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IActorContext.cs
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/
IActorContext.cs
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/* ----------------------------------------------------------------------------
* Copyright (C) 2013 Arne F. Claassen
* geekblog [at] claassen [dot] net
* http://github.com/sdether/Calculon
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* ----------------------------------------------------------------------------
*/
using System;
using System.Threading.Tasks;
namespace Droog.Calculon {
public interface IActorContext {
ActorRef Self { get; }
ActorRef Parent { get; }
Task<TResult> Return<TResult>(TResult value);
Task Return();
Completion<TResult> GetCompletion<TResult>();
Completion GetCompletion();
ActorProxy<TActor> Create<TActor>(string name = null, Func<TActor> builder = null) where TActor : class;
ActorProxy<TActor> Find<TActor>(ActorRef actorRef) where TActor : class;
}
}