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[BUG-6999] Bug-5962, causing issues with Unity/Spellfire weapons used in metered combat sims #14770

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sl-service-account opened this issue Aug 14, 2014 · 1 comment

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@sl-service-account
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sl-service-account commented Aug 14, 2014

Steps to Reproduce

Metered combat, one on one, or in groups. Makes the scripting code useless.

Actual Behavior

Combat systems use damage prims, and different weapons have respective ranges, depending on how long the damage prims LIVES. For example, a dagger's range now surpasses a polearm's reach. It seems all weapons are experiencing similar range now due to this bug. The IIDie is happening at the same time for each kind of weapon.

Expected Behavior

I would expect the scripts to work as they have been since 2006

Other information

The creators of the code and the weapons they are put into would have to rewrite and replace hundreds of thousands of weapons. The players would have to spend untold amounts of money to replace their current, unusable weapons. The time and money (since 2006) already invested in the scripting, meters, and weapons are thrown away.

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Duplicates

Original Jira Fields
Field Value
Issue BUG-6999
Summary Bug-5962, causing issues with Unity/Spellfire weapons used in metered combat sims
Type Bug
Priority Unset
Status Closed
Resolution Duplicate
Reporter Strangel Magic (strangel.magic)
Created at 2014-08-14T17:03:43Z
Updated at 2014-08-14T17:11:22Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-08-14T12:11:17.760-0500',
  "Is there anything you'd like to add?": 'The creators of the code and the weapons they are put into would have to rewrite and replace hundreds of thousands of weapons. The players would have to spend untold amounts of money to replace their current, unusable weapons. The time and money (since 2006) already invested in the scripting, meters, and weapons are thrown away.',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': "Combat systems use damage prims, and different weapons have respective ranges, depending on how long the damage prims LIVES. For example, a dagger's range now surpasses a polearm's reach. It seems all weapons are experiencing similar range now due to this bug. The IIDie is happening at the same time for each kind of weapon.",
  'What were you doing when it happened?': 'Metered combat, one on one, or in groups. Makes the scripting code useless.',
  'What were you expecting to happen instead?': 'I would expect the scripts to work as they have been since 2006',
  'Where': 'Sylvhara Elen, Sylvhara Tari, Taure Ru, Vana, Lundene Vana, Moors of Elmandria',
}
@sl-service-account
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Alexa Linden commented at 2014-08-14T17:11:18Z

Good morning. Please do not file duplicate bugs. They will be closed. That issue has already been imported and is being investigated. Knowingly filing a duplicate of an issue can be considered spam and abuse of jira and appropriate actions can be taken. Please read http://wiki.secondlife.com/wiki/Issue_Tracker/Conduct.

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