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ARM assembly routines for nice speedups on several ports; improvements to the sound mixer
Trembyle
Archivist
Website (code)
Fredrik Wendel
(retired)
Website (maintenance)
James Brown
IRC Logs maintainer
Thierry Crozat
Wiki maintainer
Andre Heider
Buildbot maintainer
Joost Peters
Doxygen Project Documentation maintainer
Jordi Vilalta Prat
Wiki maintainer
Eugene Sandulenko
Forum, IRC channel, Screen Shots and Mailing list maintainer
John Willis
Website (content)
All active team members
Documentation
Thierry Crozat
Numerous contributions to documentation
Joachim Eberhard
Numerous contributions to documentation (retired)
Matthew Hoops
Numerous contributions to documentation (retired)
Cadi Howley
User documentation (GSOD 2020)
Retired Team Members
Chris Apers
Former PalmOS porter
Ralph Brorsen
Help with GUI implementation
Jamieson Christian
iMUSE, MIDI, all things musical
Felix Jakschitsch
Zak256 reverse engineering
Mutwin Kraus
Original MacOS porter
Peter Moraliyski
Port: GP32
Jeremy Newman
Former webmaster
Lionel Ulmer
Port: X11
Won Star
Former GP32 porter
Matan Bareket
Website, Infrastructure, UI/UX
Other contributions
Packages
AmigaOS 4
Hans-Jörg Frieden
(retired)
Hubert Maier
Juha Niemimäki
(retired)
Atari/FreeMiNT
Keith Scroggins
BeOS
Stefan Parviainen
(retired)
Luc Schrijvers
Debian GNU/Linux
Tore Anderson
(retired)
David Weinehall
Fedora / RedHat
Willem Jan Palenstijn
Haiku
Luc Schrijvers
macOS
Max Horn
(retired)
Oystein Eftevaag
Thierry Crozat
Mandriva
Dominik Scherer
(retired)
MorphOS
BeWorld
Fabien Coeurjoly
Rüdiger Hanke
(retired)
OS/2
Paul Smedley
RISC OS
Cameron Cawley
SlackWare
Robert Kelsen
Solaris x86
Laurent Blume
Solaris SPARC
Markus Strangl
Win32
Travis Howell
Lothar Serra Mari
Win64
Chris Gray
(retired)
Johannes Schickel
(retired)
Lothar Serra Mari
GUI Translations
Thierry Crozat
Translation Lead
Basque
Mikel Iturbe Urretxa
Belarusian
Ivan Lukyanov
Catalan
Jordi Vilalta Prat
Czech
Zbynìk Schwarz
Danish
Steffen Nyeland
scootergrisen
Dutch
Ben Castricum
Finnish
Toni Saarela
Timo Mikkolainen
French
Thierry Crozat
Purple T
Galician
Santiago G. Sanz
German
Simon Sawatzki
Lothar Serra Mari
Greek
Thanasis Antoniou
Filippos Karapetis
Hungarian
Alex Bevilacqua
George Kormendi
Italian
Matteo Angelino
Paolo Bossi
Walter Agazzi
Norwegian (Bokmål)
Einar Johan Sømåen
Norwegian (Nynorsk)
Einar Johan Sømåen
Polish
GrajPoPolsku.pl Team
Brazilian Portuguese
ScummBR Team
Marcel Souza Lemes
Portuguese
Daniel Albano
Russian
Eugene Sandulenko
Spanish
Tomás Maidagan
Jordi Vilalta Prat
IlDucci
Rodrigo Vegas Sánchez-Ferrero
Swedish
Hampus Flink
Adrian Frühwirth
Ukrainian
Lubomyr Lisen
Game Translations
CGE
Dan Serban
Soltys English translation
Víctor González
Soltys Spanish translation
Alejandro Gómez de la Muñoza
Soltys Spanish translation
CGE2
Arnaud Boutonné
Sfinx English translation
Thierry Crozat
Sfinx English translation
Peter Bozsó
Sfinx English translation editor
Ryan Clark
Sfinx English translation editor
Drascula
Thierry Crozat
Improve French translation
Mortevielle
Hugo Labrande
Improve English translation
Thierry Crozat
Improve English translation
Prince
ShinjiGR
English translation
Eugene Sandulenko
English translation
Anna Baldur
English translation
Supernova
Joseph-Eugene Winzer
English translation
Thierry Crozat
English translation
Walter Agazzi
Italian translation
Websites (design)
Dobó Balázs
Website design
William Claydon
Skins for doxygen, buildbot and wiki
Yaroslav Fedevych
HTML/CSS for the website
Jean Marc Gimenez
ScummVM logo
David Jensen
SVG logo conversion
Raina
ScummVM forum buttons
Icons pack
David Calvert
Eugene Sandulenko
J Moretti
Jennifer McMurray
Lothar Serra Mari
Oleg Ermakov
Olly Dean
Stefan Philippsen
Canuma
SupSuper
Thunderforge
neuromancer
nightm4re94
trembyle
Code contributions
Ori Avtalion
Subtitle control options in the GUI; BASS GUI fixes
Stuart Caie
Decoders for Amiga and AtariST data files (AGOS engine)
Paolo Costabel
PSP port contributions
Martin Doucha
CinE engine objectification
Thomas Fach-Pedersen
ProTracker module player, Smacker video decoder
Tobias Gunkel
Sound support for C64 version of MM/Zak, Loom PCE support
Dries Harnie
Android port for ResidualVM
Janne Huttunen
V3 actor mask support, Dig/FT SMUSH audio
Kovács Endre János
Several fixes for Simon1
Jeroen Janssen
Numerous readability and bugfix patches
Keith Kaisershot
Several Pegasus Prime patches and DVD additions
Andreas Karlsson
Initial port for SymbianOS
Stefan Kristiansson
Initial work on SDL2 support
Claudio Matsuoka
Daily Linux builds
Thomas Mayer
PSP port contributions
Sean Murray
ScummVM tools GUI application (GSoC 2007 task)
n0p
Windows CE port aspect ratio correction scaler and right click input method
Mikesch Nepomuk
MI1 VGA floppy patches
Nicolas Noble
Config file and ALSA support
Tim Phillips
Initial MI1 CD music support
Quietust
Sound support for Amiga SCUMM V2/V3 games, MM NES support
Robert Crossfield
Improved support for Apple II/C64 versions of MM
Andreas Röver
Broken Sword I & II MPEG2 cutscene support
Edward Rudd
Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler
Final MI1 CD music support, initial Ogg Vorbis support
André Souza
SDL-based OpenGL renderer
Joel Teichroeb
Android port for ResidualVM
Tom Frost
WebOS port contributions
FreeSCI Contributors
Francois-R Boyer
MT-32 information and mapping code
Rainer Canavan
IRIX MIDI driver and bug fixes
Xiaojun Chen
Paul David Doherty
Game version information
Vyacheslav Dikonov
Config script improvements
Ruediger Hanke
Port to the MorphOS platform
Matt Hargett
Clean-ups, bugfixes, Hardcore QA, Win32
Max Horn
SetJump implementation
Ravi I.
SCI0 sound resource specification
Emmanuel Jeandel
Bugfixes and bug reports
Dmitry Jemerov
Port to the Win32 platform, numerous bugfixes
Chris Kehler
Makefile enhancements
Christopher T. Lansdown
Original CVS maintainer, Alpha compatibility fixes
Sergey Lapin
Port of Carl's type 2 decompression code
Rickard Lind
MT-32->GM MIDI mapping magic, sound research
Hubert Maier
AmigaOS 4 port
Johannes Manhave
Document format translation
Claudio Matsuoka
CVS snapshots, daily builds, BeOS and cygwin ports
Dark Minister
SCI research (bytecode and parser)
Carl Muckenhoupt
Sources to the SCI resource viewer tools that started it all
Anders Baden Nielsen
PPC testing
Walter van Niftrik
Ports to the Dreamcast and GP32 platforms
Rune Orsval
Configuration file editor
Solomon Peachy
SDL ports and much of the sound subsystem
Robey Pointer
Bug tracking system hosting
Magnus Reftel
Heap implementation, Python class viewer, bugfixes
Christoph Reichenbach
UN*X code, VM/Graphics/Sound/other infrastructure
George Reid
FreeBSD package management
Lars Skovlund
Project maintenance, most documentation, bugfixes, SCI1 support
Rink Springer
Port to the DOS platform, several bug fixes
Rainer De Temple
SCI research
Sean Terrell
Hugues Valois
Game selection menu
Jordi Vilalta
Numerous code and website clean-up patches
Petr Vyhnak
The DCL-INFLATE algorithm, many Win32 improvements
Bas Zoetekouw
Man pages, debian package management, CVS maintenance
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM extension as a course project in his Advanced OS course.
Special thanks to Bob Heitman and Corey Cole for their support of FreeSCI.
ResidualVM Contributors
Grim
Thomas Allen
Various engine code fixes and improvements
Torbjörn Andersson
Various code fixes
Ori Avtalion
Lipsync, LAF support, various code fixes
Robert Biro
Antialiasing support
Bastien Bouclet
Various fixes to engine
David Cardwell
Few fixes to EMI
Marcus Comstedt
Initial Dreamcast port
Andrea Corna
Patcher module, various engine improvements
Jonathan Gray
Various code fixes
Tobias Gunkel
Initial Android port, few engines fixes
Azamat H. Hackimov
Configure fix
Vincent Hamm
Various engine code fixes and improvements
Sven Hesse
Various compilation fixes
Matthew Hoops
Smush codec48, Grim and EMI engine improvements
Erich Hoover
x86-64 fixes, various code fixes and improvements
Max Horn
Few code fixes
Travis Howell
Various code fixes, Windows port
Joseph Jezak
A lot of engine improvements and fixes
Guillem Jover
Few code improvements
Filippos Karapetis
Compilation fixes
Ingo van Lil
Various fixes and improvements for EMI
Vincent Pelletier
Various engine and TinyGL improvements
Joost Peters
Various code fixes
George Macon
Few fixes
Josh Matthews
Few fixes to engine
Matthieu Milan
Various engine improvements
Gregory Montoir
Few fixes to engine
Stefano Musumeci
TinyGL backend and engine driver improvements
Christian Neumair
Various optimisation patches
Daniel Schepler
Initial grim engine contributor, LUA support
Dmitry Smirnov
Minor spelling corrections
Yaron Tausky
Fixes to subtitles
Julien Templier
create_project tool
Pino Toscano
Debian GNU/Linux package files
Lionel Ulmer
OpenGL optimisations
cmayer0087
Various engine code fixes
JenniBee
Compilation fixes
karjonas
Various engine code fixes
mparnaudeau
Various grim engine code fixes
PoulpiFr
Few fixes to Android port
sietschie
Few fixes to engine
Myst 3
David Fioramonti
Autosave support and few fixes
Matthew Hoops
Various engine improvements and code fixes
Stefano Musumeci
TinyGL engine support
Stark
Bartosz Dudziak
Various engine improvements and code fixes
Matthew Hoops
ADPCM decoder
Paweł Kołodziejski
Various engine code fixes
Awad Mackie
Few fixes to engine
Marius Ioan Orban
Code fix
Vincent Pelletier
Raw sound support
Jordi Vilalta Prat
Initial engine contributor
Scott Thomas
Initial engine author
Will Thomson
Few fixes to engine
Faalagorn
Few code improvements
orangeforest11
Few engine improvements
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
Daniel Balsom
For the original Reinherit (SAGA) code
Sander Buskens
For his work on the initial reversing of Monkey2
Dean Beeler
For the original MT-32 emulator
Kevin Carnes
For Scumm16, the basis of ScummVM's older gfx codecs
Curt Coder
For the original TrollVM (preAGI) code
Patrick Combet
For the original Gobliiins ADL player
Ivan Dubrov
For contributing the initial version of the Gobliiins engine
Henrik Engqvist
For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space
DOSBox Team
For their awesome OPL2 and OPL3 emulator
Yusuke Kamiyamane
For contributing some GUI icons
Till Kresslein
For design of modern ScummVM GUI
Jezar Wakefield
For his freeverb filter implementation
Jim Leiterman
Various info on his FM-TOWNS/Marty SCUMM ports
Lloyd Rosen
For deep tech details about C64 Zak & MM
Sarien Team
Original AGI engine code
Jimmi Thøgersen
For ScummRev, and much obscure code/documentation
Tristan Matthews
For additional work on the original MT-32 emulator
James Woodcock
Soundtrack enhancements
Anton Yartsev
For the original re-implementation of the Z-Vision engine
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth, for sharing the source of The Labyrinth of Time and for always replying promptly to our questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us.
John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us.
Emilio de Paz Aragón from Alcachofa Soft for sharing the source code of Drascula: The Vampire Strikes Back with us and his generosity with freewaring the game.
David P. Gray from Gray Design Associates for sharing the source code of the Hugo trilogy.
The mindFactory team for writing Broken Sword 2.5, a splendid fan-made sequel, and for sharing the source code with us.
Neil Dodwell and David Dew from Creative Reality for providing the source of Dreamweb and for their tremendous support.
Janusz Wiśniewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon for providing full source code for Sołtys and Sfinx and letting us redistribute the games.
Jan Nedoma for providing the sources to the Wintermute-engine, and for his support while porting the engine to ScummVM.
Bob Bell, David Black, Michel Kripalani, and Tommy Yune from Presto Studios for providing the source code of The Journeyman Project: Pegasus Prime and The Journeyman Project 2: Buried in Time.
Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and Vasyl Tsvirkunov of Electronic Arts for providing the source code of the two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry Duncan for their tenacious efforts to recover the sources.
John Romero for sharing the source code of Hyperspace Delivery Boy! with us.
Steffen Dingel for sharing the source code of the Mission Supernova game with us.
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.
Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from.
Fabrizio Lagorio from Trecision S.p.A., for finding and providing the source code of many of their games.