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[BUG-6294] llPlaySound() audio often fails in region 'Isle De Palma' #14166
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Whirly Fizzle commented at 2014-06-08T02:30:10Z, updated at 2014-06-08T02:30:51Z I met with Freealien inworld and I can reproduce this on Second Life 3.7.9 (290405) May 29 2014 15:30:19 (Second Life Release) - the reporter was using Firestorm. As far as I can tell, the problem only happens on this particular region: http://maps.secondlife.com/secondlife/Isle%20de%20Palma/17/227/22 There do not appear to be too many sound sources at this location as far as I can tell and Freealien turned off all the sound sources here and this problem still reproduced. When you rez this repro object at http://maps.secondlife.com/secondlife/Isle%20de%20Palma/17/227/22, use /1 on/off to start and stop the player. On this region the music constantly stops and starts. The object plays back the music "in stereo" and on this region, the sound also cuts in and out sometimes on one speaker only, sometimes on both. On other regions the sound plays without halting from both speakers. When testing, these were the only active sounds sources on the region: Reproduced on: Second Life 3.7.9 (290405) May 29 2014 15:30:19 (Second Life Release)
Release Notes
You are at 16.6, 227.0, 21.8 in Isle de Palma located at sim10087.agni.lindenlab.com (216.82.48.153:13008)
SLURL: http://maps.secondlife.com/secondlife/Isle%20de%20Palma/17/227/22
(global coordinates 130,321.0, 364,003.0, 21.8)
Second Life Server 14.06.04.290645
Release Notes
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.95 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2
Windows Graphics Driver Version: 9.18.0013.3788
OpenGL Version: 4.4.0
libcurl Version: libcurl/7.24.0 OpenSSL/0.9.8q zlib/1.2.5
J2C Decoder Version: KDU v7.0
Audio Driver Version: FMOD Ex 4.44.31
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Vivox 4.6.0009.20030
Built with MSVC version 1600
Packets Lost: 0/2 (0.0%) |
Maestro Linden commented at 2014-06-09T21:47:12Z I can reproduce this issue at http://maps.secondlife.com/secondlife/Isle%20de%20Palma/17/227/22 , but only with llPlaySound(). Here's my simple repro script, which I placed in a default box at that SLURL:
Most of the time, the sound plays when I touch it. But sometimes, I see multiple consecutive cases in which the touch registers (because the box changes color), but no audio is heard. When the sound fails to play, the viewer does not show a "Sound sources" beacon (under World -> Show -> Beacons), which may indicate that the viewer isn't receiving any information about the sound. There are about 6 other constant sound sources in view of this area, which shouldn't be enough to cause problems. I cannot reproduce this with llLoopSound() or llTriggerSound() - in those cases, I always hear the audio from the object. Annryk (one of the locals) told me that the issue has been around since around April of this year. If the issue was introduced by a server change, that would mean either of these two, as the region is on the main channel: I'll make a backup copy of this region's simstate for later testing, just in case some other future change in the sim mysteriously fixes the problem. |
Steps to Reproduce
Found an error when playing a musical object.
Actual Behavior
Periodically produces no sound through the function llPlaySound
Bug was seen after the April update servers and still in action, sim restarts do not help.
Expected Behavior
Had to produce sound, but it cannot be played correctly.
Other information
Original Jira Fields
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