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star_control_sub5.cpp
221 lines (192 loc) · 5.81 KB
/
star_control_sub5.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub5.h"
#include "titanic/star_control/star_control_sub12.h"
#include "titanic/titanic.h"
namespace Titanic {
void CStarControlSub5::SubEntry::clear() {
if (_data2P) {
delete[] _data2P;
_data2P = nullptr;
_field4 = 0;
}
if (_data1P) {
delete[] _data1P;
_data1P = nullptr;
_field0 = 0;
}
}
/*------------------------------------------------------------------------*/
bool CStarControlSub5::MemoryBlock::allocate() {
// TODO
return true;
}
/*------------------------------------------------------------------------*/
CStarControlSub5::CStarControlSub5() : _flag(true), _dataP(nullptr),
_field78B0(0) {
}
CStarControlSub5::~CStarControlSub5() {
delete[] _dataP;
_dataP = nullptr;
}
bool CStarControlSub5::setup() {
bool success = setupEntry(5, 5, 4, 1024.0)
&& setupEntry(7, 7, 3, 1024.0)
&& setupEntry(8, 8, 2, 1024.0)
&& setupEntry(16, 16, 1, 1024.0)
&& setupEntry(24, 24, 0, 1024.0);
if (success)
success = setup2(24, 24);
return success;
}
bool CStarControlSub5::setup2(int val1, int val2) {
// TODO: Original set an explicit random seed here. Could be
// problematic if following random values need to be deterministic
double FACTOR = 3.1415927 * 0.0055555557;
const int VALUES1[] = { 0x800, 0xC00, 0x1000, 0x1400, 0x1800 };
const int VALUES2[] = {
0xF95BCD, 0xA505A0, 0xFFAD43, 0x98F4EB, 0xF3EFA5, 0,
0xFFFFFF, 0x81EEF5, 0x5FFD3, 0x4EE4FA, 0x11C3FF, 0x28F3F4,
0x36FCF2, 0x29F1FD, 0x29BCFD, 0x98E3F4, 0xBBF3D9, 0x8198F5,
0x5BE4F9, 0x0D6E2, 0x74EEF6, 0x68DEF8
};
Entry *e = &_entries[0];
for (int idx = 0; idx < 256; ++idx) {
if (idx == 0) {
e->_field0 = 0x4C8;
e->_field4 = 0x40;
e->_field5 = 0x40;
e->_field6 = 0x40;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 7.0;
e->_field14 = 0.0084687499;
++e;
e->_field0 = 0x574;
e->_field4 = 0x7f;
e->_field5 = 0;
e->_field6 = 0;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 3.0;
e->_field14 = 0.021011719;
++e;
e->_field0 = 0x603;
e->_field4 = 0;
e->_field5 = 0;
e->_field6 = 0xff;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = 0;
e->_field14 = 0.022144532;
++e;
e->_field0 = 0x712;
e->_field4 = 0xff;
e->_field5 = 0;
e->_field6 = 0;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 2.0;
e->_field14 = 0.01178125;
++e;
e->_field0 = 0xe7f;
e->_field4 = 0xe6;
e->_field5 = 0xbe;
e->_field6 = 0;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 1.0;
e->_field14 = 0.24791406;
++e;
e->_field0 = 0x173f;
e->_field4 = 0xf0;
e->_field5 = 0xf0;
e->_field6 = 0xe6;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 3.0;
e->_field14 = 0.20832032;
++e;
e->_field0 = 0x2ab8;
e->_field4 = 0x28;
e->_field5 = 0x32;
e->_field6 = 0x28;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 1.0;
e->_field14 = 0.088164061;
++e;
e->_field0 = 0x40ac;
e->_field4 = 0x0;
e->_field5 = 0xbe;
e->_field6 = 0xf0;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 2.0;
e->_field14 = 0.084375001;
++e;
e->_field0 = 0x539c;
e->_field4 = 0x20;
e->_field5 = 0x20;
e->_field6 = 0x20;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * 17.0;
e->_field14 = 0.00390625;
} else {
for (int ctr = 0; ctr < 5; ++ctr) {
e->_field0 = static_cast<int>(g_vm->getRandomFloat() * 1350.0
- 675.0) + VALUES1[idx];
int val = VALUES2[g_vm->getRandomNumber(15)];
e->_field4 = val & 0xff;
e->_field5 = (val >> 8) & 0xff;
e->_field6 = (val >> 16) & 0xff;
e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * (double)g_vm->getRandomNumber(15);
e->_field14 = ((double)g_vm->getRandomNumber(0xffffffff)
* 50.0 * 0.000015259022) * 0.00390625;
}
}
}
if (_memoryBlock.allocate()) {
_dataP = new byte[((val2 - 2) * val1 + 2) * 24];
return true;
}
return false;
}
void CStarControlSub5::proc2(CStarControlSub6 *sub6, FVector *vector, double v1, double v2, double v3,
CSurfaceArea *surfaceArea, CStarControlSub12 *sub12) {
// TODO
}
void CStarControlSub5::proc3(CErrorCode *errorCode) {
++_field78B0;
errorCode->set();
}
void CStarControlSub5::fn1() {
_flag = !_flag;
}
bool CStarControlSub5::setupEntry(int val1, int val2, int index, double val3) {
// TODO
return true;
}
} // End of namespace Titanic