-
-
Notifications
You must be signed in to change notification settings - Fork 999
/
CItem.h
executable file
·84 lines (66 loc) · 2.57 KB
/
CItem.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_GAMESHELL_CITEM_H
#define PEGASUS_GAMESHELL_CITEM_H
#include "pegasus/MMShell/Utilities/MMIDObject.h"
#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
namespace Common {
class Error;
class ReadStream;
class WriteStream;
}
namespace Pegasus {
/*
CItem is an object which can be picked up and carried around.
CItems have
a location
an ID.
weight
an owner (kNoActorID if no one is carrying the CItem)
*/
class CItem : public MMIDObject {
public:
CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
virtual ~CItem();
// WriteToStream writes everything EXCEPT the item's ID.
// It is assumed that the calling function will write and read the ID.
virtual Common::Error WriteToStream(Common::WriteStream *stream);
virtual Common::Error ReadFromStream(Common::ReadStream *stream);
virtual tActorID GetItemOwner() const;
virtual void SetItemOwner(const tActorID owner);
void GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const;
void SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
tNeighborhoodID GetItemNeighborhood() const;
virtual tWeightType GetItemWeight();
virtual void SetItemState(const tItemState state);
virtual tItemState GetItemState() const;
protected:
tNeighborhoodID fItemNeighborhood;
tRoomID fItemRoom;
tDirectionConstant fItemDirection;
tActorID fItemOwnerID;
tWeightType fItemWeight;
tItemState fItemState;
};
} // End of namespace Pegasus
#endif