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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Add a new texture for each clothing type. Whenever the viewer sees one of these textures on an object worn by an avatar, it replaces that texture with the texture of the corresponding clothing piece, solely for display purposes. Some default texture should be provided in case the corresponding clothing type is not worn, or the object with the special texture set is not an attachment.
The clothing types for this purpose would be:
gloves, jacket, pants, shirt, shoes, skirt, socks, underpants, undershirt, skin, eyes, hair, tattoo, and fullbody (final composite texture, with the same UV mapping as skin)
Why is this feature important to you? How would it benefit the community?
This feature would make it possible for mesh creators to solve the various compatibility problems that arise between mesh avatars and Linden clothing, and greatly reduce the burden of texture creators wanting ot make their skins and clothing compatible with multiple mesh brands.
Handling the compatibility this way (with a viewer-replaced texture that never causes the skin and clothing textures to actually become part of the mesh object) avoids the various copyright concerns with allowing mesh to take on skin and clothing textures.
Add viewer-replaced textures to let mesh show skin and clothing textures
Type
New Feature Request
Priority
Unset
Status
Closed
Resolution
Unactionable
Reporter
Brilliand (brilliand)
Created at
2017-11-08T12:25:16Z
Updated at
2017-11-08T19:43:27Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2017-11-08T10:27:56.832-0600',
'How would you like the feature to work?': 'Add a new texture for each clothing type. Whenever the viewer sees one of these textures on an object worn by an avatar, it replaces that texture with the texture of the corresponding clothing piece, solely for display purposes. Some default texture should be provided in case the corresponding clothing type is not worn, or the object with the special texture set is not an attachment.\r\n\r\nThe clothing types for this purpose would be:\r\ngloves, jacket, pants, shirt, shoes, skirt, socks, underpants, undershirt, skin, eyes, hair, tattoo, and fullbody (final composite texture, with the same UV mapping as skin)',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': 'This feature would make it possible for mesh creators to solve the various compatibility problems that arise between mesh avatars and Linden clothing, and greatly reduce the burden of texture creators wanting ot make their skins and clothing compatible with multiple mesh brands.\r\n\r\nHandling the compatibility this way (with a viewer-replaced texture that never causes the skin and clothing textures to actually become part of the mesh object) avoids the various copyright concerns with allowing mesh to take on skin and clothing textures.',
}
The text was updated successfully, but these errors were encountered:
Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.
Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests
Thanks again for your interest in improving Second Life.
Hi Brilliand,
Whirly is correct, we're working on it as baked textures on mesh. Please follow those developments and we'll be glad to see you at user group if you can make it :).
How would you like the feature to work?
Add a new texture for each clothing type. Whenever the viewer sees one of these textures on an object worn by an avatar, it replaces that texture with the texture of the corresponding clothing piece, solely for display purposes. Some default texture should be provided in case the corresponding clothing type is not worn, or the object with the special texture set is not an attachment.
The clothing types for this purpose would be:
gloves, jacket, pants, shirt, shoes, skirt, socks, underpants, undershirt, skin, eyes, hair, tattoo, and fullbody (final composite texture, with the same UV mapping as skin)
Why is this feature important to you? How would it benefit the community?
This feature would make it possible for mesh creators to solve the various compatibility problems that arise between mesh avatars and Linden clothing, and greatly reduce the burden of texture creators wanting ot make their skins and clothing compatible with multiple mesh brands.
Handling the compatibility this way (with a viewer-replaced texture that never causes the skin and clothing textures to actually become part of the mesh object) avoids the various copyright concerns with allowing mesh to take on skin and clothing textures.
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: