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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Meter fighting, in both large and small groups, also in one on one.
Actual Behavior
Many weapons systems throw a damage prim and set range based upon how long the prim lives. The most popular of these is the Spellfire/Unity weapons. Suddenly the different range settings for different weapons are not working. These are set in the thrown damage prim by setting a timer at the end of which a die comand is issued. All the weapons seem to have the same die delay.
Expected Behavior
FOr the scripts to work as they are designed to and have worked since 2006
Other information
The cost in time and effort for the builders of weapons would be staggering. I am holding off on purchasing any weapons until this is resolved. Once the issue is resolved, I expect to be purchasing a number of weapons which would require me to purchase several thousand lindens for some of the weapons I wish to purchase.
Issue with BUG-5962 causing problems with Spellfire/Unity weapons in metered combat
Type
Bug
Priority
Unset
Status
Closed
Resolution
Duplicate
Reporter
Mira Caerndow (mira.caerndow)
Created at
2014-08-14T12:22:01Z
Updated at
2014-08-14T16:35:04Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2014-08-14T11:35:00.494-0500',
"Is there anything you'd like to add?": 'The cost in time and effort for the builders of weapons would be staggering. I am holding off on purchasing any weapons until this is resolved. Once the issue is resolved, I expect to be purchasing a number of weapons which would require me to purchase several thousand lindens for some of the weapons I wish to purchase. ',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'Many weapons systems throw a damage prim and set range based upon how long the prim lives. The most popular of these is the Spellfire/Unity weapons. Suddenly the different range settings for different weapons are not working. These are set in the thrown damage prim by setting a timer at the end of which a die comand is issued. All the weapons seem to have the same die delay. ',
'What were you doing when it happened?': 'Meter fighting, in both large and small groups, also in one on one. ',
'What were you expecting to happen instead?': 'FOr the scripts to work as they are designed to and have worked since 2006',
}
The text was updated successfully, but these errors were encountered:
Steps to Reproduce
Meter fighting, in both large and small groups, also in one on one.
Actual Behavior
Many weapons systems throw a damage prim and set range based upon how long the prim lives. The most popular of these is the Spellfire/Unity weapons. Suddenly the different range settings for different weapons are not working. These are set in the thrown damage prim by setting a timer at the end of which a die comand is issued. All the weapons seem to have the same die delay.
Expected Behavior
FOr the scripts to work as they are designed to and have worked since 2006
Other information
The cost in time and effort for the builders of weapons would be staggering. I am holding off on purchasing any weapons until this is resolved. Once the issue is resolved, I expect to be purchasing a number of weapons which would require me to purchase several thousand lindens for some of the weapons I wish to purchase.
Links
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: