/
spherethaumatergyspells.scp
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spherethaumatergyspells.scp
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//EARTH SPELLS
//Stone
[ITEMDEF i_stone_scroll]
ID=i_map_rolled
NAME=Stone Scroll
CATEGORY=Provisions - Alchemy & Magic
SUBSECTION=Earth Scrolls
DESCRIPTION=Stone Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM stone_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF i_stone_spell_stone]
ID=i_rock_plain
NAME=A Magical Stone
ON=@Create
TIMER 1
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF stone_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Stone Spell
CATEGORY=Miscellaneous
SUBSECTION=Spell Memory Items
DESCRIPTION=Stone
ON=@Create
ATTR attr_can_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 0
SRC.f_manacheck 3
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY In Yelm Por
TARGET Select the target for the spell.
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
ENDIF
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 400
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-3
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL>+10
SRC.TARG.NEWITEM i_stone_spell_stone
SRC.TARG.ACT.P <SRC.TARG.P>
SOUND 013F
f_earth_check
f_spell_damage
RETURN 1
//Wall of Stone
[ITEMDEF i_wall_of_stone_scroll]
ID=i_map_rolled
NAME=Wall of Stone Scroll
CATEGORY=Provisions - Alchemy & Magic
SUBSECTION=Earth Scrolls
DESCRIPTION=Wall of Stone Scroll
ON=@Create
COLOR 040C
ON=@DCLICK
SRC.NEWITEM wall_of_stone_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF wall_of_stone_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Wall of Stone Spell
ON=@Create
ATTR attr_can_decay
ON=@Equip
VAR.SPELLCHECK 0
f_earthskillcheck 2500
f_mageryskillcheck 100
f_manacheck 6
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.TAG.TEMPWALLSTONETAG <SRC.MAGERY>
SRC.CAST s_wall_of_stone
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 20
IF <SRC.MAGERY> > <SRC.TAG.TEMPWALLSTONETAG>
SRC.MAGERY <SRC.TAG.TEMPWALLSTONETAG>
ENDIF
SRC.TAG.TEMPWALLSTONETAG
f_mageryskillgain
RETURN 1
//Stoneskin
[ITEMDEF i_stoneskin_scroll]
ID=i_map_rolled
NAME=Stoneskin Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM stoneskin_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF stoneskin_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Stoneskin Spell
ON=@Create
TIMER 45
ATTR attr_can_decay
ON=@Equip
VAR.SPELLCHECK 0
f_earthskillcheck 5000
f_mageryskillcheck 300
f_manacheck 6
IF <VAR.SPELLCHECK>0
RETURN 10
ENDIF
SRC.TAG.TEMPSTONESKINTAG <SRC.MAGERY>
SRC.CAST s_stoneskin
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 40
IF <SRC.MAGERY> > <SRC.TAG.TEMPSTONESKINTAG>
SRC.MAGERY <SRC.TAG.TEMPSTONESKINTAG>
ENDIF
SRC.TAG.TEMPSTONESKINTAG
f_mageryskillgain
RETURN 1
//Mudslide
[ITEMDEF i_mudslide_scroll]
ID=i_map_rolled
NAME=Mudslide Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM mudslide_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF mudslide_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Mudslide Spell
ON=@Create
ATTR attr_can_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 400
SRC.f_manacheck 15
SRC.f_earthskillcheck 10000
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY In Yelm Grav Por
TARGET Select the target for the spell.
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
ENDIF
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 800
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-15
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 80
SRC.TARG.NEWITEM i_mudslide
SRC.TARG.ACT.P <SRC.TARG.P>
SOUND 011
SRC.TARG.DAMAGE <SRC.MAGERY>/150
RETURN 1
[ITEMDEF i_mudslide]
ID=034F9
NAME=a mudslide
ON=@Create
ATTR attr_can_decay
COLOR 040C
TIMER 1
//Boulder
[ITEMDEF i_boulder_scroll]
ID=i_map_rolled
NAME=Boulder Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM boulder_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF i_boulder_spell_boulder]
ID=01358
NAME=A Magical Boulder
ON=@Create
TIMER 1
ON=@Timer
REMOVE
[ITEMDEF boulder_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Boulder Spell
ON=@Create
ATTR attr_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 500
SRC.f_manacheck 20
SRC.f_earthskillcheck 20000
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY In Vas Yelm Por
TARGET Select the target for the spell.
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
ENDIF
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 900
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-20
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 160
SRC.TARG.NEWITEM i_boulder_spell_boulder
SRC.TARG.ACT.P <SRC.TARG.P>
SOUND 013F
SRC.TARG.DAMAGE <SRC.MAGERY>/100
RETURN 1
//Golem
[ITEMDEF i_golem_scroll]
ID=i_map_rolled
NAME=Golem Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM golem_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF golem_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Golem Spell
ON=@Create
ATTR=attr_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 600
SRC.f_manacheck 30
SRC.f_earthskillcheck 40000
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY Kal Bet Xen Ylem
TARGETG Where do you wish to summon the creature?
ON=@Targon_Ground
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 1000
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-30
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 320
IF <SRC.MAGERY> >= 3000
SRC.NEWNPC c_steelgolem_make
SRC.ACT.P <SRC.TARG.P>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
SRC.NEWNPC c_steelgolem_make
SRC.ACT.P <SRC.TARG.P>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
ELSEIF <SRC.MAGERY> >= 2000
SRC.NEWNPC c_steelgolem_make
SRC.ACT.P <SRC.TARG.P>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
ELSEIF <SRC.MAGERY> >= 1000
SRC.NEWNPC c_stonegolem_make
SRC.ACT.P <SRC.TARG.P>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
ELSE
SRC.NEWNPC c_claygolem_make
SRC.ACT.P <SRC.TARG.P>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
//Petrify
[ITEMDEF i_petrify_scroll]
ID=i_map_rolled
TYPE=t_scroll
NAME=Petrify Scroll
ON=@create
COLOR 040C
ON=@DClick
SRC.NEWITEM petrify_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF petrify_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Petrify Spell
ON=@Create
ATTR attr_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 1100
SRC.f_manacheck 30
SRC.f_earthskillcheck 80000
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY An Por Ylem
TARGET Select the target for the spell.
ENDIF
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 1100
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-30
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 640
SRC.TARG.EFFECT 2,037be,1,5,1
SRC.SOUND 01E6
SRC.NEWITEM i_petrify_memory
SRC.TARG.EQUIP <SRC.ACT>
SRC.ACT.TIMER <SRC.MAGERY>/50
SRC.UPDATE
RETURN 1
[ITEMDEF i_petrify_memory]
ID=i_memory
TYPE=t_eq_script
NAME=Petrify Memory
ON=@Equip
SRC.FLAGS <SRC.FLAGS>|040000
SRC.SYSMESSAGE You have been petrified.
SRC.UPDATE
RETURN 1
ON=@Timer
REMOVE
RETURN 1
ON=@UnEquip
SRC.FLAGS <SRC.FLAGS>&~040000
SRC.SYSMESSAGE You are no longer petrified.
SRC.UPDATE
RETURN 1
//Earthquake
[ITEMDEF i_earthquake_scroll]
ID=i_map_rolled
NAME=Earthquake Scroll
ON=@Create
COLOR 040C
ON=@DCLICK
SRC.NEWITEM earthquake_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF earthquake_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Earthquake Spell
ON=@Create
ATTR attr_decay
ON=@Equip
VAR.SPELLCHECK 0
f_earthskillcheck 16000
f_mageryskillcheck 800
f_manacheck 50
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.TAG.TEMPQUAKETAG <SRC.MAGERY>
SRC.CAST s_earthquake
SRC.TAG.EARTHSKILL <SRC.TAG.EARTHSKILL> + 1280
IF <SRC.MAGERY> > <SRC.TAG.TEMPQUAKETAG>
SRC.MAGERY <SRC.TAG.TEMPQUAKETAG>
ENDIF
SRC.TAG.TEMPQUAKETAG
f_mageryskillgain
RETURN 1
//Summon Earth Elemental
[ITEMDEF i_summon_earth_elemental_scroll]
ID=i_map_rolled
NAME=Summon Earth Elemental Scroll
ON=@Create
COLOR 040C
ON=@DClick
SRC.NEWITEM summon_earth_elemental_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF summon_earth_elemental_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Summon Earth Elemental Spell
ON=@Create
ATTR=attr_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 1200
SRC.f_manacheck 100
SRC.f_earthskillcheck 320000
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY Kal Vas Xen Ylem
TARGETG Where do you wish to summon the creature?
ON=@Targon_Ground
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 1600
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-100
SRC.MANA <SRC.MANA>+-100
SRC.NEWNPC c_elem_earth
SRC.ACT.P <SRC.TARGP>
SRC.ACT.NEWITEM i_memory
SRC.ACT.ACT.COLOR 02
SRC.ACT.ACT.LINK <SRC.UID>
SRC.ACT.EQUIP <SRC.ACT.ACT>
SRC.ACT.FLAGS <SRC.ACT.FLAGS>|statf_conjured
RETURN 1
//WATER SPELLS
//Sprinkle
[ITEMDEF i_sprinkle_scroll]
ID=i_map_rolled
NAME=Sprinkle Scroll
ON=@Create
COLOR 02
ON=@DCLICK
SRC.NEWITEM sprinkle_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF i_sprinkle_spell_sparkle]
ID=01158
NAME=Magical Sprinkles
ON=@Create
ATTR attr_can_decay
TIMER 1
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF sprinkle_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Stone Spell
ON=@Create
ATTR attr_can_decay
ON=@Equip
VAR.SPELLCHECK 0
SRC.f_mageryskillcheck 0
SRC.f_manacheck 3
IF <VAR.SPELLCHECK>0
RETURN 1
ENDIF
SRC.ANIM 16
SRC.SAY In An Flam Por
TARGET Select the target for the spell.
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
ENDIF
VAR.FIZZLECHECK 0
SRC.f_fizzlecheck 400
IF <VAR.FIZZLCHECK>0
RETURN 1
ENDIF
f_mageryskillgain
SRC.MANA <SRC.MANA>+-3
SRC.TAG.EARTHSKILL <SRC.TAG.WATERSKILL>+10
SRC.TARG.NEWITEM i_sprinkle_spell_sparkle
SRC.TARG.ACT.P <SRC.TARG.P>
SOUND 025
SRC.TARG.DAMAGE <SRC.MAGERY>/300
RETURN 1
//Bubble
[ITEMDEF i_bubble_scroll]
ID=i_map_rolled
NAME=Bubble Scroll
ON=@Create
COLOR=02
ON=@DCLICK
SRC.NEWITEM bubble_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF i_bubble_spell_bubble]
ID=036FE
NAME=A Magical Bubble
ON=@Create
COLOR 0078A
TIMER 1
ON=@Timer
REMOVE
[ITEMDEF bubble_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Stone Spell
ON=@Create
TIMER 45
ATTR attr_decay
ON=@Equip
IF <SRC.TAG.WATERSKILL> < 2500
SRC.SYSMESSAGE You are not skilled enough to cast this.
RETURN 1
ELSEIF <SRC.MAGERY> < 100
SRC.SYSMESSAGE You are not skilled enough to cast this.
RETURN 1
ELSEIF <SRC.MANA> < 6
SRC.SYSMESSAGE Insufficient mana for this spell.
RETURN 1
ELSE
SRC.ANIM 16
SRC.SAY Kal An Flam Ort
TARGET Select the target for the spell.
ENDIF
RETURN 1
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Cgar
IF (<SRC.TARG.SERIAL> == <SRC.SERIAL>)
SRC.SYSMESSAGE You cannot cast that on yourself.
RETURN 1
ELSEIF ((<SRC.MAGERY> + {0 400}) < 500)
SRC.SYSMESSAGE You fail in saying the words of power correctly.
RETURN 1
ELSEIF (<SRC.MAGERY> < 3000)
VAR.X RAND(400)
VAR.Y <SRC.MAGERY>
VAR.OPPY <VAR.Y> * -1
VAR.Z <VAR.X>+ <VAR.OPPY>
IF (<VAR.Z> >= 100.0)
SRC.MAGERY <SRC.MAGERY> + 1
ENDIF
ENDIF
SRC.MANA <SRC.MANA>+-6
SRC.TAG.WATERSKILL <SRC.TAG.WATERSKILL> + 20
SRC.TARG.NEWITEM i_bubble_spell_bubble
SRC.TARG.ACT.P <SRC.TARG.P>
VAR.PARTA <SRC.MAGERY>
VAR.PARTB <VAR.PARTA> / 250
VAR.PARTC <VAR.PARTB> + RAND(15)
VAR.PARTD <VAR.PARTC> * -1
SRC.TARG.HITS <SRC.TARG.HITS> + <VAR.PARTD>
SRC.TARG.UPDATE
RETURN 1
ON=@Timer
REMOVE
RETURN 1
//Water Cannon
//Flood
//Erosion
//Undertow
//Water Fall
// Tidal Wave
[ITEMDEF i_tidal_wave_scroll]
ID=i_map_rolled
NAME=Tidal Wave Scroll
ON=@Create
COLOR 02
ON=@DCLICK
SRC.NEWITEM tidal_wave_spell
SRC.ACT.EQUIP
RETURN 1
[ITEMDEF tidal_wave_spell]
ID=i_memory
TYPE=t_eq_script
NAME=Stone Spell
ON=@Create
TIMER 45
ATTR attr_decay
ON=@Equip
IF <SRC.TAG.WATERSKILL> < 160000
SRC.SYSMESSAGE You are not skilled enough to cast this.
RETURN 1
ELSEIF <SRC.MAGERY> < 80.0
SRC.SYSMESSAGE You are not skilled enough to cast this.
RETURN 1
ELSEIF <SRC.MANA> < 50
SRC.SYSMESSAGE Insufficient mana for this spell.
RETURN 1
ELSE
SRC.ANIM 16
SRC.SAY Kal Vas An Flam Grav
TARGETG Select the target for the spell.
ENDIF
RETURN 1
ON=@Targon_Item
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Char
SRC.SYSMESSAGE That is not a valid target.
RETURN 1
ON=@Targon_Ground
IF ((<SRC.MAGERY> + {0 400}) < 1200)
SRC.SYSMESSAGE You fail in saying the words of power correctly.
RETURN 1
ELSEIF (<SRC.MAGERY> < 3000)
VAR.X RAND(400)
VAR.Y <SRC.MAGERY>
VAR.OPPY <VAR.Y> * -1
VAR.Z <VAR.X> + <VAR.OPPY>
IF (<VAR.Z> >= 100.0)
SRC.MAGERY <SRC.MAGERY> + 1
ENDIF
ENDIF
SRC.MANA <SRC.MANA>+-50
SRC.TAG.WATERSKILL <SRC.TAG.WATERSKILL> + 1280
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -2
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -1
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 -2
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 -1
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 -1
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 -1
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 0 -1
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 0 -2
SRC.NEWITEM=i_wave1 // 01fa3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -1
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -3
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 1
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 -2
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 0
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -2
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 -1
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 0
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 2
SRC.NEWITEM=i_wave2 // 01fa8
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 1
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 -2
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 -1
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 0
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 1
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 2
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 1
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 0
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 -2
SRC.NEWITEM=i_wave3
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 -1
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 1
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 1
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -2 2
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 2
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE -1 1
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 0 2
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 0 1
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 1 2
SRC.NEWITEM=i_wave4
SRC.ACT.P=<SRC.TARGP>
SRC.ACT.MOVE 2 2
REMOVE
RETURN 1
[ITEMDEF i_wave1]
ID=01fb7
ON=@Create
TIMER=1
MORE2=6
ON=@Timer
MOVE 0 -1
MORE2=<MORE2>-1
IF <MORE2>==0
REMOVE
ENDIF
TIMER=1
RETURN 1
ON=@Step
SRC.DAMAGE {30 50}
RETURN 0
[ITEMDEF i_wave2]
ID=01fbc
ON=@Create
TIMER=1
MORE2=6
ON=@Timer
MOVE -1 0
MORE2=<MORE2>-1
IF <MORE2>==0
REMOVE
ENDIF
TIMER=1
RETURN 1
ON=@Step
SRC.DAMAGE {30 50}
RETURN 0
[ITEMDEF i_wave3]
ID=01fc1
ON=@Create
TIMER=1
MORE2=6
ON=@Timer
MOVE 1 0
MORE2=<MORE2>-1
IF <MORE2>==0
REMOVE
ENDIF
TIMER=1
RETURN 1
ON=@Step
SRC.DAMAGE {30 50}
RETURN 0
[ITEMDEF i_wave4]
ID=01fc6
ON=@Create
TIMER=1
MORE2=6
ON=@Timer
MOVE 0 1
MORE2=<MORE2>-1
IF <MORE2>==0
REMOVE
ENDIF
TIMER=1
RETURN 1
ON=@Step
SRC.DAMAGE {30 50}
RETURN 0
//Summon Water Elemental
[ITEMDEF i_summon_water_elemental_scroll]
ID=i_map_rolled
NAME=Summon Water Elemental Scroll
ON=@DClick
SRC.NEWITEM summon_water_elemental_spell