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[BUG-226636] EEP Skybox Textures #5130

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sl-service-account opened this issue Mar 31, 2019 · 0 comments
Open
1 task

[BUG-226636] EEP Skybox Textures #5130

sl-service-account opened this issue Mar 31, 2019 · 0 comments

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@sl-service-account
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sl-service-account commented Mar 31, 2019

How would you like the feature to work?

I would like to be able to add a texture map (or maps) to be rendered as a skybox with eep/windlight procedural sky rendered over the top.

This could be accomplished with 2 textures divided into 2x2 tiles providing a total of 8 tiles (at 512px each max) - 6 for the skybox, 1 for the sun and 1 for the moon.

This could be presented as an alternate use for the existing 2 textures assigned for sun and moon with minimal changes to EEP.

Could be literally a single check box

[x] Sun moon textures are a skybox tile set.

Example texture maps attached (the hot pink bits would be alpha as with current sun/moon images)

Why is this feature important to you? How would it benefit the community?

Pros :

  • A user can create a full scenic skybox.

  • Industry standard way of creating an environment background.

  • Could also be used to hint/replace the default reflection cube map (negating the need to put up 6 projected light sources with a 1024 texture on each - yes people do this)

  • Procedural clouds and sun (etc) drawn over the top would add dynamic richness.

  • Allows for complex backgrounds to be displayed without the need for geometry

  • Uses the current texture space provided for by EEP.

    Cons :

  • A user can not have a 1024px image for both the sun & moon (which is excessive for most use cases anyway .. but will be what people use).

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Original Jira Fields
Field Value
Issue BUG-226636
Summary EEP Skybox Textures
Type New Feature Request
Priority Unset
Status Accepted
Resolution Unresolved
Created at 2019-03-31T19:57:00Z
Updated at 2019-04-03T19:01:53Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'How would you like the feature to work?': 'I would like to be able to add a texture map (or maps) to be rendered as a skybox with eep/windlight procedural sky rendered over the top.\r\n\r\nThis could be accomplished with 2 textures divided into 2x2 tiles providing a total of 8 tiles (at 512px each max) - 6 for the skybox, 1 for the sun and 1 for the moon.\r\n\r\nThis could be presented as an alternate use for the existing 2 textures assigned for sun and moon with minimal changes to EEP.\r\n\r\nCould be literally a single check box \r\n\r\n[x] Sun moon textures are a skybox tile set.\r\n\r\nExample texture maps attached (the hot pink bits would be alpha as with current sun/moon images)\r\n',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'Pros :\r\n* A user can create a full scenic skybox.\r\n* Industry standard way of creating an environment background.\r\n* Could also be used to hint/replace the default reflection cube map (negating the need to put up 6 projected light sources with a 1024 texture on each - yes people do this)\r\n* Procedural clouds and sun (etc) drawn over the top would add dynamic richness.\r\n* Allows for complex backgrounds to be displayed without the need for geometry\r\n* Uses the current texture space provided for by EEP. \r\n\r\nCons :\r\n* A user can not have a 1024px image for both the sun & moon (which is excessive for most use cases anyway .. but will be what people use).',
}
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