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I was curious if it's possible to use tiled2unity to create a mesh using some base tiles, which can then be mapped to different tile "themes" in unity. E.g. You could create 5 "theme" tilesheets, where each type of tile is in the same corresponding place in the tilesheet. I'm curious if I can swap out the underlying tile texture image once in unity to change the style of the tiles.
Thoughts? and Thanks! Love the tool
The text was updated successfully, but these errors were encountered:
Hi abelnation, yes, it should be trivial to change the material on a layer with just a bit of scripting. You may want to use a custom Tag on the layers you are interested in. Then you can search for each GameObject by its Tag, get a reference to the MeshRenderer on it, and then set the material on that mesh renderer.
I was reading the towerfall dev blog post about auto-tiling (http://towerfall.tumblr.com/post/98906957031/detailing-process-i-still-want-to-prototype-a-new).
I was curious if it's possible to use tiled2unity to create a mesh using some base tiles, which can then be mapped to different tile "themes" in unity. E.g. You could create 5 "theme" tilesheets, where each type of tile is in the same corresponding place in the tilesheet. I'm curious if I can swap out the underlying tile texture image once in unity to change the style of the tiles.
Thoughts? and Thanks! Love the tool
The text was updated successfully, but these errors were encountered: