(statement._reply.c_str(),
statement._reply.c_str() + idx) + " " +
Common::String(statement._reply.c_str() + 9);
}
}
// Ensure the last character of the reply is not a space from the prior
// conversion loop, to avoid any issues with the space ever causing a page
// wrap, and ending up displaying another empty page
while (statement._reply.lastChar() == ' ')
statement._reply.deleteLastChar();
}
}
void Talk::setTalkMap() {
int statementNum = 0;
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
Statement &statement = _statements[sIdx];
// Set up talk map entry for the statement
bool valid = true;
for (uint idx = 0; idx < statement._required.size(); ++idx) {
if (!_vm->readFlags(statement._required[idx]))
valid = false;
}
statement._talkMap = valid ? statementNum++ : -1;
}
}
void Talk::drawInterface() {
Screen &screen = *_vm->_screen;
Surface &bb = *screen._backBuffer;
bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
if (_talkTo != -1) {
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
119 - screen.stringWidth("Exit") / 2, "Exit");
screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
159 - screen.stringWidth("Up") / 2, "Up");
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
200 - screen.stringWidth("Down") / 2, "Down");
} else {
int strWidth = screen.stringWidth(PRESS_KEY_TO_CONTINUE);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
160 - strWidth / 2, PRESS_KEY_TO_CONTINUE);
screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P");
}
}
bool Talk::displayTalk(bool slamIt) {
Screen &screen = *_vm->_screen;
int yp = CONTROLS_Y + 14;
int lineY = -1;
_moreTalkDown = _moreTalkUp = false;
for (uint idx = 0; idx < _statements.size(); ++idx) {
_statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1;
}
if (_talkIndex) {
for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) {
if (_statements[idx]._talkMap != -1)
_moreTalkUp = true;
}
}
// Display the up arrow and enable Up button if the first option is scrolled off-screen
if (_moreTalkUp) {
if (slamIt) {
screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
} else {
screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, "Up");
}
} else {
if (slamIt) {
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, "Up");
screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
} else {
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
15, CONTROLS_Y + 22), INV_BACKGROUND);
}
}
// Loop through the statements
bool done = false;
for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) {
Statement &statement = _statements[idx];
if (statement._talkMap != -1) {
bool flag = _talkHistory[_converseNum][idx];
lineY = talkLine(idx, statement._talkMap, flag ? TALK_NULL : INV_FOREGROUND,
yp, slamIt);
if (lineY != -1) {
statement._talkPos.top = yp;
yp = lineY;
statement._talkPos.bottom = yp;
if (yp == SHERLOCK_SCREEN_HEIGHT)
done = true;
} else {
done = true;
}
}
}
// Display the down arrow and enable down button if there are more statements available down off-screen
if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) {
_moreTalkDown = true;
if (slamIt) {
screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
} else {
screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, "Down");
}
} else {
if (slamIt) {
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, "Down");
screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
} else {
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
}
}
return done;
}
int Talk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) {
Screen &screen = *_vm->_screen;
int idx = lineNum;
Common::String msg, number;
bool numberFlag = false;
// Get the statement to display as well as optional number prefix
if (idx < SPEAKER_REMOVE) {
number = Common::String::format("%d.", stateNum + 1);
numberFlag = true;
} else {
idx -= SPEAKER_REMOVE;
}
msg = _statements[idx]._statement;
// Handle potentially multiple lines needed to display entire statement
const char *lineStartP = msg.c_str();
int maxWidth = 298 - (numberFlag ? 18 : 0);
for (;;) {
// Get as much of the statement as possible will fit on the
Common::String sLine;
const char *lineEndP = lineStartP;
int width = 0;
do {
width += screen.charWidth(*lineEndP);
} while (*++lineEndP && width < maxWidth);
// Check if we need to wrap the line
if (width >= maxWidth) {
// Work backwards to the prior word's end
while (*--lineEndP != ' ')
;
sLine = Common::String(lineStartP, lineEndP++);
} else {
// Can display remainder of the statement on the current line
sLine = Common::String(lineStartP);
}
if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) {
// Need to directly display on-screen?
if (slamIt) {
// See if a numer prefix is needed or not
if (numberFlag) {
// Are we drawing the first line?
if (lineStartP == msg.c_str()) {
// We are, so print the number and then the text
screen.print(Common::Point(16, lineY), color, "%s", number.c_str());
}
// Draw the line with an indent
screen.print(Common::Point(30, lineY), color, "%s", sLine.c_str());
} else {
screen.print(Common::Point(16, lineY), color, "%s", sLine.c_str());
}
} else {
if (numberFlag) {
if (lineStartP == msg.c_str()) {
screen.gPrint(Common::Point(16, lineY - 1), color, "%s", number.c_str());
}
screen.gPrint(Common::Point(30, lineY - 1), color, "%s", sLine.c_str());
} else {
screen.gPrint(Common::Point(16, lineY - 1), color, "%s", sLine.c_str());
}
}
// Move to next line, if any
lineY += 9;
lineStartP = lineEndP;
if (!*lineEndP)
break;
} else {
// We're close to the bottom of the screen, so stop display
lineY = -1;
break;
}
}
if (lineY == -1 && lineStartP != msg.c_str())
lineY = SHERLOCK_SCREEN_HEIGHT;
// Return the Y position of the next line to follow this one
return lineY;
}
void Talk::clearSequences() {
_sequenceStack.clear();
}
void Talk::pullSequence() {
Scene &scene = *_vm->_scene;
if (_sequenceStack.empty())
return;
SequenceEntry seq = _sequenceStack.pop();
if (seq._objNum != -1) {
Object &obj = scene._bgShapes[seq._objNum];
if (obj._seqSize < MAX_TALK_SEQUENCES) {
warning("Tried to restore too few frames");
} else {
for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
obj._sequences[idx] = seq._sequences[idx];
obj._frameNumber = seq._frameNumber;
obj._seqTo = seq._seqTo;
}
}
}
void Talk::pushSequence(int speaker) {
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
// Only proceed if a speaker is specified
if (speaker == -1)
return;
SequenceEntry seqEntry;