Skip to content
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.

[BUG-6973] Bug 5962 causing issues with spellfire/unity weapon scripts #14745

Closed
2 tasks
sl-service-account opened this issue Aug 14, 2014 · 1 comment
Closed
2 tasks

Comments

@sl-service-account
Copy link

sl-service-account commented Aug 14, 2014

Steps to Reproduce

Fighting in various battles and one and one

Actual Behavior

Many weapon systems throw a damage prim, and set range based upon how long the prim "lives". The most popular of these is Spell Fire / Unity weapons. Suddenly, the different range settings for different weapons (eg dagger = short range, sword = longer range) are not working. These are set in the thrown damage prim by setting a timer, at the end of which llDie() is issued. I have tested a wide variety of the weapons now, and they all seem to have the same event (die) delay. Most are set between .07 to .23 timer settings.

Expected Behavior

For the scripts to act as they should and as they have for several years

Other information

This is costing people a lot of time and money wasted that they may not want to reinvest in SL

Links

Duplicates

Related

Original Jira Fields
Field Value
Issue BUG-6973
Summary Bug 5962 causing issues with spellfire/unity weapon scripts
Type Bug
Priority Unset
Status Closed
Resolution Duplicate
Reporter Brighid Helstein (brighid.helstein)
Created at 2014-08-14T09:19:50Z
Updated at 2014-08-16T04:43:08Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-08-14T11:33:53.118-0500',
  "Is there anything you'd like to add?": 'This is costing people a lot of time and money wasted that they may not want to reinvest in SL ',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Many weapon systems throw a damage prim, and set range based upon how long the prim "lives". The most popular of these is Spell Fire / Unity weapons. Suddenly, the different range settings for different weapons (eg dagger = short range, sword = longer range) are not working. These are set in the thrown damage prim by setting a timer, at the end of which llDie() is issued. I have tested a wide variety of the weapons now, and they all seem to have the same event (die) delay. Most are set between .07 to .23 timer settings.',
  'What were you doing when it happened?': 'Fighting in various battles and one and one',
  'What were you expecting to happen instead?': 'For the scripts to act as they should and as they have for several years ',
}
@sl-service-account
Copy link
Author

Alexa Linden commented at 2014-08-14T16:33:53Z

Please do not file duplicate bugs. They will be closed. That issue has already been imported and is being investigated.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant