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Metered combat, one on one, or in groups. Makes the scripting code useless.
Actual Behavior
Combat systems use damage prims, and different weapons have respective ranges, depending on how long the damage prims LIVES. For example, a dagger's range now surpasses a polearm's reach. It seems all weapons are experiencing similar range now due to this bug. The IIDie is happening at the same time for each kind of weapon.
Expected Behavior
I would expect the scripts to work as they have been since 2006
Other information
The creators of the code and the weapons they are put into would have to rewrite and replace hundreds of thousands of weapons. The players would have to spend untold amounts of money to replace their current, unusable weapons. The time and money (since 2006) already invested in the scripting, meters, and weapons are thrown away.
Bug-5962, causing issues with Unity/Spellfire weapons used in metered combat sims
Type
Bug
Priority
Unset
Status
Closed
Resolution
Duplicate
Reporter
Strangel Magic (strangel.magic)
Created at
2014-08-14T17:03:43Z
Updated at
2014-08-14T17:11:22Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2014-08-14T12:11:17.760-0500',
"Is there anything you'd like to add?": 'The creators of the code and the weapons they are put into would have to rewrite and replace hundreds of thousands of weapons. The players would have to spend untold amounts of money to replace their current, unusable weapons. The time and money (since 2006) already invested in the scripting, meters, and weapons are thrown away.',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': "Combat systems use damage prims, and different weapons have respective ranges, depending on how long the damage prims LIVES. For example, a dagger's range now surpasses a polearm's reach. It seems all weapons are experiencing similar range now due to this bug. The IIDie is happening at the same time for each kind of weapon.",
'What were you doing when it happened?': 'Metered combat, one on one, or in groups. Makes the scripting code useless.',
'What were you expecting to happen instead?': 'I would expect the scripts to work as they have been since 2006',
'Where': 'Sylvhara Elen, Sylvhara Tari, Taure Ru, Vana, Lundene Vana, Moors of Elmandria',
}
The text was updated successfully, but these errors were encountered:
Good morning. Please do not file duplicate bugs. They will be closed. That issue has already been imported and is being investigated. Knowingly filing a duplicate of an issue can be considered spam and abuse of jira and appropriate actions can be taken. Please read http://wiki.secondlife.com/wiki/Issue_Tracker/Conduct.
Steps to Reproduce
Metered combat, one on one, or in groups. Makes the scripting code useless.
Actual Behavior
Combat systems use damage prims, and different weapons have respective ranges, depending on how long the damage prims LIVES. For example, a dagger's range now surpasses a polearm's reach. It seems all weapons are experiencing similar range now due to this bug. The IIDie is happening at the same time for each kind of weapon.
Expected Behavior
I would expect the scripts to work as they have been since 2006
Other information
The creators of the code and the weapons they are put into would have to rewrite and replace hundreds of thousands of weapons. The players would have to spend untold amounts of money to replace their current, unusable weapons. The time and money (since 2006) already invested in the scripting, meters, and weapons are thrown away.
Links
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: