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Path finding / Obstacle avoidance #6

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SDClowen opened this issue Dec 13, 2021 · 0 comments
Closed

Path finding / Obstacle avoidance #6

SDClowen opened this issue Dec 13, 2021 · 0 comments

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@SDClowen
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Terrain

Quad nodes in a graph.

Possible heuristics:

  • How to measure distance?
  • Edge flag to determine walkability
  • Edge direction flag to accumulate points for walking against destination direction.

Objects

Tris nodes in a graph.

Possible heuristics:

  • How to measure distance?
  • Edge flag to determine walkability

Dungeon

DunBlock graph

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