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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Colourise the texture(Similar to: Similar to colouring a prim)
[
BAKE_TEXTURE_TINT,
vectorTint, //Tint(<1,1,1> for no tinting, <0,0,0> to make it fully black, <1,0,0> to make it tinted red)
]
Shift the hue of the texture(Similar to: Rainbow Colour in Skin editor)
[
BAKE_TEXTURE_HUE,
floatHue//0 for 0 hue shift. Question: Should max be 1, 360, or PI?
]
Stacking example:
[
BAKE_TEXTURE_IMAGE, solid_white_texture, //Solid white background baseBAKE_TEXTURE_TINT, <255,0,0>, //Colour the background redBAKE_TEXTURE_IMAGE, striped_black_texture//Overlay black stripes on it
]
This would result in a red and black striped texture.
Baked textures would be considered temporary assets and deleted when the script's context is destroyed, such as:
Prim is deleted or taken(NOT take copy)
Attachment is detached
Wearing avatar logs off
To avoid giving pains to the texture baking service, the asset should not be destroyed when:
Avatar teleports or crosses sim
Object changes sim
There should be a limit on how many bakes can be done per minute and per hour(EG: No more than 10 per minute and no more than 50 per hour, personally this seems more than a reasonable amount to me. This being per script) to prevent destruction of the asset server and texture baking service.
Additionally, this will cause the script to sleep for somewhere between 1 to 5 seconds.
Why is this feature important to you? How would it benefit the community?
Honestly, I could have sworn this was suggested before, but I couldn't find it. I searched and searched but it was no where to be found.
This would be useful to:
People who use mesh bodies and reduce polygon count as there would be no need for 8 layers of a mesh body stacked upon it's self to do "Tattoo layers" or "Clothing" layers.
The upcoming Animesh as it would provide the ability to create dynamic NPCs.
Furry and similar avatars as it would allow baking of marking and other layers while also colouring such layers with tint shifting
{
'Business Unit': ['Platform'],
'Date of First Response': '2018-02-24T08:09:42.697-0600',
'How would you like the feature to work?': 'a',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': 'b',
}
The text was updated successfully, but these errors were encountered:
How would you like the feature to work?
Parameters are stackable:
Insert a image
Insert a alpha cutaway image(Similar to alpha masks)
Colourise the texture(Similar to: Similar to colouring a prim)
Shift the hue of the texture(Similar to: Rainbow Colour in Skin editor)
Stacking example:
This would result in a red and black striped texture.
Baked textures would be considered temporary assets and deleted when the script's context is destroyed, such as:
Prim is deleted or taken(NOT take copy)
Attachment is detached
Wearing avatar logs off
To avoid giving pains to the texture baking service, the asset should not be destroyed when:
Avatar teleports or crosses sim
Object changes sim
There should be a limit on how many bakes can be done per minute and per hour(EG: No more than 10 per minute and no more than 50 per hour, personally this seems more than a reasonable amount to me. This being per script) to prevent destruction of the asset server and texture baking service.
Additionally, this will cause the script to sleep for somewhere between 1 to 5 seconds.
Why is this feature important to you? How would it benefit the community?
Honestly, I could have sworn this was suggested before, but I couldn't find it. I searched and searched but it was no where to be found.
This would be useful to:
People who use mesh bodies and reduce polygon count as there would be no need for 8 layers of a mesh body stacked upon it's self to do "Tattoo layers" or "Clothing" layers.
The upcoming Animesh as it would provide the ability to create dynamic NPCs.
Furry and similar avatars as it would allow baking of marking and other layers while also colouring such layers with tint shifting
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: