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Recreate new obj and prefab when load project without library folder ? #51
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My apologies but I don't understand. Is there a chance you know someone that speaks both our languages that could put your words into English for me? If it helps, you shouldn't need to build your own version of Tiled2Unity if you just want to use it to import Tiled maps in Unity. You could just download the tool here and use it. |
Sorry for my unclear words. I had imported a tiledmap to unity by this tool, then their would be some files include map.xml ; map.obj and map.prefab,then i add a test script to map.prefab.now, i push the new project to my git server.at last , i pull files from the server to a new project. then i reopen the project that pulled resource from my git server. the map prefab will lost previous test script .this is my encounter problem. |
No need to apologize. I'm the one limited to one language ;) Since the prefab is recreated each time a I talk about Custom Importers more on my blog here: http://www.seanba.com/megadadadventures.html Best, |
I download project from svn ,then my map prefab that use the msh obj with my custom script will lose, then i find the obj will recreate when open the project without library folder.how can i do prevent import script recprocess to create obj and prefab to recover my exit map prefab when open new project ?
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