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[BUG-6986] Issue with BUG-5962 causing problems with Spellfire/Unity weapons in metered combat #14757

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sl-service-account opened this issue Aug 14, 2014 · 1 comment

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@sl-service-account
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sl-service-account commented Aug 14, 2014

Steps to Reproduce

Meter fighting, in both large and small groups, also in one on one.

Actual Behavior

Many weapons systems throw a damage prim and set range based upon how long the prim lives. The most popular of these is the Spellfire/Unity weapons. Suddenly the different range settings for different weapons are not working. These are set in the thrown damage prim by setting a timer at the end of which a die comand is issued. All the weapons seem to have the same die delay.

Expected Behavior

FOr the scripts to work as they are designed to and have worked since 2006

Other information

The cost in time and effort for the builders of weapons would be staggering. I am holding off on purchasing any weapons until this is resolved. Once the issue is resolved, I expect to be purchasing a number of weapons which would require me to purchase several thousand lindens for some of the weapons I wish to purchase.

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Duplicates

Original Jira Fields
Field Value
Issue BUG-6986
Summary Issue with BUG-5962 causing problems with Spellfire/Unity weapons in metered combat
Type Bug
Priority Unset
Status Closed
Resolution Duplicate
Reporter Mira Caerndow (mira.caerndow)
Created at 2014-08-14T12:22:01Z
Updated at 2014-08-14T16:35:04Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-08-14T11:35:00.494-0500',
  "Is there anything you'd like to add?": 'The cost in time and effort for the builders of weapons would be staggering. I am holding off on purchasing any weapons until this is resolved. Once the issue is resolved, I expect to be purchasing a number of weapons which would require me to purchase several thousand lindens for some of the weapons I wish to purchase. ',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Many weapons systems throw a damage prim and set range based upon how long the prim lives. The most popular of these is the Spellfire/Unity weapons. Suddenly the different range settings for different weapons are not working. These are set in the thrown damage prim by setting a timer at the end of which a die comand is issued. All the weapons seem to have the same die delay. ',
  'What were you doing when it happened?': 'Meter fighting, in both large and small groups, also in one on one. ',
  'What were you expecting to happen instead?': 'FOr the scripts to work as they are designed to and have worked since 2006',
}
@sl-service-account
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Alexa Linden commented at 2014-08-14T16:35:00Z

Please do not file duplicate bugs. They will be closed. That issue has already been imported and is being investigated.

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