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[BUG-7008] BUG-5962 Please fix it! #14779

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sl-service-account opened this issue Aug 14, 2014 · 0 comments
Closed
1 task

[BUG-7008] BUG-5962 Please fix it! #14779

sl-service-account opened this issue Aug 14, 2014 · 0 comments

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@sl-service-account
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sl-service-account commented Aug 14, 2014

Steps to Reproduce

When we fight, all weapons have the same range. This makes fighting in battles an exercise in futility, and will drive players to other venues to fight and RP more realistically.

Actual Behavior

I roleplay in a medieval combat sim, and our weapons are not performing properly.

Expected Behavior

Prims on different weapons should die at different rates. A script for a dagger should not have the same range as a 2 handed sword!

Other information

this may be "trivial" to you, but to those of us who enjoy virtual fighting, this is a big deal!

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Duplicates

Original Jira Fields
Field Value
Issue BUG-7008
Summary BUG-5962 Please fix it!
Type Bug
Priority Unset
Status Closed
Resolution Duplicate
Reporter Shadoe Oleander (shadoe.oleander)
Created at 2014-08-14T23:30:49Z
Updated at 2014-08-15T00:23:26Z
{
  'Business Unit': ['Platform'],
  "Is there anything you'd like to add?": 'this may be "trivial" to you, but to those of us who enjoy virtual fighting, this is a big deal!',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'I roleplay in a medieval combat sim, and our weapons are not performing properly.  ',
  'What were you doing when it happened?': 'When we fight, all weapons have the same range.  This makes fighting in battles an exercise in futility, and will drive players to other venues to fight and RP more realistically.  ',
  'What were you expecting to happen instead?': 'Prims on different weapons should die at different rates.  A script for a dagger should not have the same range as a 2 handed sword!',
}
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