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cge_main.cpp
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cge_main.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "cge/vga13h.h"
#include "cge/cge.h"
#include "cge/cge_main.h"
#include "cge/general.h"
#include "cge/sound.h"
#include "cge/snail.h"
#include "cge/text.h"
#include "cge/game.h"
#include "cge/events.h"
#include "cge/talk.h"
#include "cge/vmenu.h"
#include "cge/walk.h"
#include "cge/sound.h"
namespace CGE {
const char *savegameStr = "SCUMMVM_CGE";
//--------------------------------------------------------------------------
const Dac g_stdPal[] = {// R G B
{ 0, 60, 0}, // 198
{ 0, 104, 0}, // 199
{ 20, 172, 0}, // 200
{ 82, 82, 0}, // 201
{ 0, 132, 82}, // 202
{ 132, 173, 82}, // 203
{ 82, 0, 0}, // 204
{ 206, 0, 24}, // 205
{ 255, 33, 33}, // 206
{ 123, 41, 0}, // 207
{ 0, 41, 0}, // 208
{ 0, 0, 82}, // 209
{ 132, 0, 0}, // 210
{ 255, 0, 0}, // 211
{ 255, 66, 66}, // 212
{ 148, 66, 16}, // 213
{ 0, 82, 0}, // 214
{ 0, 0, 132}, // 215
{ 173, 0, 0}, // 216
{ 255, 49, 0}, // 217
{ 255, 99, 99}, // 218
{ 181, 107, 49}, // 219
{ 0, 132, 0}, // 220
{ 0, 0, 255}, // 221
{ 173, 41, 0}, // 222
{ 255, 82, 0}, // 223
{ 255, 132, 132}, // 224
{ 214, 148, 74}, // 225
{ 41, 214, 0}, // 226
{ 0, 82, 173}, // 227
{ 255, 214, 0}, // 228
{ 247, 132, 49}, // 229
{ 255, 165, 165}, // 230
{ 239, 198, 123}, // 231
{ 173, 214, 0}, // 232
{ 0, 132, 214}, // 233
{ 57, 57, 57}, // 234
{ 247, 189, 74}, // 235
{ 255, 198, 198}, // 236
{ 255, 239, 173}, // 237
{ 214, 255, 173}, // 238
{ 82, 173, 255}, // 239
{ 107, 107, 107}, // 240
{ 247, 222, 99}, // 241
{ 255, 0, 255}, // 242
{ 255, 132, 255}, // 243
{ 132, 132, 173}, // 244
{ 148, 247, 255}, // 245
{ 148, 148, 148}, // 246
{ 82, 0, 82}, // 247
{ 112, 68, 112}, // 248
{ 176, 88, 144}, // 249
{ 214, 132, 173}, // 250
{ 206, 247, 255}, // 251
{ 198, 198, 198}, // 252
{ 0, 214, 255}, // 253
{ 96, 224, 96 }, // 254
{ 255, 255, 255}, // 255
};
char *CGEEngine::mergeExt(char *buf, const char *name, const char *ext) {
strcpy(buf, name);
char *dot = strrchr(buf, '.');
if (!dot)
strcat(buf, ext);
return buf;
}
int CGEEngine::takeEnum(const char **tab, const char *text) {
const char **e;
if (text) {
for (e = tab; *e; e++) {
if (scumm_stricmp(text, *e) == 0) {
return e - tab;
}
}
}
return -1;
}
int CGEEngine::newRandom(int range) {
if (!range)
return 0;
return _randomSource.getRandomNumber(range - 1);
}
void CGEEngine::sndSetVolume() {
// USeless for ScummVM
}
void CGEEngine::syncHeader(Common::Serializer &s) {
debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
int i = kDemo;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
s.syncAsUint16LE(i); // unused Demo string id
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
s.syncAsUint16LE(_music);
s.syncBytes(_volume, 2);
for (i = 0; i < 4; i++)
s.syncAsUint16LE(_flag[i]);
if (s.isLoading()) {
// Reset scene values
initSceneValues();
}
for (i = 0; i < kSceneMax; i++) {
s.syncAsSint16LE(_heroXY[i].x);
s.syncAsUint16LE(_heroXY[i].y);
}
for (i = 0; i < 1 + kSceneMax; i++) {
s.syncAsByte(_barriers[i]._horz);
s.syncAsByte(_barriers[i]._vert);
}
for (i = 0; i < kPocketNX; i++)
s.syncAsUint16LE(_pocref[i]);
if (s.isSaving()) {
// Write checksum
int checksum = kSavegameCheckSum;
s.syncAsUint16LE(checksum);
} else {
// Read checksum and validate it
uint16 checksum = 0;
s.syncAsUint16LE(checksum);
if (checksum != kSavegameCheckSum)
error("%s", _text->getText(kBadSVG));
}
}
bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false");
Common::MemoryReadStream *readStream;
SavegameHeader saveHeader;
if (slotNumber == -1) {
// Loading the data for the initial game state
EncryptedStream file = EncryptedStream(this, kSavegame0Name);
int size = file.size();
byte *dataBuffer = (byte *)malloc(size);
file.read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
} else {
// Open up the savegame file
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
// Read the data into a data buffer
int size = saveFile->size();
byte *dataBuffer = (byte *)malloc(size);
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
delete saveFile;
}
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
if (strncmp(buffer, savegameStr, kSavegameStrSize + 1) != 0) {
// It's not, so rewind back to the start
readStream->seek(0);
if (header)
// Header wanted where none exists, so return false
return false;
} else {
// Found header
if (!readSavegameHeader(readStream, saveHeader)) {
delete readStream;
return false;
}
if (header) {
*header = saveHeader;
delete readStream;
return true;
}
// Delete the thumbnail
saveHeader.thumbnail->free();
delete saveHeader.thumbnail;
}
// Get in the savegame
syncGame(readStream, NULL, tiny);
delete readStream;
return true;
}
/**
* Returns true if a given savegame exists
*/
bool CGEEngine::savegameExists(int slotNumber) {
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
bool result = saveFile != NULL;
delete saveFile;
return result;
}
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String CGEEngine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
Common::Error CGEEngine::loadGameState(int slot) {
// Clear current game activity
sceneDown();
_hero->park();
resetGame();
// If music is playing, kill it.
if (_music)
_midiPlayer->killMidi();
// Load the game
loadGame(slot, NULL);
_commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight);
_sceneLight->gotoxy(kSceneX + ((_now - 1) % kSceneNx) * kSceneDx + kSceneSX,
kSceneY + ((_now - 1) / kSceneNx) * kSceneDy + kSceneSY);
sceneUp();
return Common::kNoError;
}
void CGEEngine::resetGame() {
_vga->_spareQ->clear();
_commandHandler->reset();
}
Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
sceneDown();
_hero->park();
_oldLev = _lev;
int x = _hero->_x;
int y = _hero->_y;
int z = _hero->_z;
// Write out the user's progress
saveGame(slot, desc);
_commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight);
// Reload the scene
sceneUp();
// Restore player position
_hero->gotoxy(x, y);
_hero->_z = z;
return Common::kNoError;
}
void CGEEngine::saveGame(int slotNumber, const Common::String &desc) {
// Set up the serializer
Common::String slotName = generateSaveName(slotNumber);
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(slotName);
// Write out the ScummVM savegame header
SavegameHeader header;
header.saveName = desc;
header.version = kSavegameVersion;
writeSavegameHeader(saveFile, header);
// Write out the data of the savegame
syncGame(NULL, saveFile, false);
// Finish writing out game data
saveFile->finalize();
delete saveFile;
}
void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) {
// Write out a savegame header
out->write(savegameStr, kSavegameStrSize + 1);
out->writeByte(kSavegameVersion);
// Write savegame name
out->write(header.saveName.c_str(), header.saveName.size() + 1);
// Get the active palette
uint8 thumbPalette[256 * 3];
g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface *s = _vga->_page[0];
::createThumbnail(thumb, (const byte *)s->getPixels(), kScrWidth, kScrHeight, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
}
void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream, bool tiny) {
Common::Serializer s(readStream, writeStream);
if (s.isSaving()) {
for (int i = 0; i < kPocketNX; i++) {
register Sprite *pocSpr = _pocket[i];
_pocref[i] = (pocSpr) ? pocSpr->_ref : -1;
}
// Skip Digital and Midi volumes, useless under ScummVM
_volume[0] = 0;
_volume[1] = 0;
}
// Synchronise header data
syncHeader(s);
if (s.isSaving()) {
// Loop through saving the sprite data
for (Sprite *spr = _vga->_spareQ->first(); spr; spr = spr->_next) {
if (!s.err())
spr->sync(s);
}
} else {
// Loading game
if (_soundOk == 1 && _mode == 0) {
// Skip Digital and Midi volumes, useless under ScummVM
sndSetVolume();
}
if (!tiny) { // load sprites & pocket
while (readStream->pos() < readStream->size()) {
Sprite S(this, NULL);
S.sync(s);
S._prev = S._next = NULL;
Sprite *spr = (scumm_stricmp(S._file + 2, "MUCHA") == 0) ? new Fly(this, NULL)
: new Sprite(this, NULL);
assert(spr != NULL);
*spr = S;
_vga->_spareQ->append(spr);
}
for (int i = 0; i < kPocketNX; i++) {
register int r = _pocref[i];
_pocket[i] = (r < 0) ? NULL : _vga->_spareQ->locate(r);
}
}
}
}
bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = NULL;
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
return false;
// Read in the string
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
// Get the thumbnail
header.thumbnail = Graphics::loadThumbnail(*in);
if (!header.thumbnail)
return false;
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
void CGEEngine::heroCover(int cvr) {
debugC(1, kCGEDebugEngine, "CGEEngine::heroCover(%d)", cvr);
_commandHandler->addCommand(kCmdCover, 1, cvr, NULL);
}
void CGEEngine::trouble(int seq, int text) {
debugC(1, kCGEDebugEngine, "CGEEngine::trouble(%d, %d)", seq, text);
_hero->park();
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
_commandHandler->addCommand(kCmdSeq, -1, seq, _hero);
_commandHandler->addCommand(kCmdSound, -1, 2, _hero);
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
_commandHandler->addCommand(kCmdSay, 1, text, _hero);
}
void CGEEngine::offUse() {
debugC(1, kCGEDebugEngine, "CGEEngine::offUse()");
trouble(kSeqOffUse, kOffUse + newRandom(_offUseCount));
}
void CGEEngine::tooFar() {
debugC(1, kCGEDebugEngine, "CGEEngine::tooFar()");
trouble(kSeqTooFar, kTooFar);
}
void CGEEngine::loadHeroXY() {
debugC(1, kCGEDebugEngine, "CGEEngine::loadHeroXY()");
EncryptedStream cf(this, "CGE.HXY");
uint16 x, y;
memset(_heroXY, 0, sizeof(_heroXY));
if (!cf.err()) {
for (int i = 0; i < kSceneMax; ++i) {
cf.read((byte *)&x, 2);
cf.read((byte *)&y, 2);
_heroXY[i].x = (int16)FROM_LE_16(x);
_heroXY[i].y = (int16)FROM_LE_16(y);
}
}
}
void CGEEngine::loadMapping() {
debugC(1, kCGEDebugEngine, "CGEEngine::loadMapping()");
if (_now <= kSceneMax) {
EncryptedStream cf(this, "CGE.TAB");
if (!cf.err()) {
// Move to the data for the given room
cf.seek((_now - 1) * kMapArrSize);
// Read in the data
for (int z = 0; z < kMapZCnt; ++z) {
cf.read(&_clusterMap[z][0], kMapXCnt);
}
}
}
}
Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
_flags._kill = true;
_flags._bDel = false;
BitmapPtr *MB = new BitmapPtr[2];
MB[0] = new Bitmap(_vm, "BRICK");
MB[1] = NULL;
setShapeList(MB);
}
void Square::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
Sprite::touch(mask, x, y, keyCode);
if (mask & kMouseLeftUp) {
_vm->XZ(_x + x, _y + y).cell() = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
}
}
void CGEEngine::setMapBrick(int x, int z) {
debugC(1, kCGEDebugEngine, "CGEEngine::setMapBrick(%d, %d)", x, z);
Square *s = new Square(this);
if (s) {
char n[6];
s->gotoxy(x * kMapGridX, kMapTop + z * kMapGridZ);
sprintf(n, "%02d:%02d", x, z);
_clusterMap[z][x] = 1;
s->setName(n);
_vga->_showQ->insert(s, _vga->_showQ->first());
}
}
void CGEEngine::keyClick() {
debugC(1, kCGEDebugEngine, "CGEEngine::keyClick()");
_commandHandlerTurbo->addCommand(kCmdSound, -1, 5, NULL);
}
void CGEEngine::resetQSwitch() {
debugC(1, kCGEDebugEngine, "CGEEngine::resetQSwitch()");
_commandHandlerTurbo->addCommand(kCmdSeq, 123, 0, NULL);
keyClick();
}
void CGEEngine::quit() {
debugC(1, kCGEDebugEngine, "CGEEngine::quit()");
static Choice QuitMenu[] = {
{ NULL, &CGEEngine::startCountDown },
{ NULL, &CGEEngine::resetQSwitch },
{ NULL, &CGEEngine::dummy }
};
if (_commandHandler->idle() && !_hero->_flags._hide) {
if (Vmenu::_addr) {
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, Vmenu::_addr);
resetQSwitch();
} else {
QuitMenu[0]._text = _text->getText(kQuit);
QuitMenu[1]._text = _text->getText(kNoQuit);
(new Vmenu(this, QuitMenu, -1, -1))->setName(_text->getText(kQuitTitle));
_commandHandlerTurbo->addCommand(kCmdSeq, 123, 1, NULL);
keyClick();
}
}
}
void CGEEngine::miniStep(int stp) {
debugC(1, kCGEDebugEngine, "CGEEngine::miniStep(%d)", stp);
if (stp < 0) {
_miniScene->_flags._hide = true;
} else {
*_miniShp[0] = *_miniShpList[stp];
_miniScene->_flags._hide = false;
}
}
void CGEEngine::postMiniStep(int step) {
debugC(6, kCGEDebugEngine, "CGEEngine::postMiniStep(%d)", step);
if (_miniScene && step != _recentStep)
_commandHandlerTurbo->addCallback(kCmdExec, -1, _recentStep = step, kMiniStep);
}
void CGEEngine::showBak(int ref) {
debugC(1, kCGEDebugEngine, "CGEEngine::showBack(%d)", ref);
Sprite *spr = _vga->_spareQ->locate(ref);
if (!spr)
return;
_bitmapPalette = _vga->_sysPal;
spr->expand();
_bitmapPalette = NULL;
spr->show(2);
_vga->copyPage(1, 2);
_sys->setPal();
spr->contract();
}
void CGEEngine::sceneUp() {
debugC(1, kCGEDebugEngine, "CGEEngine::sceneUp()");
const int BakRef = 1000 * _now;
if (_music)
_midiPlayer->loadMidi(_now);
showBak(BakRef);
loadMapping();
Sprite *spr = _vga->_spareQ->first();
while (spr) {
Sprite *n = spr->_next;
if (spr->_scene == _now || spr->_scene == 0)
if (spr->_ref != BakRef) {
if (spr->_flags._back)
spr->backShow();
else
expandSprite(spr);
}
spr = n;
}
_sound->stop();
_fx->clear();
_fx->preload(0);
_fx->preload(BakRef);
if (_hero) {
_hero->gotoxy(_heroXY[_now - 1].x, _heroXY[_now - 1].y);
// following 2 lines trims Hero's Z position!
_hero->tick();
_hero->_time = 1;
_hero->_flags._hide = false;
}
if (!_dark)
_vga->sunset();
_vga->copyPage(0, 1);
selectPocket(-1);
if (_hero)
_vga->_showQ->insert(_vga->_showQ->remove(_hero));
if (_shadow) {
_vga->_showQ->remove(_shadow);
_shadow->makeXlat(_vga->glass(_vga->_sysPal, 204, 204, 204));
_vga->_showQ->insert(_shadow, _hero);
_shadow->_z = _hero->_z;
}
feedSnail(_vga->_showQ->locate(BakRef + 999), kTake);
_vga->show();
_vga->copyPage(1, 0);
_vga->show();
_vga->sunrise(_vga->_sysPal);
_dark = false;
if (!_startupMode)
_mouse->on();
}
void CGEEngine::sceneDown() {
debugC(1, kCGEDebugEngine, "CGEEngine::sceneDown()");
if (_horzLine && !_horzLine->_flags._hide)
switchMapping();
for (Sprite *spr = _vga->_showQ->first(); spr;) {
Sprite *n = spr->_next;
if (spr->_ref >= 1000 /*&& spr->_scene*/) {
if (spr->_ref % 1000 == 999)
feedSnail(spr, kTake);
_vga->_spareQ->append(_vga->_showQ->remove(spr));
}
spr = n;
}
}
void CGEEngine::xScene() {
debugC(6, kCGEDebugEngine, "CGEEngine::xScene()");
sceneDown();
if (_lev != -1)
_commandHandler->addCommand(kCmdLevel, -1, _lev, &_sceneLight);
sceneUp();
}
void CGEEngine::qGame() {
debugC(1, kCGEDebugEngine, "CGEEngine::qGame()");
sceneDown();
_hero->park();
_oldLev = _lev;
// Write out the user's progress
saveGame(0, Common::String("Automatic Savegame"));
_vga->sunset();
_endGame = true;
}
void CGEEngine::switchScene(int newScene) {
debugC(1, kCGEDebugEngine, "CGEEngine::switchScene(%d)", newScene);
if (newScene == _now)
return;
if (newScene < 0) {
_commandHandler->addCommand(kCmdLabel, -1, 0, NULL); // wait for repaint
_commandHandler->addCallback(kCmdExec, -1, 0, kQGame); // quit game
} else {
_now = newScene;
_mouse->off();
if (_hero) {
_hero->park();
_hero->step(0);
_vga->_spareQ->_show = false;
}
_sceneLight->gotoxy(kSceneX + ((_now - 1) % kSceneNx) * kSceneDx + kSceneSX,
kSceneY + ((_now - 1) / kSceneNx) * kSceneDy + kSceneSY);
killText();
if (!_startupMode)
keyClick();
_commandHandler->addCommand(kCmdLabel, -1, 0, NULL); // wait for repaint
_commandHandler->addCallback(kCmdExec, 0, 0, kXScene); // switch scene
}
}
System::System(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
_funDel = kHeroFun0;
setPal();
tick();
}
void System::setPal() {
Dac *p = _vm->_vga->_sysPal + 256 - ARRAYSIZE(g_stdPal);
for (uint i = 0; i < ARRAYSIZE(g_stdPal); i++) {
p[i]._r = g_stdPal[i]._r >> 2;
p[i]._g = g_stdPal[i]._g >> 2;
p[i]._b = g_stdPal[i]._b >> 2;
}
}
void System::funTouch() {
uint16 n = (_vm->_flag[0]) ? kHeroFun1 : kHeroFun0; // PAIN flag
if (_vm->_talk == NULL || n > _funDel)
_funDel = n;
}
void System::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
funTouch();
if (mask & kEventKeyb) {
if (keyCode == Common::KEYCODE_ESCAPE) {
// The original was calling keyClick()
// The sound is uselessly annoying and noisy, so it has been removed
_vm->killText();
if (_vm->_startupMode == 1) {
_vm->_commandHandler->addCommand(kCmdClear, -1, 0, NULL);
return;
}
}
} else {
if (_vm->_startupMode)
return;
int selectedScene = 0;
_vm->_infoLine->update(NULL);
if (y >= kWorldHeight ) {
if (x < kButtonX) { // select scene?
if (y >= kSceneY && y < kSceneY + kSceneNy * kSceneDy &&
x >= kSceneX && x < kSceneX + kSceneNx * kSceneDx && !_vm->_game) {
selectedScene = ((y - kSceneY) / kSceneDy) * kSceneNx + (x - kSceneX) / kSceneDx + 1;
if (selectedScene > _vm->_maxScene)
selectedScene = 0;
} else {
selectedScene = 0;
}
} else if (mask & kMouseLeftUp) {
if (y >= kPocketY && y < kPocketY + kPocketNY * kPocketDY &&
x >= kPocketX && x < kPocketX + kPocketNX * kPocketDX) {
int n = ((y - kPocketY) / kPocketDY) * kPocketNX + (x - kPocketX) / kPocketDX;
_vm->selectPocket(n);
}
}
}
_vm->postMiniStep(selectedScene - 1);
if (mask & kMouseLeftUp) {
if (selectedScene && _vm->_commandHandler->idle() && _vm->_hero->_tracePtr < 0)
_vm->switchScene(selectedScene);
if (_vm->_horzLine && !_vm->_horzLine->_flags._hide) {
if (y >= kMapTop && y < kMapTop + kMapHig) {
Cluster tmpCluster = _vm->XZ(x, y);
int16 x1 = tmpCluster._pt.x;
int16 z1 = tmpCluster._pt.y;
_vm->_clusterMap[z1][x1] = 1;
_vm->setMapBrick(x1, z1);
}
} else {
if (!_vm->_talk && _vm->_commandHandler->idle() && _vm->_hero
&& y >= kMapTop && y < kMapTop + kMapHig && !_vm->_game) {
_vm->_hero->findWay(_vm->XZ(x, y));
}
}
}
}
}
void System::tick() {
if (!_vm->_startupMode)
if (--_funDel == 0) {
_vm->killText();
if (_vm->_commandHandler->idle()) {
if (_vm->_flag[0]) // Pain flag
_vm->heroCover(9);
else {
int n = _vm->newRandom(100);
if (n > 96)
_vm->heroCover(6 + (_vm->_hero->_x + _vm->_hero->_w / 2 < kScrWidth / 2));
else if (n > 90)
_vm->heroCover(5);
else if (n > 60)
_vm->heroCover(4);
else
_vm->heroCover(3);
}
}
funTouch();
}
_time = kSystemRate;
}
/**
* Switch greyscale mode on/off
*/
void CGEEngine::switchColorMode() {
debugC(1, kCGEDebugEngine, "CGEEngine::switchColorMode()");
_commandHandlerTurbo->addCommand(kCmdSeq, 121, _vga->_mono = !_vga->_mono, NULL);
keyClick();
_vga->setColors(_vga->_sysPal, 64);
}
/**
* Switch music on/off
*/
void CGEEngine::switchMusic() {
debugC(1, kCGEDebugEngine, "CGEEngine::switchMusic()");
_commandHandlerTurbo->addCommand(kCmdSeq, 122, (_music = !_music), NULL);
keyClick();
if (_music)
_midiPlayer->loadMidi(_now);
else
_midiPlayer->killMidi();
}
/**
* Shutdown game
*/
void CGEEngine::startCountDown() {
debugC(1, kCGEDebugEngine, "CGEEngine::startCountDown()");
switchScene(-1);
}
void CGEEngine::switchMapping() {
assert(_horzLine);
debugC(1, kCGEDebugEngine, "CGEEngine::switchMapping()");
if (_horzLine && _horzLine->_flags._hide) {
for (int i = 0; i < kMapZCnt; i++) {
for (int j = 0; j < kMapXCnt; j++) {
if (_clusterMap[i][j])
setMapBrick(j, i);
}
}
} else {
for (Sprite *s = _vga->_showQ->first(); s; s = s->_next)
if (s->_w == kMapGridX && s->_h == kMapGridZ)
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, s);
}
_horzLine->_flags._hide = !_horzLine->_flags._hide;
}
void CGEEngine::killSprite() {
debugC(1, kCGEDebugEngine, "CGEEngine::killSprite()");
_sprite->_flags._kill = true;
_sprite->_flags._bDel = true;
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, _sprite);
_sprite = NULL;
}
void CGEEngine::optionTouch(int opt, uint16 mask) {
switch (opt) {
case 1:
if (mask & kMouseLeftUp)
switchColorMode();
break;
case 2:
if (mask & kMouseLeftUp)
switchMusic();
else if (mask & kMouseRightUp)
openMainMenuDialog();
break;
case 3:
if (mask & kMouseLeftUp)
quit();
break;
}
}
#pragma argsused
void Sprite::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
_vm->_sys->funTouch();
if ((mask & kEventAttn) != 0)
return;
_vm->_infoLine->update(name());
if (mask & (kMouseRightDown | kMouseLeftDown))
_vm->_sprite = this;
if (_ref / 10 == 12) {
_vm->optionTouch(_ref % 10, mask);
return;
}
if (_flags._syst)
return; // cannot access system sprites
if (_vm->_game)
if (mask & kMouseLeftUp) {
mask &= ~kMouseLeftUp;
mask |= kMouseRightUp;
}
if ((mask & kMouseRightUp) && _vm->_commandHandler->idle()) {
Sprite *ps = (_vm->_pocLight->_seqPtr) ? _vm->_pocket[_vm->_pocPtr] : NULL;
if (ps) {
if (_flags._kept || _vm->_hero->distance(this) < kDistMax) {
if (works(ps)) {
_vm->feedSnail(ps, kTake);
} else
_vm->offUse();
_vm->selectPocket(-1);
} else
_vm->tooFar();
} else {
if (_flags._kept) {
mask |= kMouseLeftUp;
} else {
if (_vm->_hero->distance(this) < kDistMax) {
if (_flags._port) {
if (_vm->findPocket(NULL) < 0) {
_vm->pocFul();
} else {
_vm->_commandHandler->addCommand(kCmdReach, -1, -1, this);
_vm->_commandHandler->addCommand(kCmdKeep, -1, -1, this);
_flags._port = false;
}
} else {
if (_takePtr != kNoPtr) {
if (snList(kTake)[_takePtr]._commandType == kCmdNext)
_vm->offUse();
else
_vm->feedSnail(this, kTake);
} else {
_vm->offUse();
}
}
} else {
_vm->tooFar();
}
}