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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Rez mesh with alpha texture applied to at least one face, set to blend. Create a projector light source and aim at object. Adjust ambient light and move it around.
Actual Behavior
Under the Advanced Lighting Model, blended alpha textures appear only to be lit properly by initial projected light, rather than both the projected light and ambiance. Please refer to the attached graphics for an example.
Expected Behavior
Ambient light should affect transparent textures the same way it affects solid textures. Textures using the masking method are rendered properly, however this negatively affects bump rendering.
Other information
This is noticeable whether the item is rigged or un-rigged.
Blended alpha textures are not lit by ambient light from projectors
Type
Bug
Priority
Unset
Status
Closed
Resolution
Duplicate
Reporter
ShearStreet (shearstreet)
Created at
2015-07-12T19:43:07Z
Updated at
2015-07-17T22:34:10Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2015-07-12T15:33:20.537-0500',
"Is there anything you'd like to add?": 'This is noticeable whether the item is rigged or un-rigged. ',
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'Under the Advanced Lighting Model, blended alpha textures appear only to be lit properly by initial projected light, rather than both the projected light *and* ambiance. Please refer to the attached graphics for an example.',
'What were you doing when it happened?': "setting up lighting in new home, noticed unexpected dark pieces in a hair mesh I'm working on. ",
'What were you expecting to happen instead?': 'Ambient light should affect transparent textures the same way it affects solid textures. Textures using the masking method are rendered properly, however this negatively affects bump rendering. ',
}
The text was updated successfully, but these errors were encountered:
Steps to Reproduce
Rez mesh with alpha texture applied to at least one face, set to blend. Create a projector light source and aim at object. Adjust ambient light and move it around.
Actual Behavior
Under the Advanced Lighting Model, blended alpha textures appear only to be lit properly by initial projected light, rather than both the projected light and ambiance. Please refer to the attached graphics for an example.
Expected Behavior
Ambient light should affect transparent textures the same way it affects solid textures. Textures using the masking method are rendered properly, however this negatively affects bump rendering.
Other information
This is noticeable whether the item is rigged or un-rigged.
Attachments
Links
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: