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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
When we fight, all weapons have the same range. This makes fighting in battles an exercise in futility, and will drive players to other venues to fight and RP more realistically.
Actual Behavior
I roleplay in a medieval combat sim, and our weapons are not performing properly.
Expected Behavior
Prims on different weapons should die at different rates. A script for a dagger should not have the same range as a 2 handed sword!
Other information
this may be "trivial" to you, but to those of us who enjoy virtual fighting, this is a big deal!
{
'Business Unit': ['Platform'],
"Is there anything you'd like to add?": 'this may be "trivial" to you, but to those of us who enjoy virtual fighting, this is a big deal!',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'I roleplay in a medieval combat sim, and our weapons are not performing properly. ',
'What were you doing when it happened?': 'When we fight, all weapons have the same range. This makes fighting in battles an exercise in futility, and will drive players to other venues to fight and RP more realistically. ',
'What were you expecting to happen instead?': 'Prims on different weapons should die at different rates. A script for a dagger should not have the same range as a 2 handed sword!',
}
The text was updated successfully, but these errors were encountered:
Steps to Reproduce
When we fight, all weapons have the same range. This makes fighting in battles an exercise in futility, and will drive players to other venues to fight and RP more realistically.
Actual Behavior
I roleplay in a medieval combat sim, and our weapons are not performing properly.
Expected Behavior
Prims on different weapons should die at different rates. A script for a dagger should not have the same range as a 2 handed sword!
Other information
this may be "trivial" to you, but to those of us who enjoy virtual fighting, this is a big deal!
Links
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: